Quake II RTX doxygen  1.0 dev
m_player.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17 */
18 // G:\quake2\baseq2\models/player_x/frames
19 
20 // This file generated by qdata - Do NOT Modify
21 
22 #define FRAME_stand01 0
23 #define FRAME_stand02 1
24 #define FRAME_stand03 2
25 #define FRAME_stand04 3
26 #define FRAME_stand05 4
27 #define FRAME_stand06 5
28 #define FRAME_stand07 6
29 #define FRAME_stand08 7
30 #define FRAME_stand09 8
31 #define FRAME_stand10 9
32 #define FRAME_stand11 10
33 #define FRAME_stand12 11
34 #define FRAME_stand13 12
35 #define FRAME_stand14 13
36 #define FRAME_stand15 14
37 #define FRAME_stand16 15
38 #define FRAME_stand17 16
39 #define FRAME_stand18 17
40 #define FRAME_stand19 18
41 #define FRAME_stand20 19
42 #define FRAME_stand21 20
43 #define FRAME_stand22 21
44 #define FRAME_stand23 22
45 #define FRAME_stand24 23
46 #define FRAME_stand25 24
47 #define FRAME_stand26 25
48 #define FRAME_stand27 26
49 #define FRAME_stand28 27
50 #define FRAME_stand29 28
51 #define FRAME_stand30 29
52 #define FRAME_stand31 30
53 #define FRAME_stand32 31
54 #define FRAME_stand33 32
55 #define FRAME_stand34 33
56 #define FRAME_stand35 34
57 #define FRAME_stand36 35
58 #define FRAME_stand37 36
59 #define FRAME_stand38 37
60 #define FRAME_stand39 38
61 #define FRAME_stand40 39
62 #define FRAME_run1 40
63 #define FRAME_run2 41
64 #define FRAME_run3 42
65 #define FRAME_run4 43
66 #define FRAME_run5 44
67 #define FRAME_run6 45
68 #define FRAME_attack1 46
69 #define FRAME_attack2 47
70 #define FRAME_attack3 48
71 #define FRAME_attack4 49
72 #define FRAME_attack5 50
73 #define FRAME_attack6 51
74 #define FRAME_attack7 52
75 #define FRAME_attack8 53
76 #define FRAME_pain101 54
77 #define FRAME_pain102 55
78 #define FRAME_pain103 56
79 #define FRAME_pain104 57
80 #define FRAME_pain201 58
81 #define FRAME_pain202 59
82 #define FRAME_pain203 60
83 #define FRAME_pain204 61
84 #define FRAME_pain301 62
85 #define FRAME_pain302 63
86 #define FRAME_pain303 64
87 #define FRAME_pain304 65
88 #define FRAME_jump1 66
89 #define FRAME_jump2 67
90 #define FRAME_jump3 68
91 #define FRAME_jump4 69
92 #define FRAME_jump5 70
93 #define FRAME_jump6 71
94 #define FRAME_flip01 72
95 #define FRAME_flip02 73
96 #define FRAME_flip03 74
97 #define FRAME_flip04 75
98 #define FRAME_flip05 76
99 #define FRAME_flip06 77
100 #define FRAME_flip07 78
101 #define FRAME_flip08 79
102 #define FRAME_flip09 80
103 #define FRAME_flip10 81
104 #define FRAME_flip11 82
105 #define FRAME_flip12 83
106 #define FRAME_salute01 84
107 #define FRAME_salute02 85
108 #define FRAME_salute03 86
109 #define FRAME_salute04 87
110 #define FRAME_salute05 88
111 #define FRAME_salute06 89
112 #define FRAME_salute07 90
113 #define FRAME_salute08 91
114 #define FRAME_salute09 92
115 #define FRAME_salute10 93
116 #define FRAME_salute11 94
117 #define FRAME_taunt01 95
118 #define FRAME_taunt02 96
119 #define FRAME_taunt03 97
120 #define FRAME_taunt04 98
121 #define FRAME_taunt05 99
122 #define FRAME_taunt06 100
123 #define FRAME_taunt07 101
124 #define FRAME_taunt08 102
125 #define FRAME_taunt09 103
126 #define FRAME_taunt10 104
127 #define FRAME_taunt11 105
128 #define FRAME_taunt12 106
129 #define FRAME_taunt13 107
130 #define FRAME_taunt14 108
131 #define FRAME_taunt15 109
132 #define FRAME_taunt16 110
133 #define FRAME_taunt17 111
134 #define FRAME_wave01 112
135 #define FRAME_wave02 113
136 #define FRAME_wave03 114
137 #define FRAME_wave04 115
138 #define FRAME_wave05 116
139 #define FRAME_wave06 117
140 #define FRAME_wave07 118
141 #define FRAME_wave08 119
142 #define FRAME_wave09 120
143 #define FRAME_wave10 121
144 #define FRAME_wave11 122
145 #define FRAME_point01 123
146 #define FRAME_point02 124
147 #define FRAME_point03 125
148 #define FRAME_point04 126
149 #define FRAME_point05 127
150 #define FRAME_point06 128
151 #define FRAME_point07 129
152 #define FRAME_point08 130
153 #define FRAME_point09 131
154 #define FRAME_point10 132
155 #define FRAME_point11 133
156 #define FRAME_point12 134
157 #define FRAME_crstnd01 135
158 #define FRAME_crstnd02 136
159 #define FRAME_crstnd03 137
160 #define FRAME_crstnd04 138
161 #define FRAME_crstnd05 139
162 #define FRAME_crstnd06 140
163 #define FRAME_crstnd07 141
164 #define FRAME_crstnd08 142
165 #define FRAME_crstnd09 143
166 #define FRAME_crstnd10 144
167 #define FRAME_crstnd11 145
168 #define FRAME_crstnd12 146
169 #define FRAME_crstnd13 147
170 #define FRAME_crstnd14 148
171 #define FRAME_crstnd15 149
172 #define FRAME_crstnd16 150
173 #define FRAME_crstnd17 151
174 #define FRAME_crstnd18 152
175 #define FRAME_crstnd19 153
176 #define FRAME_crwalk1 154
177 #define FRAME_crwalk2 155
178 #define FRAME_crwalk3 156
179 #define FRAME_crwalk4 157
180 #define FRAME_crwalk5 158
181 #define FRAME_crwalk6 159
182 #define FRAME_crattak1 160
183 #define FRAME_crattak2 161
184 #define FRAME_crattak3 162
185 #define FRAME_crattak4 163
186 #define FRAME_crattak5 164
187 #define FRAME_crattak6 165
188 #define FRAME_crattak7 166
189 #define FRAME_crattak8 167
190 #define FRAME_crattak9 168
191 #define FRAME_crpain1 169
192 #define FRAME_crpain2 170
193 #define FRAME_crpain3 171
194 #define FRAME_crpain4 172
195 #define FRAME_crdeath1 173
196 #define FRAME_crdeath2 174
197 #define FRAME_crdeath3 175
198 #define FRAME_crdeath4 176
199 #define FRAME_crdeath5 177
200 #define FRAME_death101 178
201 #define FRAME_death102 179
202 #define FRAME_death103 180
203 #define FRAME_death104 181
204 #define FRAME_death105 182
205 #define FRAME_death106 183
206 #define FRAME_death201 184
207 #define FRAME_death202 185
208 #define FRAME_death203 186
209 #define FRAME_death204 187
210 #define FRAME_death205 188
211 #define FRAME_death206 189
212 #define FRAME_death301 190
213 #define FRAME_death302 191
214 #define FRAME_death303 192
215 #define FRAME_death304 193
216 #define FRAME_death305 194
217 #define FRAME_death306 195
218 #define FRAME_death307 196
219 #define FRAME_death308 197
220 
221 #define MODEL_SCALE 1.000000
222