Quake II RTX doxygen  1.0 dev
m_gladiator.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17 */
18 // G:\quake2\baseq2\models/monsters/gladiatr
19 
20 // This file generated by ModelGen - Do NOT Modify
21 
22 #define FRAME_stand1 0
23 #define FRAME_stand2 1
24 #define FRAME_stand3 2
25 #define FRAME_stand4 3
26 #define FRAME_stand5 4
27 #define FRAME_stand6 5
28 #define FRAME_stand7 6
29 #define FRAME_walk1 7
30 #define FRAME_walk2 8
31 #define FRAME_walk3 9
32 #define FRAME_walk4 10
33 #define FRAME_walk5 11
34 #define FRAME_walk6 12
35 #define FRAME_walk7 13
36 #define FRAME_walk8 14
37 #define FRAME_walk9 15
38 #define FRAME_walk10 16
39 #define FRAME_walk11 17
40 #define FRAME_walk12 18
41 #define FRAME_walk13 19
42 #define FRAME_walk14 20
43 #define FRAME_walk15 21
44 #define FRAME_walk16 22
45 #define FRAME_run1 23
46 #define FRAME_run2 24
47 #define FRAME_run3 25
48 #define FRAME_run4 26
49 #define FRAME_run5 27
50 #define FRAME_run6 28
51 #define FRAME_melee1 29
52 #define FRAME_melee2 30
53 #define FRAME_melee3 31
54 #define FRAME_melee4 32
55 #define FRAME_melee5 33
56 #define FRAME_melee6 34
57 #define FRAME_melee7 35
58 #define FRAME_melee8 36
59 #define FRAME_melee9 37
60 #define FRAME_melee10 38
61 #define FRAME_melee11 39
62 #define FRAME_melee12 40
63 #define FRAME_melee13 41
64 #define FRAME_melee14 42
65 #define FRAME_melee15 43
66 #define FRAME_melee16 44
67 #define FRAME_melee17 45
68 #define FRAME_attack1 46
69 #define FRAME_attack2 47
70 #define FRAME_attack3 48
71 #define FRAME_attack4 49
72 #define FRAME_attack5 50
73 #define FRAME_attack6 51
74 #define FRAME_attack7 52
75 #define FRAME_attack8 53
76 #define FRAME_attack9 54
77 #define FRAME_pain1 55
78 #define FRAME_pain2 56
79 #define FRAME_pain3 57
80 #define FRAME_pain4 58
81 #define FRAME_pain5 59
82 #define FRAME_pain6 60
83 #define FRAME_death1 61
84 #define FRAME_death2 62
85 #define FRAME_death3 63
86 #define FRAME_death4 64
87 #define FRAME_death5 65
88 #define FRAME_death6 66
89 #define FRAME_death7 67
90 #define FRAME_death8 68
91 #define FRAME_death9 69
92 #define FRAME_death10 70
93 #define FRAME_death11 71
94 #define FRAME_death12 72
95 #define FRAME_death13 73
96 #define FRAME_death14 74
97 #define FRAME_death15 75
98 #define FRAME_death16 76
99 #define FRAME_death17 77
100 #define FRAME_death18 78
101 #define FRAME_death19 79
102 #define FRAME_death20 80
103 #define FRAME_death21 81
104 #define FRAME_death22 82
105 #define FRAME_painup1 83
106 #define FRAME_painup2 84
107 #define FRAME_painup3 85
108 #define FRAME_painup4 86
109 #define FRAME_painup5 87
110 #define FRAME_painup6 88
111 #define FRAME_painup7 89
112 
113 #define MODEL_SCALE 1.000000