Quake II RTX doxygen  1.0 dev
m_infantry.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17 */
18 // G:\quake2\baseq2\models/monsters/infantry
19 
20 // This file generated by ModelGen - Do NOT Modify
21 
22 #define FRAME_gun02 0
23 #define FRAME_stand01 1
24 #define FRAME_stand02 2
25 #define FRAME_stand03 3
26 #define FRAME_stand04 4
27 #define FRAME_stand05 5
28 #define FRAME_stand06 6
29 #define FRAME_stand07 7
30 #define FRAME_stand08 8
31 #define FRAME_stand09 9
32 #define FRAME_stand10 10
33 #define FRAME_stand11 11
34 #define FRAME_stand12 12
35 #define FRAME_stand13 13
36 #define FRAME_stand14 14
37 #define FRAME_stand15 15
38 #define FRAME_stand16 16
39 #define FRAME_stand17 17
40 #define FRAME_stand18 18
41 #define FRAME_stand19 19
42 #define FRAME_stand20 20
43 #define FRAME_stand21 21
44 #define FRAME_stand22 22
45 #define FRAME_stand23 23
46 #define FRAME_stand24 24
47 #define FRAME_stand25 25
48 #define FRAME_stand26 26
49 #define FRAME_stand27 27
50 #define FRAME_stand28 28
51 #define FRAME_stand29 29
52 #define FRAME_stand30 30
53 #define FRAME_stand31 31
54 #define FRAME_stand32 32
55 #define FRAME_stand33 33
56 #define FRAME_stand34 34
57 #define FRAME_stand35 35
58 #define FRAME_stand36 36
59 #define FRAME_stand37 37
60 #define FRAME_stand38 38
61 #define FRAME_stand39 39
62 #define FRAME_stand40 40
63 #define FRAME_stand41 41
64 #define FRAME_stand42 42
65 #define FRAME_stand43 43
66 #define FRAME_stand44 44
67 #define FRAME_stand45 45
68 #define FRAME_stand46 46
69 #define FRAME_stand47 47
70 #define FRAME_stand48 48
71 #define FRAME_stand49 49
72 #define FRAME_stand50 50
73 #define FRAME_stand51 51
74 #define FRAME_stand52 52
75 #define FRAME_stand53 53
76 #define FRAME_stand54 54
77 #define FRAME_stand55 55
78 #define FRAME_stand56 56
79 #define FRAME_stand57 57
80 #define FRAME_stand58 58
81 #define FRAME_stand59 59
82 #define FRAME_stand60 60
83 #define FRAME_stand61 61
84 #define FRAME_stand62 62
85 #define FRAME_stand63 63
86 #define FRAME_stand64 64
87 #define FRAME_stand65 65
88 #define FRAME_stand66 66
89 #define FRAME_stand67 67
90 #define FRAME_stand68 68
91 #define FRAME_stand69 69
92 #define FRAME_stand70 70
93 #define FRAME_stand71 71
94 #define FRAME_walk01 72
95 #define FRAME_walk02 73
96 #define FRAME_walk03 74
97 #define FRAME_walk04 75
98 #define FRAME_walk05 76
99 #define FRAME_walk06 77
100 #define FRAME_walk07 78
101 #define FRAME_walk08 79
102 #define FRAME_walk09 80
103 #define FRAME_walk10 81
104 #define FRAME_walk11 82
105 #define FRAME_walk12 83
106 #define FRAME_walk13 84
107 #define FRAME_walk14 85
108 #define FRAME_walk15 86
109 #define FRAME_walk16 87
110 #define FRAME_walk17 88
111 #define FRAME_walk18 89
112 #define FRAME_walk19 90
113 #define FRAME_walk20 91
114 #define FRAME_run01 92
115 #define FRAME_run02 93
116 #define FRAME_run03 94
117 #define FRAME_run04 95
118 #define FRAME_run05 96
119 #define FRAME_run06 97
120 #define FRAME_run07 98
121 #define FRAME_run08 99
122 #define FRAME_pain101 100
123 #define FRAME_pain102 101
124 #define FRAME_pain103 102
125 #define FRAME_pain104 103
126 #define FRAME_pain105 104
127 #define FRAME_pain106 105
128 #define FRAME_pain107 106
129 #define FRAME_pain108 107
130 #define FRAME_pain109 108
131 #define FRAME_pain110 109
132 #define FRAME_pain201 110
133 #define FRAME_pain202 111
134 #define FRAME_pain203 112
135 #define FRAME_pain204 113
136 #define FRAME_pain205 114
137 #define FRAME_pain206 115
138 #define FRAME_pain207 116
139 #define FRAME_pain208 117
140 #define FRAME_pain209 118
141 #define FRAME_pain210 119
142 #define FRAME_duck01 120
143 #define FRAME_duck02 121
144 #define FRAME_duck03 122
145 #define FRAME_duck04 123
146 #define FRAME_duck05 124
147 #define FRAME_death101 125
148 #define FRAME_death102 126
149 #define FRAME_death103 127
150 #define FRAME_death104 128
151 #define FRAME_death105 129
152 #define FRAME_death106 130
153 #define FRAME_death107 131
154 #define FRAME_death108 132
155 #define FRAME_death109 133
156 #define FRAME_death110 134
157 #define FRAME_death111 135
158 #define FRAME_death112 136
159 #define FRAME_death113 137
160 #define FRAME_death114 138
161 #define FRAME_death115 139
162 #define FRAME_death116 140
163 #define FRAME_death117 141
164 #define FRAME_death118 142
165 #define FRAME_death119 143
166 #define FRAME_death120 144
167 #define FRAME_death201 145
168 #define FRAME_death202 146
169 #define FRAME_death203 147
170 #define FRAME_death204 148
171 #define FRAME_death205 149
172 #define FRAME_death206 150
173 #define FRAME_death207 151
174 #define FRAME_death208 152
175 #define FRAME_death209 153
176 #define FRAME_death210 154
177 #define FRAME_death211 155
178 #define FRAME_death212 156
179 #define FRAME_death213 157
180 #define FRAME_death214 158
181 #define FRAME_death215 159
182 #define FRAME_death216 160
183 #define FRAME_death217 161
184 #define FRAME_death218 162
185 #define FRAME_death219 163
186 #define FRAME_death220 164
187 #define FRAME_death221 165
188 #define FRAME_death222 166
189 #define FRAME_death223 167
190 #define FRAME_death224 168
191 #define FRAME_death225 169
192 #define FRAME_death301 170
193 #define FRAME_death302 171
194 #define FRAME_death303 172
195 #define FRAME_death304 173
196 #define FRAME_death305 174
197 #define FRAME_death306 175
198 #define FRAME_death307 176
199 #define FRAME_death308 177
200 #define FRAME_death309 178
201 #define FRAME_block01 179
202 #define FRAME_block02 180
203 #define FRAME_block03 181
204 #define FRAME_block04 182
205 #define FRAME_block05 183
206 #define FRAME_attak101 184
207 #define FRAME_attak102 185
208 #define FRAME_attak103 186
209 #define FRAME_attak104 187
210 #define FRAME_attak105 188
211 #define FRAME_attak106 189
212 #define FRAME_attak107 190
213 #define FRAME_attak108 191
214 #define FRAME_attak109 192
215 #define FRAME_attak110 193
216 #define FRAME_attak111 194
217 #define FRAME_attak112 195
218 #define FRAME_attak113 196
219 #define FRAME_attak114 197
220 #define FRAME_attak115 198
221 #define FRAME_attak201 199
222 #define FRAME_attak202 200
223 #define FRAME_attak203 201
224 #define FRAME_attak204 202
225 #define FRAME_attak205 203
226 #define FRAME_attak206 204
227 #define FRAME_attak207 205
228 #define FRAME_attak208 206
229 
230 #define MODEL_SCALE 1.000000