Quake II RTX doxygen  1.0 dev
m_rider.h
Go to the documentation of this file.
1 // G:\quake2\baseq2\models/monsters/boss3/rider
2 
3 // This file generated by ModelGen - Do NOT Modify
4 
5 #define FRAME_stand201 0
6 #define FRAME_stand202 1
7 #define FRAME_stand203 2
8 #define FRAME_stand204 3
9 #define FRAME_stand205 4
10 #define FRAME_stand206 5
11 #define FRAME_stand207 6
12 #define FRAME_stand208 7
13 #define FRAME_stand209 8
14 #define FRAME_stand210 9
15 #define FRAME_stand211 10
16 #define FRAME_stand212 11
17 #define FRAME_stand213 12
18 #define FRAME_stand214 13
19 #define FRAME_stand215 14
20 #define FRAME_stand216 15
21 #define FRAME_stand217 16
22 #define FRAME_stand218 17
23 #define FRAME_stand219 18
24 #define FRAME_stand220 19
25 #define FRAME_stand221 20
26 #define FRAME_stand222 21
27 #define FRAME_stand223 22
28 #define FRAME_stand224 23
29 #define FRAME_stand225 24
30 #define FRAME_stand226 25
31 #define FRAME_stand227 26
32 #define FRAME_stand228 27
33 #define FRAME_stand229 28
34 #define FRAME_stand230 29
35 #define FRAME_stand231 30
36 #define FRAME_stand232 31
37 #define FRAME_stand233 32
38 #define FRAME_stand234 33
39 #define FRAME_stand235 34
40 #define FRAME_stand236 35
41 #define FRAME_stand237 36
42 #define FRAME_stand238 37
43 #define FRAME_stand239 38
44 #define FRAME_stand240 39
45 #define FRAME_stand241 40
46 #define FRAME_stand242 41
47 #define FRAME_stand243 42
48 #define FRAME_stand244 43
49 #define FRAME_stand245 44
50 #define FRAME_stand246 45
51 #define FRAME_stand247 46
52 #define FRAME_stand248 47
53 #define FRAME_stand249 48
54 #define FRAME_stand250 49
55 #define FRAME_stand251 50
56 #define FRAME_stand252 51
57 #define FRAME_stand253 52
58 #define FRAME_stand254 53
59 #define FRAME_stand255 54
60 #define FRAME_stand256 55
61 #define FRAME_stand257 56
62 #define FRAME_stand258 57
63 #define FRAME_stand259 58
64 #define FRAME_stand260 59
65 
66 #define MODEL_SCALE 1.000000