Quake II RTX doxygen
1.0 dev
m_rider.h
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// G:\quake2\baseq2\models/monsters/boss3/rider
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_stand201 0
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#define FRAME_stand202 1
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#define FRAME_stand203 2
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#define FRAME_stand204 3
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#define FRAME_stand205 4
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#define FRAME_stand206 5
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#define FRAME_stand207 6
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#define FRAME_stand208 7
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#define FRAME_stand209 8
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#define FRAME_stand210 9
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#define FRAME_stand211 10
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#define FRAME_stand212 11
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#define FRAME_stand213 12
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#define FRAME_stand214 13
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#define FRAME_stand215 14
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#define FRAME_stand216 15
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#define FRAME_stand217 16
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#define FRAME_stand218 17
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#define FRAME_stand219 18
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#define FRAME_stand220 19
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#define FRAME_stand221 20
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#define FRAME_stand222 21
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#define FRAME_stand223 22
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#define FRAME_stand224 23
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#define FRAME_stand225 24
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#define FRAME_stand226 25
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#define FRAME_stand227 26
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#define FRAME_stand228 27
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#define FRAME_stand229 28
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#define FRAME_stand230 29
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#define FRAME_stand231 30
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#define FRAME_stand232 31
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#define FRAME_stand233 32
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#define FRAME_stand234 33
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#define FRAME_stand235 34
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#define FRAME_stand236 35
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#define FRAME_stand237 36
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#define FRAME_stand238 37
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#define FRAME_stand239 38
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#define FRAME_stand240 39
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#define FRAME_stand241 40
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#define FRAME_stand242 41
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#define FRAME_stand243 42
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#define FRAME_stand244 43
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#define FRAME_stand245 44
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#define FRAME_stand246 45
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#define FRAME_stand247 46
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#define FRAME_stand248 47
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#define FRAME_stand249 48
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#define FRAME_stand250 49
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#define FRAME_stand251 50
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#define FRAME_stand252 51
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#define FRAME_stand253 52
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#define FRAME_stand254 53
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#define FRAME_stand255 54
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#define FRAME_stand256 55
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#define FRAME_stand257 56
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#define FRAME_stand258 57
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#define FRAME_stand259 58
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#define FRAME_stand260 59
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#define MODEL_SCALE 1.000000
src
baseq2
m_rider.h
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