Quake II RTX doxygen
1.0 dev
m_medic.h
Go to the documentation of this file.
1
/*
2
Copyright (C) 1997-2001 Id Software, Inc.
3
4
This program is free software; you can redistribute it and/or modify
5
it under the terms of the GNU General Public License as published by
6
the Free Software Foundation; either version 2 of the License, or
7
(at your option) any later version.
8
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
GNU General Public License for more details.
13
14
You should have received a copy of the GNU General Public License along
15
with this program; if not, write to the Free Software Foundation, Inc.,
16
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
*/
18
// G:\quake2\baseq2\models/monsters/medic
19
20
// This file generated by ModelGen - Do NOT Modify
21
22
#define FRAME_walk1 0
23
#define FRAME_walk2 1
24
#define FRAME_walk3 2
25
#define FRAME_walk4 3
26
#define FRAME_walk5 4
27
#define FRAME_walk6 5
28
#define FRAME_walk7 6
29
#define FRAME_walk8 7
30
#define FRAME_walk9 8
31
#define FRAME_walk10 9
32
#define FRAME_walk11 10
33
#define FRAME_walk12 11
34
#define FRAME_wait1 12
35
#define FRAME_wait2 13
36
#define FRAME_wait3 14
37
#define FRAME_wait4 15
38
#define FRAME_wait5 16
39
#define FRAME_wait6 17
40
#define FRAME_wait7 18
41
#define FRAME_wait8 19
42
#define FRAME_wait9 20
43
#define FRAME_wait10 21
44
#define FRAME_wait11 22
45
#define FRAME_wait12 23
46
#define FRAME_wait13 24
47
#define FRAME_wait14 25
48
#define FRAME_wait15 26
49
#define FRAME_wait16 27
50
#define FRAME_wait17 28
51
#define FRAME_wait18 29
52
#define FRAME_wait19 30
53
#define FRAME_wait20 31
54
#define FRAME_wait21 32
55
#define FRAME_wait22 33
56
#define FRAME_wait23 34
57
#define FRAME_wait24 35
58
#define FRAME_wait25 36
59
#define FRAME_wait26 37
60
#define FRAME_wait27 38
61
#define FRAME_wait28 39
62
#define FRAME_wait29 40
63
#define FRAME_wait30 41
64
#define FRAME_wait31 42
65
#define FRAME_wait32 43
66
#define FRAME_wait33 44
67
#define FRAME_wait34 45
68
#define FRAME_wait35 46
69
#define FRAME_wait36 47
70
#define FRAME_wait37 48
71
#define FRAME_wait38 49
72
#define FRAME_wait39 50
73
#define FRAME_wait40 51
74
#define FRAME_wait41 52
75
#define FRAME_wait42 53
76
#define FRAME_wait43 54
77
#define FRAME_wait44 55
78
#define FRAME_wait45 56
79
#define FRAME_wait46 57
80
#define FRAME_wait47 58
81
#define FRAME_wait48 59
82
#define FRAME_wait49 60
83
#define FRAME_wait50 61
84
#define FRAME_wait51 62
85
#define FRAME_wait52 63
86
#define FRAME_wait53 64
87
#define FRAME_wait54 65
88
#define FRAME_wait55 66
89
#define FRAME_wait56 67
90
#define FRAME_wait57 68
91
#define FRAME_wait58 69
92
#define FRAME_wait59 70
93
#define FRAME_wait60 71
94
#define FRAME_wait61 72
95
#define FRAME_wait62 73
96
#define FRAME_wait63 74
97
#define FRAME_wait64 75
98
#define FRAME_wait65 76
99
#define FRAME_wait66 77
100
#define FRAME_wait67 78
101
#define FRAME_wait68 79
102
#define FRAME_wait69 80
103
#define FRAME_wait70 81
104
#define FRAME_wait71 82
105
#define FRAME_wait72 83
106
#define FRAME_wait73 84
107
#define FRAME_wait74 85
108
#define FRAME_wait75 86
109
#define FRAME_wait76 87
110
#define FRAME_wait77 88
111
#define FRAME_wait78 89
112
#define FRAME_wait79 90
113
#define FRAME_wait80 91
114
#define FRAME_wait81 92
115
#define FRAME_wait82 93
116
#define FRAME_wait83 94
117
#define FRAME_wait84 95
118
#define FRAME_wait85 96
119
#define FRAME_wait86 97
120
#define FRAME_wait87 98
121
#define FRAME_wait88 99
122
#define FRAME_wait89 100
123
#define FRAME_wait90 101
124
#define FRAME_run1 102
125
#define FRAME_run2 103
126
#define FRAME_run3 104
127
#define FRAME_run4 105
128
#define FRAME_run5 106
129
#define FRAME_run6 107
130
#define FRAME_paina1 108
131
#define FRAME_paina2 109
132
#define FRAME_paina3 110
133
#define FRAME_paina4 111
134
#define FRAME_paina5 112
135
#define FRAME_paina6 113
136
#define FRAME_paina7 114
137
#define FRAME_paina8 115
138
#define FRAME_painb1 116
139
#define FRAME_painb2 117
140
#define FRAME_painb3 118
141
#define FRAME_painb4 119
142
#define FRAME_painb5 120
143
#define FRAME_painb6 121
144
#define FRAME_painb7 122
145
#define FRAME_painb8 123
146
#define FRAME_painb9 124
147
#define FRAME_painb10 125
148
#define FRAME_painb11 126
149
#define FRAME_painb12 127
150
#define FRAME_painb13 128
151
#define FRAME_painb14 129
152
#define FRAME_painb15 130
153
#define FRAME_duck1 131
154
#define FRAME_duck2 132
155
#define FRAME_duck3 133
156
#define FRAME_duck4 134
157
#define FRAME_duck5 135
158
#define FRAME_duck6 136
159
#define FRAME_duck7 137
160
#define FRAME_duck8 138
161
#define FRAME_duck9 139
162
#define FRAME_duck10 140
163
#define FRAME_duck11 141
164
#define FRAME_duck12 142
165
#define FRAME_duck13 143
166
#define FRAME_duck14 144
167
#define FRAME_duck15 145
168
#define FRAME_duck16 146
169
#define FRAME_death1 147
170
#define FRAME_death2 148
171
#define FRAME_death3 149
172
#define FRAME_death4 150
173
#define FRAME_death5 151
174
#define FRAME_death6 152
175
#define FRAME_death7 153
176
#define FRAME_death8 154
177
#define FRAME_death9 155
178
#define FRAME_death10 156
179
#define FRAME_death11 157
180
#define FRAME_death12 158
181
#define FRAME_death13 159
182
#define FRAME_death14 160
183
#define FRAME_death15 161
184
#define FRAME_death16 162
185
#define FRAME_death17 163
186
#define FRAME_death18 164
187
#define FRAME_death19 165
188
#define FRAME_death20 166
189
#define FRAME_death21 167
190
#define FRAME_death22 168
191
#define FRAME_death23 169
192
#define FRAME_death24 170
193
#define FRAME_death25 171
194
#define FRAME_death26 172
195
#define FRAME_death27 173
196
#define FRAME_death28 174
197
#define FRAME_death29 175
198
#define FRAME_death30 176
199
#define FRAME_attack1 177
200
#define FRAME_attack2 178
201
#define FRAME_attack3 179
202
#define FRAME_attack4 180
203
#define FRAME_attack5 181
204
#define FRAME_attack6 182
205
#define FRAME_attack7 183
206
#define FRAME_attack8 184
207
#define FRAME_attack9 185
208
#define FRAME_attack10 186
209
#define FRAME_attack11 187
210
#define FRAME_attack12 188
211
#define FRAME_attack13 189
212
#define FRAME_attack14 190
213
#define FRAME_attack15 191
214
#define FRAME_attack16 192
215
#define FRAME_attack17 193
216
#define FRAME_attack18 194
217
#define FRAME_attack19 195
218
#define FRAME_attack20 196
219
#define FRAME_attack21 197
220
#define FRAME_attack22 198
221
#define FRAME_attack23 199
222
#define FRAME_attack24 200
223
#define FRAME_attack25 201
224
#define FRAME_attack26 202
225
#define FRAME_attack27 203
226
#define FRAME_attack28 204
227
#define FRAME_attack29 205
228
#define FRAME_attack30 206
229
#define FRAME_attack31 207
230
#define FRAME_attack32 208
231
#define FRAME_attack33 209
232
#define FRAME_attack34 210
233
#define FRAME_attack35 211
234
#define FRAME_attack36 212
235
#define FRAME_attack37 213
236
#define FRAME_attack38 214
237
#define FRAME_attack39 215
238
#define FRAME_attack40 216
239
#define FRAME_attack41 217
240
#define FRAME_attack42 218
241
#define FRAME_attack43 219
242
#define FRAME_attack44 220
243
#define FRAME_attack45 221
244
#define FRAME_attack46 222
245
#define FRAME_attack47 223
246
#define FRAME_attack48 224
247
#define FRAME_attack49 225
248
#define FRAME_attack50 226
249
#define FRAME_attack51 227
250
#define FRAME_attack52 228
251
#define FRAME_attack53 229
252
#define FRAME_attack54 230
253
#define FRAME_attack55 231
254
#define FRAME_attack56 232
255
#define FRAME_attack57 233
256
#define FRAME_attack58 234
257
#define FRAME_attack59 235
258
#define FRAME_attack60 236
259
260
#define MODEL_SCALE 1.000000
src
baseq2
m_medic.h
Generated by
1.8.17