Quake II RTX doxygen  1.0 dev
m_medic.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17 */
18 // G:\quake2\baseq2\models/monsters/medic
19 
20 // This file generated by ModelGen - Do NOT Modify
21 
22 #define FRAME_walk1 0
23 #define FRAME_walk2 1
24 #define FRAME_walk3 2
25 #define FRAME_walk4 3
26 #define FRAME_walk5 4
27 #define FRAME_walk6 5
28 #define FRAME_walk7 6
29 #define FRAME_walk8 7
30 #define FRAME_walk9 8
31 #define FRAME_walk10 9
32 #define FRAME_walk11 10
33 #define FRAME_walk12 11
34 #define FRAME_wait1 12
35 #define FRAME_wait2 13
36 #define FRAME_wait3 14
37 #define FRAME_wait4 15
38 #define FRAME_wait5 16
39 #define FRAME_wait6 17
40 #define FRAME_wait7 18
41 #define FRAME_wait8 19
42 #define FRAME_wait9 20
43 #define FRAME_wait10 21
44 #define FRAME_wait11 22
45 #define FRAME_wait12 23
46 #define FRAME_wait13 24
47 #define FRAME_wait14 25
48 #define FRAME_wait15 26
49 #define FRAME_wait16 27
50 #define FRAME_wait17 28
51 #define FRAME_wait18 29
52 #define FRAME_wait19 30
53 #define FRAME_wait20 31
54 #define FRAME_wait21 32
55 #define FRAME_wait22 33
56 #define FRAME_wait23 34
57 #define FRAME_wait24 35
58 #define FRAME_wait25 36
59 #define FRAME_wait26 37
60 #define FRAME_wait27 38
61 #define FRAME_wait28 39
62 #define FRAME_wait29 40
63 #define FRAME_wait30 41
64 #define FRAME_wait31 42
65 #define FRAME_wait32 43
66 #define FRAME_wait33 44
67 #define FRAME_wait34 45
68 #define FRAME_wait35 46
69 #define FRAME_wait36 47
70 #define FRAME_wait37 48
71 #define FRAME_wait38 49
72 #define FRAME_wait39 50
73 #define FRAME_wait40 51
74 #define FRAME_wait41 52
75 #define FRAME_wait42 53
76 #define FRAME_wait43 54
77 #define FRAME_wait44 55
78 #define FRAME_wait45 56
79 #define FRAME_wait46 57
80 #define FRAME_wait47 58
81 #define FRAME_wait48 59
82 #define FRAME_wait49 60
83 #define FRAME_wait50 61
84 #define FRAME_wait51 62
85 #define FRAME_wait52 63
86 #define FRAME_wait53 64
87 #define FRAME_wait54 65
88 #define FRAME_wait55 66
89 #define FRAME_wait56 67
90 #define FRAME_wait57 68
91 #define FRAME_wait58 69
92 #define FRAME_wait59 70
93 #define FRAME_wait60 71
94 #define FRAME_wait61 72
95 #define FRAME_wait62 73
96 #define FRAME_wait63 74
97 #define FRAME_wait64 75
98 #define FRAME_wait65 76
99 #define FRAME_wait66 77
100 #define FRAME_wait67 78
101 #define FRAME_wait68 79
102 #define FRAME_wait69 80
103 #define FRAME_wait70 81
104 #define FRAME_wait71 82
105 #define FRAME_wait72 83
106 #define FRAME_wait73 84
107 #define FRAME_wait74 85
108 #define FRAME_wait75 86
109 #define FRAME_wait76 87
110 #define FRAME_wait77 88
111 #define FRAME_wait78 89
112 #define FRAME_wait79 90
113 #define FRAME_wait80 91
114 #define FRAME_wait81 92
115 #define FRAME_wait82 93
116 #define FRAME_wait83 94
117 #define FRAME_wait84 95
118 #define FRAME_wait85 96
119 #define FRAME_wait86 97
120 #define FRAME_wait87 98
121 #define FRAME_wait88 99
122 #define FRAME_wait89 100
123 #define FRAME_wait90 101
124 #define FRAME_run1 102
125 #define FRAME_run2 103
126 #define FRAME_run3 104
127 #define FRAME_run4 105
128 #define FRAME_run5 106
129 #define FRAME_run6 107
130 #define FRAME_paina1 108
131 #define FRAME_paina2 109
132 #define FRAME_paina3 110
133 #define FRAME_paina4 111
134 #define FRAME_paina5 112
135 #define FRAME_paina6 113
136 #define FRAME_paina7 114
137 #define FRAME_paina8 115
138 #define FRAME_painb1 116
139 #define FRAME_painb2 117
140 #define FRAME_painb3 118
141 #define FRAME_painb4 119
142 #define FRAME_painb5 120
143 #define FRAME_painb6 121
144 #define FRAME_painb7 122
145 #define FRAME_painb8 123
146 #define FRAME_painb9 124
147 #define FRAME_painb10 125
148 #define FRAME_painb11 126
149 #define FRAME_painb12 127
150 #define FRAME_painb13 128
151 #define FRAME_painb14 129
152 #define FRAME_painb15 130
153 #define FRAME_duck1 131
154 #define FRAME_duck2 132
155 #define FRAME_duck3 133
156 #define FRAME_duck4 134
157 #define FRAME_duck5 135
158 #define FRAME_duck6 136
159 #define FRAME_duck7 137
160 #define FRAME_duck8 138
161 #define FRAME_duck9 139
162 #define FRAME_duck10 140
163 #define FRAME_duck11 141
164 #define FRAME_duck12 142
165 #define FRAME_duck13 143
166 #define FRAME_duck14 144
167 #define FRAME_duck15 145
168 #define FRAME_duck16 146
169 #define FRAME_death1 147
170 #define FRAME_death2 148
171 #define FRAME_death3 149
172 #define FRAME_death4 150
173 #define FRAME_death5 151
174 #define FRAME_death6 152
175 #define FRAME_death7 153
176 #define FRAME_death8 154
177 #define FRAME_death9 155
178 #define FRAME_death10 156
179 #define FRAME_death11 157
180 #define FRAME_death12 158
181 #define FRAME_death13 159
182 #define FRAME_death14 160
183 #define FRAME_death15 161
184 #define FRAME_death16 162
185 #define FRAME_death17 163
186 #define FRAME_death18 164
187 #define FRAME_death19 165
188 #define FRAME_death20 166
189 #define FRAME_death21 167
190 #define FRAME_death22 168
191 #define FRAME_death23 169
192 #define FRAME_death24 170
193 #define FRAME_death25 171
194 #define FRAME_death26 172
195 #define FRAME_death27 173
196 #define FRAME_death28 174
197 #define FRAME_death29 175
198 #define FRAME_death30 176
199 #define FRAME_attack1 177
200 #define FRAME_attack2 178
201 #define FRAME_attack3 179
202 #define FRAME_attack4 180
203 #define FRAME_attack5 181
204 #define FRAME_attack6 182
205 #define FRAME_attack7 183
206 #define FRAME_attack8 184
207 #define FRAME_attack9 185
208 #define FRAME_attack10 186
209 #define FRAME_attack11 187
210 #define FRAME_attack12 188
211 #define FRAME_attack13 189
212 #define FRAME_attack14 190
213 #define FRAME_attack15 191
214 #define FRAME_attack16 192
215 #define FRAME_attack17 193
216 #define FRAME_attack18 194
217 #define FRAME_attack19 195
218 #define FRAME_attack20 196
219 #define FRAME_attack21 197
220 #define FRAME_attack22 198
221 #define FRAME_attack23 199
222 #define FRAME_attack24 200
223 #define FRAME_attack25 201
224 #define FRAME_attack26 202
225 #define FRAME_attack27 203
226 #define FRAME_attack28 204
227 #define FRAME_attack29 205
228 #define FRAME_attack30 206
229 #define FRAME_attack31 207
230 #define FRAME_attack32 208
231 #define FRAME_attack33 209
232 #define FRAME_attack34 210
233 #define FRAME_attack35 211
234 #define FRAME_attack36 212
235 #define FRAME_attack37 213
236 #define FRAME_attack38 214
237 #define FRAME_attack39 215
238 #define FRAME_attack40 216
239 #define FRAME_attack41 217
240 #define FRAME_attack42 218
241 #define FRAME_attack43 219
242 #define FRAME_attack44 220
243 #define FRAME_attack45 221
244 #define FRAME_attack46 222
245 #define FRAME_attack47 223
246 #define FRAME_attack48 224
247 #define FRAME_attack49 225
248 #define FRAME_attack50 226
249 #define FRAME_attack51 227
250 #define FRAME_attack52 228
251 #define FRAME_attack53 229
252 #define FRAME_attack54 230
253 #define FRAME_attack55 231
254 #define FRAME_attack56 232
255 #define FRAME_attack57 233
256 #define FRAME_attack58 234
257 #define FRAME_attack59 235
258 #define FRAME_attack60 236
259 
260 #define MODEL_SCALE 1.000000