Quake II RTX doxygen
1.0 dev
m_gunner.h
Go to the documentation of this file.
1
/*
2
Copyright (C) 1997-2001 Id Software, Inc.
3
4
This program is free software; you can redistribute it and/or modify
5
it under the terms of the GNU General Public License as published by
6
the Free Software Foundation; either version 2 of the License, or
7
(at your option) any later version.
8
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
GNU General Public License for more details.
13
14
You should have received a copy of the GNU General Public License along
15
with this program; if not, write to the Free Software Foundation, Inc.,
16
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17
*/
18
// G:\quake2\baseq2\models/gunner
19
20
// This file generated by ModelGen - Do NOT Modify
21
22
#define FRAME_stand01 0
23
#define FRAME_stand02 1
24
#define FRAME_stand03 2
25
#define FRAME_stand04 3
26
#define FRAME_stand05 4
27
#define FRAME_stand06 5
28
#define FRAME_stand07 6
29
#define FRAME_stand08 7
30
#define FRAME_stand09 8
31
#define FRAME_stand10 9
32
#define FRAME_stand11 10
33
#define FRAME_stand12 11
34
#define FRAME_stand13 12
35
#define FRAME_stand14 13
36
#define FRAME_stand15 14
37
#define FRAME_stand16 15
38
#define FRAME_stand17 16
39
#define FRAME_stand18 17
40
#define FRAME_stand19 18
41
#define FRAME_stand20 19
42
#define FRAME_stand21 20
43
#define FRAME_stand22 21
44
#define FRAME_stand23 22
45
#define FRAME_stand24 23
46
#define FRAME_stand25 24
47
#define FRAME_stand26 25
48
#define FRAME_stand27 26
49
#define FRAME_stand28 27
50
#define FRAME_stand29 28
51
#define FRAME_stand30 29
52
#define FRAME_stand31 30
53
#define FRAME_stand32 31
54
#define FRAME_stand33 32
55
#define FRAME_stand34 33
56
#define FRAME_stand35 34
57
#define FRAME_stand36 35
58
#define FRAME_stand37 36
59
#define FRAME_stand38 37
60
#define FRAME_stand39 38
61
#define FRAME_stand40 39
62
#define FRAME_stand41 40
63
#define FRAME_stand42 41
64
#define FRAME_stand43 42
65
#define FRAME_stand44 43
66
#define FRAME_stand45 44
67
#define FRAME_stand46 45
68
#define FRAME_stand47 46
69
#define FRAME_stand48 47
70
#define FRAME_stand49 48
71
#define FRAME_stand50 49
72
#define FRAME_stand51 50
73
#define FRAME_stand52 51
74
#define FRAME_stand53 52
75
#define FRAME_stand54 53
76
#define FRAME_stand55 54
77
#define FRAME_stand56 55
78
#define FRAME_stand57 56
79
#define FRAME_stand58 57
80
#define FRAME_stand59 58
81
#define FRAME_stand60 59
82
#define FRAME_stand61 60
83
#define FRAME_stand62 61
84
#define FRAME_stand63 62
85
#define FRAME_stand64 63
86
#define FRAME_stand65 64
87
#define FRAME_stand66 65
88
#define FRAME_stand67 66
89
#define FRAME_stand68 67
90
#define FRAME_stand69 68
91
#define FRAME_stand70 69
92
#define FRAME_walk01 70
93
#define FRAME_walk02 71
94
#define FRAME_walk03 72
95
#define FRAME_walk04 73
96
#define FRAME_walk05 74
97
#define FRAME_walk06 75
98
#define FRAME_walk07 76
99
#define FRAME_walk08 77
100
#define FRAME_walk09 78
101
#define FRAME_walk10 79
102
#define FRAME_walk11 80
103
#define FRAME_walk12 81
104
#define FRAME_walk13 82
105
#define FRAME_walk14 83
106
#define FRAME_walk15 84
107
#define FRAME_walk16 85
108
#define FRAME_walk17 86
109
#define FRAME_walk18 87
110
#define FRAME_walk19 88
111
#define FRAME_walk20 89
112
#define FRAME_walk21 90
113
#define FRAME_walk22 91
114
#define FRAME_walk23 92
115
#define FRAME_walk24 93
116
#define FRAME_run01 94
117
#define FRAME_run02 95
118
#define FRAME_run03 96
119
#define FRAME_run04 97
120
#define FRAME_run05 98
121
#define FRAME_run06 99
122
#define FRAME_run07 100
123
#define FRAME_run08 101
124
#define FRAME_runs01 102
125
#define FRAME_runs02 103
126
#define FRAME_runs03 104
127
#define FRAME_runs04 105
128
#define FRAME_runs05 106
129
#define FRAME_runs06 107
130
#define FRAME_attak101 108
131
#define FRAME_attak102 109
132
#define FRAME_attak103 110
133
#define FRAME_attak104 111
134
#define FRAME_attak105 112
135
#define FRAME_attak106 113
136
#define FRAME_attak107 114
137
#define FRAME_attak108 115
138
#define FRAME_attak109 116
139
#define FRAME_attak110 117
140
#define FRAME_attak111 118
141
#define FRAME_attak112 119
142
#define FRAME_attak113 120
143
#define FRAME_attak114 121
144
#define FRAME_attak115 122
145
#define FRAME_attak116 123
146
#define FRAME_attak117 124
147
#define FRAME_attak118 125
148
#define FRAME_attak119 126
149
#define FRAME_attak120 127
150
#define FRAME_attak121 128
151
#define FRAME_attak201 129
152
#define FRAME_attak202 130
153
#define FRAME_attak203 131
154
#define FRAME_attak204 132
155
#define FRAME_attak205 133
156
#define FRAME_attak206 134
157
#define FRAME_attak207 135
158
#define FRAME_attak208 136
159
#define FRAME_attak209 137
160
#define FRAME_attak210 138
161
#define FRAME_attak211 139
162
#define FRAME_attak212 140
163
#define FRAME_attak213 141
164
#define FRAME_attak214 142
165
#define FRAME_attak215 143
166
#define FRAME_attak216 144
167
#define FRAME_attak217 145
168
#define FRAME_attak218 146
169
#define FRAME_attak219 147
170
#define FRAME_attak220 148
171
#define FRAME_attak221 149
172
#define FRAME_attak222 150
173
#define FRAME_attak223 151
174
#define FRAME_attak224 152
175
#define FRAME_attak225 153
176
#define FRAME_attak226 154
177
#define FRAME_attak227 155
178
#define FRAME_attak228 156
179
#define FRAME_attak229 157
180
#define FRAME_attak230 158
181
#define FRAME_pain101 159
182
#define FRAME_pain102 160
183
#define FRAME_pain103 161
184
#define FRAME_pain104 162
185
#define FRAME_pain105 163
186
#define FRAME_pain106 164
187
#define FRAME_pain107 165
188
#define FRAME_pain108 166
189
#define FRAME_pain109 167
190
#define FRAME_pain110 168
191
#define FRAME_pain111 169
192
#define FRAME_pain112 170
193
#define FRAME_pain113 171
194
#define FRAME_pain114 172
195
#define FRAME_pain115 173
196
#define FRAME_pain116 174
197
#define FRAME_pain117 175
198
#define FRAME_pain118 176
199
#define FRAME_pain201 177
200
#define FRAME_pain202 178
201
#define FRAME_pain203 179
202
#define FRAME_pain204 180
203
#define FRAME_pain205 181
204
#define FRAME_pain206 182
205
#define FRAME_pain207 183
206
#define FRAME_pain208 184
207
#define FRAME_pain301 185
208
#define FRAME_pain302 186
209
#define FRAME_pain303 187
210
#define FRAME_pain304 188
211
#define FRAME_pain305 189
212
#define FRAME_death01 190
213
#define FRAME_death02 191
214
#define FRAME_death03 192
215
#define FRAME_death04 193
216
#define FRAME_death05 194
217
#define FRAME_death06 195
218
#define FRAME_death07 196
219
#define FRAME_death08 197
220
#define FRAME_death09 198
221
#define FRAME_death10 199
222
#define FRAME_death11 200
223
#define FRAME_duck01 201
224
#define FRAME_duck02 202
225
#define FRAME_duck03 203
226
#define FRAME_duck04 204
227
#define FRAME_duck05 205
228
#define FRAME_duck06 206
229
#define FRAME_duck07 207
230
#define FRAME_duck08 208
231
232
#define MODEL_SCALE 1.150000
src
baseq2
m_gunner.h
Generated by
1.8.17