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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| void | InitAutomapOnce () |
| void | InitAutomap () |
| void | StartAutomap () |
| void | AutomapUp () |
| void | AutomapDown () |
| void | AutomapLeft () |
| void | AutomapRight () |
| void | AutomapZoomIn () |
| void | AutomapZoomOut () |
| void | DrawAutomap () |
| void | DrawAutomapTile (int screen_x, int screen_y, WORD automap_type) |
| void | DrawAutomapPlr () |
| WORD | GetAutomapType (int x, int y, BOOL view) |
| void | DrawAutomapText () |
| void | SetAutomapView (int x, int y) |
| void | AutomapZoomReset () |
Variables | |
| WORD | automaptype [512] |
| Maps from tile_id to automap type. More... | |
| BOOL | automapflag |
| Specifies whether the automap is enabled. More... | |
| char | AmShiftTab [31] |
| BOOLEAN | automapview [DMAXX][DMAXY] |
| Tracks the explored areas of the map. More... | |
| int | AutoMapScale |
| Specifies the scale of the automap. More... | |
| int | AutoMapXOfs |
| int | AutoMapYOfs |
| int | AmLine64 |
| int | AmLine32 |
| int | AmLine16 |
| int | AmLine8 |
| int | AmLine4 |
Interface of the in-game map overlay.
Definition in file automap.h.
1.8.17