Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
automap.h File Reference

Go to the source code of this file.

Functions

void InitAutomapOnce ()
 
void InitAutomap ()
 
void StartAutomap ()
 
void AutomapUp ()
 
void AutomapDown ()
 
void AutomapLeft ()
 
void AutomapRight ()
 
void AutomapZoomIn ()
 
void AutomapZoomOut ()
 
void DrawAutomap ()
 
void DrawAutomapTile (int screen_x, int screen_y, WORD automap_type)
 
void DrawAutomapPlr ()
 
WORD GetAutomapType (int x, int y, BOOL view)
 
void DrawAutomapText ()
 
void SetAutomapView (int x, int y)
 
void AutomapZoomReset ()
 

Variables

WORD automaptype [512]
 Maps from tile_id to automap type. More...
 
BOOL automapflag
 Specifies whether the automap is enabled. More...
 
char AmShiftTab [31]
 
BOOLEAN automapview [DMAXX][DMAXY]
 Tracks the explored areas of the map. More...
 
int AutoMapScale
 Specifies the scale of the automap. More...
 
int AutoMapXOfs
 
int AutoMapYOfs
 
int AmLine64
 
int AmLine32
 
int AmLine16
 
int AmLine8
 
int AmLine4
 

Detailed Description

Interface of the in-game map overlay.

Definition in file automap.h.