Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | InitAutomapOnce () |
void | InitAutomap () |
void | StartAutomap () |
void | AutomapUp () |
void | AutomapDown () |
void | AutomapLeft () |
void | AutomapRight () |
void | AutomapZoomIn () |
void | AutomapZoomOut () |
void | DrawAutomap () |
void | DrawAutomapTile (int screen_x, int screen_y, WORD automap_type) |
void | DrawAutomapPlr () |
WORD | GetAutomapType (int x, int y, BOOL view) |
void | DrawAutomapText () |
void | SetAutomapView (int x, int y) |
void | AutomapZoomReset () |
Variables | |
WORD | automaptype [512] |
Maps from tile_id to automap type. More... | |
BOOL | automapflag |
Specifies whether the automap is enabled. More... | |
char | AmShiftTab [31] |
BOOLEAN | automapview [DMAXX][DMAXY] |
Tracks the explored areas of the map. More... | |
int | AutoMapScale |
Specifies the scale of the automap. More... | |
int | AutoMapXOfs |
int | AutoMapYOfs |
int | AmLine64 |
int | AmLine32 |
int | AmLine16 |
int | AmLine8 |
int | AmLine4 |
Interface of the in-game map overlay.
Definition in file automap.h.