Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | InitCursor () |
void | FreeCursor () |
void | SetICursor (int i) |
void | SetCursor_ (int i) |
void | NewCursor (int i) |
void | InitLevelCursor () |
void | CheckTown () |
void | CheckRportal () |
void | CheckCursMove () |
Variables | |
int | cursH |
int | icursH28 |
int | cursW |
int | pcursmonst |
int | icursW28 |
BYTE * | pCursCels |
int | icursH |
char | pcursinvitem |
inv_item value More... | |
int | icursW |
char | pcursitem |
char | pcursobj |
char | pcursplr |
int | cursmx |
int | cursmy |
int | pcurstemp |
int | pcurs |
const int | InvItemWidth [180] |
Maps from objcurs.cel frame number to frame width. More... | |
const int | InvItemHeight [180] |
Maps from objcurs.cel frame number to frame height. More... | |
Interface of cursor tracking functionality.
Definition in file cursor.h.