Devilution
Diablo devolved - magic behind the 1996 computer game
debug.h
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1 
6 #ifndef __DEBUG_H__
7 #define __DEBUG_H__
8 
9 extern BYTE *pSquareCel;
10 extern char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
11 extern char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
12 
13 void LoadDebugGFX();
14 void FreeDebugGFX();
15 void CheckDungeonClear();
16 #ifdef _DEBUG
17 void GiveGoldCheat();
18 void StoresCheat();
19 void TakeGoldCheat();
20 void MaxSpellsCheat();
21 void SetSpellLevelCheat(char spl, int spllvl);
22 void SetAllSpellsCheat();
23 void PrintDebugPlayer(BOOL bNextPlayer);
24 void PrintDebugQuest();
25 void PrintDebugMonster(int m);
26 void GetDebugMonster();
27 void NextDebugMonster();
28 #endif
29 
30 #endif /* __DEBUG_H__ */
FreeDebugGFX
void FreeDebugGFX()
Definition: debug.cpp:29
MAXDUNX
#define MAXDUNX
Definition: defs.h:25
pSquareCel
BYTE * pSquareCel
Definition: debug.cpp:19
dFlagDbg
char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY]
Definition: debug.cpp:21
MAXDUNY
#define MAXDUNY
Definition: defs.h:26
LoadDebugGFX
void LoadDebugGFX()
Definition: debug.cpp:23
CheckDungeonClear
void CheckDungeonClear()
Definition: debug.cpp:34
NUMLEVELS
#define NUMLEVELS
Definition: defs.h:56
dMonsDbg
char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY]
Definition: debug.cpp:20