Devilution
Diablo devolved - magic behind the 1996 computer game
Source
debug.h
Go to the documentation of this file.
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#ifndef __DEBUG_H__
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#define __DEBUG_H__
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extern
BYTE *
pSquareCel
;
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extern
char
dMonsDbg
[
NUMLEVELS
][
MAXDUNX
][
MAXDUNY
];
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extern
char
dFlagDbg
[
NUMLEVELS
][
MAXDUNX
][
MAXDUNY
];
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void
LoadDebugGFX
();
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void
FreeDebugGFX
();
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void
CheckDungeonClear
();
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#ifdef _DEBUG
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void
GiveGoldCheat();
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void
StoresCheat();
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void
TakeGoldCheat();
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void
MaxSpellsCheat();
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void
SetSpellLevelCheat(
char
spl,
int
spllvl);
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void
SetAllSpellsCheat();
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void
PrintDebugPlayer(BOOL bNextPlayer);
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void
PrintDebugQuest();
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void
PrintDebugMonster(
int
m);
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void
GetDebugMonster();
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void
NextDebugMonster();
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#endif
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#endif
/* __DEBUG_H__ */
FreeDebugGFX
void FreeDebugGFX()
Definition:
debug.cpp:29
MAXDUNX
#define MAXDUNX
Definition:
defs.h:25
pSquareCel
BYTE * pSquareCel
Definition:
debug.cpp:19
dFlagDbg
char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY]
Definition:
debug.cpp:21
MAXDUNY
#define MAXDUNY
Definition:
defs.h:26
LoadDebugGFX
void LoadDebugGFX()
Definition:
debug.cpp:23
CheckDungeonClear
void CheckDungeonClear()
Definition:
debug.cpp:34
NUMLEVELS
#define NUMLEVELS
Definition:
defs.h:56
dMonsDbg
char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY]
Definition:
debug.cpp:20
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