Devilution
Diablo devolved - magic behind the 1996 computer game
doom.h
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1 
6 #ifndef __DOOM_H__
7 #define __DOOM_H__
8 
9 extern int doom_quest_time;
10 extern int doom_stars_drawn;
11 extern BYTE *pDoomCel;
12 extern BOOL doomflag;
13 extern int DoomQuestState;
14 
15 /*
16 void doom_reset_state();
17 void doom_play_movie();
18 */
20 void doom_alloc_cel();
21 void doom_cleanup();
22 void doom_load_graphics();
23 void doom_init();
24 void doom_close();
25 void doom_draw();
26 
27 #endif /* __DOOM_H__ */
DoomQuestState
int DoomQuestState
Definition: doom.cpp:14
doom_close
void doom_close()
Definition: doom.cpp:75
doom_get_frame_from_time
int doom_get_frame_from_time()
Definition: doom.cpp:36
doom_load_graphics
void doom_load_graphics()
Definition: doom.cpp:55
doom_draw
void doom_draw()
Definition: doom.cpp:83
doom_cleanup
void doom_cleanup()
Definition: doom.cpp:50
doom_quest_time
int doom_quest_time
Definition: doom.cpp:10
doom_init
void doom_init()
Definition: doom.cpp:67
doom_stars_drawn
int doom_stars_drawn
Definition: doom.cpp:11
doomflag
BOOL doomflag
Definition: doom.cpp:13
pDoomCel
BYTE * pDoomCel
Definition: doom.cpp:12
doom_alloc_cel
void doom_alloc_cel()
Definition: doom.cpp:45