Devilution
Diablo devolved - magic behind the 1996 computer game
Source
doom.h
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#ifndef __DOOM_H__
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#define __DOOM_H__
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extern
int
doom_quest_time
;
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extern
int
doom_stars_drawn
;
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extern
BYTE *
pDoomCel
;
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extern
BOOL
doomflag
;
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extern
int
DoomQuestState
;
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/*
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void doom_reset_state();
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void doom_play_movie();
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*/
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int
doom_get_frame_from_time
();
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void
doom_alloc_cel
();
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void
doom_cleanup
();
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void
doom_load_graphics
();
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void
doom_init
();
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void
doom_close
();
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void
doom_draw
();
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#endif
/* __DOOM_H__ */
DoomQuestState
int DoomQuestState
Definition:
doom.cpp:14
doom_close
void doom_close()
Definition:
doom.cpp:75
doom_get_frame_from_time
int doom_get_frame_from_time()
Definition:
doom.cpp:36
doom_load_graphics
void doom_load_graphics()
Definition:
doom.cpp:55
doom_draw
void doom_draw()
Definition:
doom.cpp:83
doom_cleanup
void doom_cleanup()
Definition:
doom.cpp:50
doom_quest_time
int doom_quest_time
Definition:
doom.cpp:10
doom_init
void doom_init()
Definition:
doom.cpp:67
doom_stars_drawn
int doom_stars_drawn
Definition:
doom.cpp:11
doomflag
BOOL doomflag
Definition:
doom.cpp:13
pDoomCel
BYTE * pDoomCel
Definition:
doom.cpp:12
doom_alloc_cel
void doom_alloc_cel()
Definition:
doom.cpp:45
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