Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
drlg_l1.h File Reference

Go to the source code of this file.

Functions

void DRLG_Init_Globals ()
 
void LoadL1Dungeon (char *sFileName, int vx, int vy)
 
void LoadPreL1Dungeon (char *sFileName, int vx, int vy)
 
void CreateL5Dungeon (DWORD rseed, int entry)
 

Variables

BYTE L5dungeon [80][80]
 
BYTE L5dflags [DMAXX][DMAXY]
 
BOOL L5setloadflag
 
int HR1
 
int HR2
 
int HR3
 
int VR1
 
int VR2
 
int VR3
 
BYTE * L5pSetPiece
 
const ShadowStruct SPATS [37]
 
const BYTE BSTYPES [207]
 
const BYTE L5BTYPES [207]
 
const BYTE STAIRSUP []
 
const BYTE L5STAIRSUP []
 
const BYTE STAIRSDOWN []
 
const BYTE LAMPS []
 
const BYTE PWATERIN []
 
BYTE L5ConvTbl [16]
 

Detailed Description

Interface of the cathedral level generation algorithms.

Definition in file drlg_l1.h.