Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | DRLG_Init_Globals () |
void | LoadL1Dungeon (char *sFileName, int vx, int vy) |
void | LoadPreL1Dungeon (char *sFileName, int vx, int vy) |
void | CreateL5Dungeon (DWORD rseed, int entry) |
Variables | |
BYTE | L5dungeon [80][80] |
BYTE | L5dflags [DMAXX][DMAXY] |
BOOL | L5setloadflag |
int | HR1 |
int | HR2 |
int | HR3 |
int | VR1 |
int | VR2 |
int | VR3 |
BYTE * | L5pSetPiece |
const ShadowStruct | SPATS [37] |
const BYTE | BSTYPES [207] |
const BYTE | L5BTYPES [207] |
const BYTE | STAIRSUP [] |
const BYTE | L5STAIRSUP [] |
const BYTE | STAIRSDOWN [] |
const BYTE | LAMPS [] |
const BYTE | PWATERIN [] |
BYTE | L5ConvTbl [16] |
Interface of the cathedral level generation algorithms.
Definition in file drlg_l1.h.