Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | InitDungeon () |
void | L2LockoutFix () |
void | L2DoorFix () |
void | LoadL2Dungeon (char *sFileName, int vx, int vy) |
void | LoadPreL2Dungeon (char *sFileName, int vx, int vy) |
void | CreateL2Dungeon (DWORD rseed, int entry) |
Variables | |
int | nSx1 |
int | nSx2 |
int | nSy1 |
int | nSy2 |
int | nRoomCnt |
BYTE | predungeon [DMAXX][DMAXY] |
ROOMNODE | RoomList [81] |
HALLNODE * | pHallList |
int | Area_Min |
int | Room_Max |
int | Room_Min |
int | Dir_Xadd [5] |
int | Dir_Yadd [5] |
ShadowStruct | SPATSL2 [2] |
BYTE | BTYPESL2 [161] |
BYTE | BSTYPESL2 [161] |
BYTE | VARCH1 [] |
BYTE | VARCH2 [] |
BYTE | VARCH3 [] |
BYTE | VARCH4 [] |
BYTE | VARCH5 [] |
BYTE | VARCH6 [] |
BYTE | VARCH7 [] |
BYTE | VARCH8 [] |
BYTE | VARCH9 [] |
BYTE | VARCH10 [] |
BYTE | VARCH11 [] |
BYTE | VARCH12 [] |
BYTE | VARCH13 [] |
BYTE | VARCH14 [] |
BYTE | VARCH15 [] |
BYTE | VARCH16 [] |
BYTE | VARCH17 [] |
BYTE | VARCH18 [] |
BYTE | VARCH19 [] |
BYTE | VARCH20 [] |
BYTE | VARCH21 [] |
BYTE | VARCH22 [] |
BYTE | VARCH23 [] |
BYTE | VARCH24 [] |
BYTE | VARCH25 [] |
BYTE | VARCH26 [] |
BYTE | VARCH27 [] |
BYTE | VARCH28 [] |
BYTE | VARCH29 [] |
BYTE | VARCH30 [] |
BYTE | VARCH31 [] |
BYTE | VARCH32 [] |
BYTE | VARCH33 [] |
BYTE | VARCH34 [] |
BYTE | VARCH35 [] |
BYTE | VARCH36 [] |
BYTE | VARCH37 [] |
BYTE | VARCH38 [] |
BYTE | VARCH39 [] |
BYTE | VARCH40 [] |
BYTE | HARCH1 [] |
BYTE | HARCH2 [] |
BYTE | HARCH3 [] |
BYTE | HARCH4 [] |
BYTE | HARCH5 [] |
BYTE | HARCH6 [] |
BYTE | HARCH7 [] |
BYTE | HARCH8 [] |
BYTE | HARCH9 [] |
BYTE | HARCH10 [] |
BYTE | HARCH11 [] |
BYTE | HARCH12 [] |
BYTE | HARCH13 [] |
BYTE | HARCH14 [] |
BYTE | HARCH15 [] |
BYTE | HARCH16 [] |
BYTE | HARCH17 [] |
BYTE | HARCH18 [] |
BYTE | HARCH19 [] |
BYTE | HARCH20 [] |
BYTE | HARCH21 [] |
BYTE | HARCH22 [] |
BYTE | HARCH23 [] |
BYTE | HARCH24 [] |
BYTE | HARCH25 [] |
BYTE | HARCH26 [] |
BYTE | HARCH27 [] |
BYTE | HARCH28 [] |
BYTE | HARCH29 [] |
BYTE | HARCH30 [] |
BYTE | HARCH31 [] |
BYTE | HARCH32 [] |
BYTE | HARCH33 [] |
BYTE | HARCH34 [] |
BYTE | HARCH35 [] |
BYTE | HARCH36 [] |
BYTE | HARCH37 [] |
BYTE | HARCH38 [] |
BYTE | HARCH39 [] |
BYTE | HARCH40 [] |
BYTE | USTAIRS [] |
BYTE | DSTAIRS [] |
BYTE | WARPSTAIRS [] |
BYTE | CRUSHCOL [] |
BYTE | BIG1 [] |
BYTE | BIG2 [] |
BYTE | BIG3 [] |
BYTE | BIG4 [] |
BYTE | BIG5 [] |
BYTE | BIG6 [] |
BYTE | BIG7 [] |
BYTE | BIG8 [] |
BYTE | BIG9 [] |
BYTE | BIG10 [] |
BYTE | RUINS1 [] |
BYTE | RUINS2 [] |
BYTE | RUINS3 [] |
BYTE | RUINS4 [] |
BYTE | RUINS5 [] |
BYTE | RUINS6 [] |
BYTE | RUINS7 [] |
BYTE | PANCREAS1 [] |
BYTE | PANCREAS2 [] |
BYTE | CTRDOOR1 [] |
BYTE | CTRDOOR2 [] |
BYTE | CTRDOOR3 [] |
BYTE | CTRDOOR4 [] |
BYTE | CTRDOOR5 [] |
BYTE | CTRDOOR6 [] |
BYTE | CTRDOOR7 [] |
BYTE | CTRDOOR8 [] |
int | Patterns [100][10] |
Interface of the catacombs level generation algorithms.
Definition in file drlg_l2.h.