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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| void | InitDungeon () |
| void | L2LockoutFix () |
| void | L2DoorFix () |
| void | LoadL2Dungeon (char *sFileName, int vx, int vy) |
| void | LoadPreL2Dungeon (char *sFileName, int vx, int vy) |
| void | CreateL2Dungeon (DWORD rseed, int entry) |
Variables | |
| int | nSx1 |
| int | nSx2 |
| int | nSy1 |
| int | nSy2 |
| int | nRoomCnt |
| BYTE | predungeon [DMAXX][DMAXY] |
| ROOMNODE | RoomList [81] |
| HALLNODE * | pHallList |
| int | Area_Min |
| int | Room_Max |
| int | Room_Min |
| int | Dir_Xadd [5] |
| int | Dir_Yadd [5] |
| ShadowStruct | SPATSL2 [2] |
| BYTE | BTYPESL2 [161] |
| BYTE | BSTYPESL2 [161] |
| BYTE | VARCH1 [] |
| BYTE | VARCH2 [] |
| BYTE | VARCH3 [] |
| BYTE | VARCH4 [] |
| BYTE | VARCH5 [] |
| BYTE | VARCH6 [] |
| BYTE | VARCH7 [] |
| BYTE | VARCH8 [] |
| BYTE | VARCH9 [] |
| BYTE | VARCH10 [] |
| BYTE | VARCH11 [] |
| BYTE | VARCH12 [] |
| BYTE | VARCH13 [] |
| BYTE | VARCH14 [] |
| BYTE | VARCH15 [] |
| BYTE | VARCH16 [] |
| BYTE | VARCH17 [] |
| BYTE | VARCH18 [] |
| BYTE | VARCH19 [] |
| BYTE | VARCH20 [] |
| BYTE | VARCH21 [] |
| BYTE | VARCH22 [] |
| BYTE | VARCH23 [] |
| BYTE | VARCH24 [] |
| BYTE | VARCH25 [] |
| BYTE | VARCH26 [] |
| BYTE | VARCH27 [] |
| BYTE | VARCH28 [] |
| BYTE | VARCH29 [] |
| BYTE | VARCH30 [] |
| BYTE | VARCH31 [] |
| BYTE | VARCH32 [] |
| BYTE | VARCH33 [] |
| BYTE | VARCH34 [] |
| BYTE | VARCH35 [] |
| BYTE | VARCH36 [] |
| BYTE | VARCH37 [] |
| BYTE | VARCH38 [] |
| BYTE | VARCH39 [] |
| BYTE | VARCH40 [] |
| BYTE | HARCH1 [] |
| BYTE | HARCH2 [] |
| BYTE | HARCH3 [] |
| BYTE | HARCH4 [] |
| BYTE | HARCH5 [] |
| BYTE | HARCH6 [] |
| BYTE | HARCH7 [] |
| BYTE | HARCH8 [] |
| BYTE | HARCH9 [] |
| BYTE | HARCH10 [] |
| BYTE | HARCH11 [] |
| BYTE | HARCH12 [] |
| BYTE | HARCH13 [] |
| BYTE | HARCH14 [] |
| BYTE | HARCH15 [] |
| BYTE | HARCH16 [] |
| BYTE | HARCH17 [] |
| BYTE | HARCH18 [] |
| BYTE | HARCH19 [] |
| BYTE | HARCH20 [] |
| BYTE | HARCH21 [] |
| BYTE | HARCH22 [] |
| BYTE | HARCH23 [] |
| BYTE | HARCH24 [] |
| BYTE | HARCH25 [] |
| BYTE | HARCH26 [] |
| BYTE | HARCH27 [] |
| BYTE | HARCH28 [] |
| BYTE | HARCH29 [] |
| BYTE | HARCH30 [] |
| BYTE | HARCH31 [] |
| BYTE | HARCH32 [] |
| BYTE | HARCH33 [] |
| BYTE | HARCH34 [] |
| BYTE | HARCH35 [] |
| BYTE | HARCH36 [] |
| BYTE | HARCH37 [] |
| BYTE | HARCH38 [] |
| BYTE | HARCH39 [] |
| BYTE | HARCH40 [] |
| BYTE | USTAIRS [] |
| BYTE | DSTAIRS [] |
| BYTE | WARPSTAIRS [] |
| BYTE | CRUSHCOL [] |
| BYTE | BIG1 [] |
| BYTE | BIG2 [] |
| BYTE | BIG3 [] |
| BYTE | BIG4 [] |
| BYTE | BIG5 [] |
| BYTE | BIG6 [] |
| BYTE | BIG7 [] |
| BYTE | BIG8 [] |
| BYTE | BIG9 [] |
| BYTE | BIG10 [] |
| BYTE | RUINS1 [] |
| BYTE | RUINS2 [] |
| BYTE | RUINS3 [] |
| BYTE | RUINS4 [] |
| BYTE | RUINS5 [] |
| BYTE | RUINS6 [] |
| BYTE | RUINS7 [] |
| BYTE | PANCREAS1 [] |
| BYTE | PANCREAS2 [] |
| BYTE | CTRDOOR1 [] |
| BYTE | CTRDOOR2 [] |
| BYTE | CTRDOOR3 [] |
| BYTE | CTRDOOR4 [] |
| BYTE | CTRDOOR5 [] |
| BYTE | CTRDOOR6 [] |
| BYTE | CTRDOOR7 [] |
| BYTE | CTRDOOR8 [] |
| int | Patterns [100][10] |
Interface of the catacombs level generation algorithms.
Definition in file drlg_l2.h.
1.8.17