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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| void | AddFenceDoors () |
| void | FenceDoorFix () |
| BOOL | DRLG_L3Anvil () |
| void | FixL3Warp () |
| void | FixL3HallofHeroes () |
| void | DRLG_L3LockRec (int x, int y) |
| BOOL | DRLG_L3Lockout () |
| void | CreateL3Dungeon (DWORD rseed, int entry) |
| void | LoadL3Dungeon (char *sFileName, int vx, int vy) |
| void | LoadPreL3Dungeon (char *sFileName, int vx, int vy) |
Variables | |
| BOOLEAN | lavapool |
| int | abyssx |
| int | lockoutcnt |
| BOOLEAN | lockout [DMAXX][DMAXY] |
| const BYTE | L3ConvTbl [16] |
| const BYTE | L3UP [20] |
| const BYTE | L3DOWN [20] |
| const BYTE | L3HOLDWARP [20] |
| const BYTE | L3TITE1 [34] |
| const BYTE | L3TITE2 [34] |
| const BYTE | L3TITE3 [34] |
| const BYTE | L3TITE6 [42] |
| const BYTE | L3TITE7 [42] |
| const BYTE | L3TITE8 [20] |
| const BYTE | L3TITE9 [20] |
| const BYTE | L3TITE10 [20] |
| const BYTE | L3TITE11 [20] |
| const BYTE | L3TITE12 [6] |
| const BYTE | L3TITE13 [6] |
| const BYTE | L3CREV1 [6] |
| const BYTE | L3CREV2 [6] |
| const BYTE | L3CREV3 [6] |
| const BYTE | L3CREV4 [6] |
| const BYTE | L3CREV5 [6] |
| const BYTE | L3CREV6 [6] |
| const BYTE | L3CREV7 [6] |
| const BYTE | L3CREV8 [6] |
| const BYTE | L3CREV9 [6] |
| const BYTE | L3CREV10 [6] |
| const BYTE | L3CREV11 [6] |
| const BYTE | L3ISLE1 [14] |
| const BYTE | L3ISLE2 [14] |
| const BYTE | L3ISLE3 [14] |
| const BYTE | L3ISLE4 [14] |
| const BYTE | L3ISLE5 [10] |
| const BYTE | L3XTRA1 [4] |
| const BYTE | L3XTRA2 [4] |
| const BYTE | L3XTRA3 [4] |
| const BYTE | L3XTRA4 [4] |
| const BYTE | L3XTRA5 [4] |
| const BYTE | L3ANVIL [244] |
Interface of the caves level generation algorithms.
Definition in file drlg_l3.h.
1.8.17