Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | DRLG_LoadL4SP () |
void | DRLG_FreeL4SP () |
void | DRLG_L4SetSPRoom (int rx1, int ry1) |
void | L4SaveQuads () |
void | DRLG_L4SetRoom (BYTE *pSetPiece, int rx1, int ry1) |
void | DRLG_LoadDiabQuads (BOOL preflag) |
BOOL | IsDURWall (char d) |
BOOL | IsDLLWall (char dd) |
void | L4FixRim () |
void | DRLG_L4GeneralFix () |
void | CreateL4Dungeon (DWORD rseed, int entry) |
Variables | |
int | diabquad1x |
int | diabquad1y |
int | diabquad3x |
int | diabquad3y |
int | diabquad2x |
int | diabquad2y |
int | diabquad4x |
int | diabquad4y |
BOOL | hallok [20] |
int | l4holdx |
int | l4holdy |
int | SP4x1 |
int | SP4x2 |
int | SP4y1 |
int | SP4y2 |
BYTE | L4dungeon [80][80] |
BYTE | dung [20][20] |
const BYTE | L4ConvTbl [16] |
const BYTE | L4USTAIRS [42] |
const BYTE | L4TWARP [42] |
const BYTE | L4DSTAIRS [52] |
const BYTE | L4PENTA [52] |
const BYTE | L4PENTA2 [52] |
const BYTE | L4BTYPES [140] |
Interface of the hell level generation algorithms.
Definition in file drlg_l4.h.