Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | dx_init (HWND hWnd) |
void | lock_buf (BYTE idx) |
void | unlock_buf (BYTE idx) |
void | dx_cleanup () |
void | dx_reinit () |
void | InitPalette () |
void | BltFast (SDL_Rect *src_rect, SDL_Rect *dst_rect) |
void | Blit (SDL_Surface *src, SDL_Rect *src_rect, SDL_Rect *dst_rect) |
void | RenderPresent () |
void | PaletteGetEntries (DWORD dwNumEntries, SDL_Color *lpEntries) |
void | PaletteSetEntries (DWORD dwCount, SDL_Color *lpEntries) |
Variables | |
BYTE * | gpBuffer |
char | gbBackBuf |
char | gbEmulate |
HMODULE | ghDiabMod |
Interface of functions setting up the graphics pipeline.
Definition in file dx.h.