Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
dx.h File Reference

Go to the source code of this file.

Functions

void dx_init (HWND hWnd)
 
void lock_buf (BYTE idx)
 
void unlock_buf (BYTE idx)
 
void dx_cleanup ()
 
void dx_reinit ()
 
void InitPalette ()
 
void BltFast (SDL_Rect *src_rect, SDL_Rect *dst_rect)
 
void Blit (SDL_Surface *src, SDL_Rect *src_rect, SDL_Rect *dst_rect)
 
void RenderPresent ()
 
void PaletteGetEntries (DWORD dwNumEntries, SDL_Color *lpEntries)
 
void PaletteSetEntries (DWORD dwCount, SDL_Color *lpEntries)
 

Variables

BYTE * gpBuffer
 
char gbBackBuf
 
char gbEmulate
 
HMODULE ghDiabMod
 

Detailed Description

Interface of functions setting up the graphics pipeline.

Definition in file dx.h.