Devilution
Diablo devolved - magic behind the 1996 computer game
spells.h
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1 //HEADER_GOES_HERE
2 #ifndef __SPELLS_H__
3 #define __SPELLS_H__
4 
5 int GetManaAmount(int id, int sn);
6 void UseMana(int id, int sn);
7 BOOL CheckSpell(int id, int sn, char st, BOOL manaonly);
8 void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl);
9 void DoResurrect(int pnum, int rid);
10 void DoHealOther(int pnum, int rid);
11 
12 #endif /* __SPELLS_H__ */
DoHealOther
void DoHealOther(int pnum, int rid)
Definition: spells.cpp:238
CheckSpell
BOOL CheckSpell(int id, int sn, char st, BOOL manaonly)
Definition: spells.cpp:81
UseMana
void UseMana(int id, int sn)
Definition: spells.cpp:50
GetManaAmount
int GetManaAmount(int id, int sn)
Definition: spells.cpp:5
DoResurrect
void DoResurrect(int pnum, int rid)
Definition: spells.cpp:193
CastSpell
void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl)
Definition: spells.cpp:106