Devilution
Diablo devolved - magic behind the 1996 computer game
Source
spells.h
Go to the documentation of this file.
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//HEADER_GOES_HERE
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#ifndef __SPELLS_H__
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#define __SPELLS_H__
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int
GetManaAmount
(
int
id
,
int
sn);
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void
UseMana
(
int
id
,
int
sn);
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BOOL
CheckSpell
(
int
id
,
int
sn,
char
st, BOOL manaonly);
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void
CastSpell
(
int
id
,
int
spl,
int
sx,
int
sy,
int
dx,
int
dy,
int
caster,
int
spllvl);
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void
DoResurrect
(
int
pnum,
int
rid);
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void
DoHealOther
(
int
pnum,
int
rid);
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#endif
/* __SPELLS_H__ */
DoHealOther
void DoHealOther(int pnum, int rid)
Definition:
spells.cpp:238
CheckSpell
BOOL CheckSpell(int id, int sn, char st, BOOL manaonly)
Definition:
spells.cpp:81
UseMana
void UseMana(int id, int sn)
Definition:
spells.cpp:50
GetManaAmount
int GetManaAmount(int id, int sn)
Definition:
spells.cpp:5
DoResurrect
void DoResurrect(int pnum, int rid)
Definition:
spells.cpp:193
CastSpell
void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl)
Definition:
spells.cpp:106
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