Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
unsigned char | mAnimName |
unsigned char | mAnimFAmt |
char * | mName |
int | mFlags |
unsigned char * | mAnimData [16] |
unsigned char | mAnimDelay [16] |
unsigned char | mAnimLen [16] |
int | mAnimWidth [16] |
int | mAnimWidth2 [16] |