Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
int | _otype |
int | _ox |
int | _oy |
int | _oLight |
int | _oAnimFlag |
unsigned char * | _oAnimData |
int | _oAnimDelay |
int | _oAnimCnt |
int | _oAnimLen |
int | _oAnimFrame |
int | _oAnimWidth |
int | _oAnimWidth2 |
BOOL | _oDelFlag |
char | _oBreak |
BOOL | _oSolidFlag |
BOOL | _oMissFlag |
char | _oSelFlag |
BOOL | _oPreFlag |
BOOL | _oTrapFlag |
BOOL | _oDoorFlag |
int | _olid |
int | _oRndSeed |
int | _oVar1 |
int | _oVar2 |
int | _oVar3 |
int | _oVar4 |
int | _oVar5 |
int | _oVar6 |
int | _oVar7 |
int | _oVar8 |