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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| int | _otype |
| int | _ox |
| int | _oy |
| int | _oLight |
| int | _oAnimFlag |
| unsigned char * | _oAnimData |
| int | _oAnimDelay |
| int | _oAnimCnt |
| int | _oAnimLen |
| int | _oAnimFrame |
| int | _oAnimWidth |
| int | _oAnimWidth2 |
| BOOL | _oDelFlag |
| char | _oBreak |
| BOOL | _oSolidFlag |
| BOOL | _oMissFlag |
| char | _oSelFlag |
| BOOL | _oPreFlag |
| BOOL | _oTrapFlag |
| BOOL | _oDoorFlag |
| int | _olid |
| int | _oRndSeed |
| int | _oVar1 |
| int | _oVar2 |
| int | _oVar3 |
| int | _oVar4 |
| int | _oVar5 |
| int | _oVar6 |
| int | _oVar7 |
| int | _oVar8 |
1.8.17