Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
FILETIME | archiveTime |
char | destAction |
char | destParam1 |
char | destParam2 |
BYTE | plrlevel |
BYTE | px |
BYTE | py |
BYTE | targx |
BYTE | targy |
char | pName [PLR_NAME_LEN] |
char | pClass |
BYTE | pBaseStr |
BYTE | pBaseMag |
BYTE | pBaseDex |
BYTE | pBaseVit |
char | pLevel |
BYTE | pStatPts |
int | pExperience |
int | pGold |
int | pHPBase |
int | pMaxHPBase |
int | pManaBase |
int | pMaxManaBase |
char | pSplLvl [MAX_SPELLS] |
uint64_t | pMemSpells |
PkItemStruct | InvBody [NUM_INVLOC] |
PkItemStruct | InvList [NUM_INV_GRID_ELEM] |
char | InvGrid [NUM_INV_GRID_ELEM] |
BYTE | _pNumInv |
PkItemStruct | SpdList [MAXBELTITEMS] |
char | pTownWarps |
char | pDungMsgs |
char | pLvlLoad |
char | pBattleNet |
BOOLEAN | pManaShield |
char | bReserved [3] |
short | wReserved [8] |
int | pDiabloKillLevel |
int | dwReserved [7] |