Devilution
Diablo devolved - magic behind the 1996 computer game
Data Fields
PkPlayerStruct Struct Reference

#include <structs.h>

Data Fields

FILETIME archiveTime
 
char destAction
 
char destParam1
 
char destParam2
 
BYTE plrlevel
 
BYTE px
 
BYTE py
 
BYTE targx
 
BYTE targy
 
char pName [PLR_NAME_LEN]
 
char pClass
 
BYTE pBaseStr
 
BYTE pBaseMag
 
BYTE pBaseDex
 
BYTE pBaseVit
 
char pLevel
 
BYTE pStatPts
 
int pExperience
 
int pGold
 
int pHPBase
 
int pMaxHPBase
 
int pManaBase
 
int pMaxManaBase
 
char pSplLvl [MAX_SPELLS]
 
uint64_t pMemSpells
 
PkItemStruct InvBody [NUM_INVLOC]
 
PkItemStruct InvList [NUM_INV_GRID_ELEM]
 
char InvGrid [NUM_INV_GRID_ELEM]
 
BYTE _pNumInv
 
PkItemStruct SpdList [MAXBELTITEMS]
 
char pTownWarps
 
char pDungMsgs
 
char pLvlLoad
 
char pBattleNet
 
BOOLEAN pManaShield
 
char bReserved [3]
 
short wReserved [8]
 
int pDiabloKillLevel
 
int dwReserved [7]
 

Detailed Description

Definition at line 1375 of file structs.h.


The documentation for this struct was generated from the following file: