Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
unsigned char | sName |
unsigned char | sManaCost |
unsigned char | sType |
char * | sNameText |
char * | sSkillText |
int | sBookLvl |
int | sStaffLvl |
BOOL | sTargeted |
BOOL | sTownSpell |
int | sMinInt |
unsigned char | sSFX |
unsigned char | sMissiles [3] |
unsigned char | sManaAdj |
unsigned char | sMinMana |
int | sStaffMin |
int | sStaffMax |
int | sBookCost |
int | sStaffCost |