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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| unsigned char | sName |
| unsigned char | sManaCost |
| unsigned char | sType |
| char * | sNameText |
| char * | sSkillText |
| int | sBookLvl |
| int | sStaffLvl |
| BOOL | sTargeted |
| BOOL | sTownSpell |
| int | sMinInt |
| unsigned char | sSFX |
| unsigned char | sMissiles [3] |
| unsigned char | sManaAdj |
| unsigned char | sMinMana |
| int | sStaffMin |
| int | sStaffMax |
| int | sBookCost |
| int | sStaffCost |
1.8.17