Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
BYTE | bCmd |
BYTE | bLevel |
WORD | wLen |
BYTE | bObjId |
BYTE | bObjCmd |
BYTE | bItemI |
BYTE | bItemX |
BYTE | bItemY |
WORD | wItemIndx |
WORD | wItemCI |
DWORD | dwItemSeed |
BYTE | bItemId |
BYTE | bItemDur |
BYTE | bItemMDur |
BYTE | bItemCh |
BYTE | bItemMCh |
WORD | wItemVal |
DWORD | dwItemBuff |
BYTE | bPInvLoc |
WORD | wPInvIndx |
WORD | wPInvCI |
DWORD | dwPInvSeed |
BYTE | bPInvId |