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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| BYTE | bCmd |
| BYTE | bLevel |
| WORD | wLen |
| BYTE | bObjId |
| BYTE | bObjCmd |
| BYTE | bItemI |
| BYTE | bItemX |
| BYTE | bItemY |
| WORD | wItemIndx |
| WORD | wItemCI |
| DWORD | dwItemSeed |
| BYTE | bItemId |
| BYTE | bItemDur |
| BYTE | bItemMDur |
| BYTE | bItemCh |
| BYTE | bItemMCh |
| WORD | wItemVal |
| DWORD | dwItemBuff |
| BYTE | bPInvLoc |
| WORD | wPInvIndx |
| WORD | wPInvCI |
| DWORD | dwPInvSeed |
| BYTE | bPInvId |
1.8.17