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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| int | _tmode |
| int | _ttype |
| int | _tx |
| int | _ty |
| int | _txoff |
| int | _tyoff |
| int | _txvel |
| int | _tyvel |
| int | _tdir |
| unsigned char * | _tAnimData |
| int | _tAnimDelay |
| int | _tAnimCnt |
| int | _tAnimLen |
| int | _tAnimFrame |
| int | _tAnimFrameCnt |
| char | _tAnimOrder |
| int | _tAnimWidth |
| int | _tAnimWidth2 |
| int | _tTenPer |
| int | _teflag |
| int | _tbtcnt |
| int | _tSelFlag |
| BOOL | _tMsgSaid |
| TNQ | qsts [MAXQUESTS] |
| int | _tSeed |
| int | _tVar1 |
| int | _tVar2 |
| int | _tVar3 |
| int | _tVar4 |
| char | _tName [PLR_NAME_LEN] |
| unsigned char * | _tNAnim [8] |
| int | _tNFrames |
| unsigned char * | _tNData |
1.8.17