Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
int | _tmode |
int | _ttype |
int | _tx |
int | _ty |
int | _txoff |
int | _tyoff |
int | _txvel |
int | _tyvel |
int | _tdir |
unsigned char * | _tAnimData |
int | _tAnimDelay |
int | _tAnimCnt |
int | _tAnimLen |
int | _tAnimFrame |
int | _tAnimFrameCnt |
char | _tAnimOrder |
int | _tAnimWidth |
int | _tAnimWidth2 |
int | _tTenPer |
int | _teflag |
int | _tbtcnt |
int | _tSelFlag |
BOOL | _tMsgSaid |
TNQ | qsts [MAXQUESTS] |
int | _tSeed |
int | _tVar1 |
int | _tVar2 |
int | _tVar3 |
int | _tVar4 |
char | _tName [PLR_NAME_LEN] |
unsigned char * | _tNAnim [8] |
int | _tNFrames |
unsigned char * | _tNData |