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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| char * | UIName |
| char | UIItemId |
| char | UIMinLvl |
| char | UINumPL |
| int | UIValue |
| char | UIPower1 |
| int | UIParam1 |
| int | UIParam2 |
| char | UIPower2 |
| int | UIParam3 |
| int | UIParam4 |
| char | UIPower3 |
| int | UIParam5 |
| int | UIParam6 |
| char | UIPower4 |
| int | UIParam7 |
| int | UIParam8 |
| char | UIPower5 |
| int | UIParam9 |
| int | UIParam10 |
| char | UIPower6 |
| int | UIParam11 |
| int | UIParam12 |
1.8.17