Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
char * | UIName |
char | UIItemId |
char | UIMinLvl |
char | UINumPL |
int | UIValue |
char | UIPower1 |
int | UIParam1 |
int | UIParam2 |
char | UIPower2 |
int | UIParam3 |
int | UIParam4 |
char | UIPower3 |
int | UIParam5 |
int | UIParam6 |
char | UIPower4 |
int | UIParam7 |
int | UIParam8 |
char | UIPower5 |
int | UIParam9 |
int | UIParam10 |
char | UIPower6 |
int | UIParam11 |
int | UIParam12 |