Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
char | mtype |
char * | mName |
char * | mTrnName |
unsigned char | mlevel |
unsigned short | mmaxhp |
unsigned char | mAi |
unsigned char | mint |
unsigned char | mMinDamage |
unsigned char | mMaxDamage |
unsigned short | mMagicRes |
unsigned short | mUnqAttr |
unsigned char | mUnqVar1 |
unsigned char | mUnqVar2 |
int | mtalkmsg |