Devilution
Diablo devolved - magic behind the 1996 computer game
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void Theme_WeaponRack(int t)
Theme_WeaponRack initializes the weapon rack theme.
ThemeStruct themes[MAXTHEMES]
BOOL CheckThemeReqs(int t)
void Theme_MurkyFountain(int t)
Theme_MurkyFountain initializes the murky fountain theme.
void CreateThemeRooms()
CreateThemeRooms adds thematic elements to rooms.
BOOL CheckThemeRoom(int tv)
BOOL TFit_GoatShrine(int t)
void Theme_Decap(int t)
Theme_Decap initializes the decapitated theme.
void PlaceThemeMonsts(int t, int f)
PlaceThemeMonsts places theme monsters with the specified frequency.
void Theme_Library(int t)
Theme_Library initializes the library theme.
void Theme_Cauldron(int t)
Theme_Cauldron initializes the cauldron theme.
void Theme_ArmorStand(int t)
Theme_ArmorStand initializes the armor stand theme.
void Theme_Torture(int t)
Theme_Torture initializes the torture theme.
void Theme_BloodFountain(int t)
Theme_BloodFountain initializes the blood fountain theme.
void Theme_Shrine(int t)
Theme_Shrine initializes the shrine theme.
BOOL TFit_SkelRoom(int t)
void HoldThemeRooms()
HoldThemeRooms marks theme rooms as populated.
void Theme_PurifyingFountain(int t)
Theme_PurifyingFountain initializes the purifying fountain theme.
void Theme_Treasure(int t)
Theme_Treasure initializes the treasure theme.
BOOL CheckThemeObj3(int xp, int yp, int t, int f)
BOOL SpecialThemeFit(int i, int t)
void Theme_SkelRoom(int t)
Theme_SkelRoom initializes the skeleton room theme.
void Theme_MonstPit(int t)
Theme_MonstPit initializes the monster pit theme.
void UpdateL4Trans()
UpdateL4Trans sets each value of the transparency map to 1.
void Theme_GoatShrine(int t)
Theme_GoatShrine initializes the goat shrine theme.
void Theme_Barrel(int t)
Theme_Barrel initializes the barrel theme.
void Theme_TearFountain(int t)
Theme_TearFountain initializes the tear fountain theme.
void Theme_BrnCross(int t)
Theme_BrnCross initializes the burning cross theme.