Devilution
Diablo devolved - magic behind the 1996 computer game
tmsg.h
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1 //HEADER_GOES_HERE
2 #ifndef __TMSG_H__
3 #define __TMSG_H__
4 
5 int tmsg_get(BYTE *pbMsg, DWORD dwMaxLen);
6 void tmsg_add(BYTE *pbMsg, BYTE bLen);
7 void tmsg_start();
8 void tmsg_cleanup();
9 
10 #endif /* __TMSG_H__ */
tmsg_cleanup
void tmsg_cleanup()
Definition: tmsg.cpp:46
tmsg_add
void tmsg_add(BYTE *pbMsg, BYTE bLen)
Definition: tmsg.cpp:26
tmsg_start
void tmsg_start()
Definition: tmsg.cpp:41
tmsg_get
int tmsg_get(BYTE *pbMsg, DWORD dwMaxLen)
Definition: tmsg.cpp:7