icculus quake2 doxygen
1.0 dev
m_actor.h
Go to the documentation of this file.
1
/*
2
Copyright (C) 1997-2001 Id Software, Inc.
3
4
This program is free software; you can redistribute it and/or
5
modify it under the terms of the GNU General Public License
6
as published by the Free Software Foundation; either version 2
7
of the License, or (at your option) any later version.
8
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13
See the GNU General Public License for more details.
14
15
You should have received a copy of the GNU General Public License
16
along with this program; if not, write to the Free Software
17
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19
*/
20
// G:\quake2\baseq2\models/player_y
21
22
// This file generated by ModelGen - Do NOT Modify
23
24
#define FRAME_attak01 0
25
#define FRAME_attak02 1
26
#define FRAME_attak03 2
27
#define FRAME_attak04 3
28
#define FRAME_death101 4
29
#define FRAME_death102 5
30
#define FRAME_death103 6
31
#define FRAME_death104 7
32
#define FRAME_death105 8
33
#define FRAME_death106 9
34
#define FRAME_death107 10
35
#define FRAME_death201 11
36
#define FRAME_death202 12
37
#define FRAME_death203 13
38
#define FRAME_death204 14
39
#define FRAME_death205 15
40
#define FRAME_death206 16
41
#define FRAME_death207 17
42
#define FRAME_death208 18
43
#define FRAME_death209 19
44
#define FRAME_death210 20
45
#define FRAME_death211 21
46
#define FRAME_death212 22
47
#define FRAME_death213 23
48
#define FRAME_death301 24
49
#define FRAME_death302 25
50
#define FRAME_death303 26
51
#define FRAME_death304 27
52
#define FRAME_death305 28
53
#define FRAME_death306 29
54
#define FRAME_death307 30
55
#define FRAME_death308 31
56
#define FRAME_death309 32
57
#define FRAME_death310 33
58
#define FRAME_death311 34
59
#define FRAME_death312 35
60
#define FRAME_death313 36
61
#define FRAME_death314 37
62
#define FRAME_death315 38
63
#define FRAME_flip01 39
64
#define FRAME_flip02 40
65
#define FRAME_flip03 41
66
#define FRAME_flip04 42
67
#define FRAME_flip05 43
68
#define FRAME_flip06 44
69
#define FRAME_flip07 45
70
#define FRAME_flip08 46
71
#define FRAME_flip09 47
72
#define FRAME_flip10 48
73
#define FRAME_flip11 49
74
#define FRAME_flip12 50
75
#define FRAME_flip13 51
76
#define FRAME_flip14 52
77
#define FRAME_grenad01 53
78
#define FRAME_grenad02 54
79
#define FRAME_grenad03 55
80
#define FRAME_grenad04 56
81
#define FRAME_grenad05 57
82
#define FRAME_grenad06 58
83
#define FRAME_grenad07 59
84
#define FRAME_grenad08 60
85
#define FRAME_grenad09 61
86
#define FRAME_grenad10 62
87
#define FRAME_grenad11 63
88
#define FRAME_grenad12 64
89
#define FRAME_grenad13 65
90
#define FRAME_grenad14 66
91
#define FRAME_grenad15 67
92
#define FRAME_jump01 68
93
#define FRAME_jump02 69
94
#define FRAME_jump03 70
95
#define FRAME_jump04 71
96
#define FRAME_jump05 72
97
#define FRAME_jump06 73
98
#define FRAME_pain101 74
99
#define FRAME_pain102 75
100
#define FRAME_pain103 76
101
#define FRAME_pain201 77
102
#define FRAME_pain202 78
103
#define FRAME_pain203 79
104
#define FRAME_pain301 80
105
#define FRAME_pain302 81
106
#define FRAME_pain303 82
107
#define FRAME_push01 83
108
#define FRAME_push02 84
109
#define FRAME_push03 85
110
#define FRAME_push04 86
111
#define FRAME_push05 87
112
#define FRAME_push06 88
113
#define FRAME_push07 89
114
#define FRAME_push08 90
115
#define FRAME_push09 91
116
#define FRAME_run01 92
117
#define FRAME_run02 93
118
#define FRAME_run03 94
119
#define FRAME_run04 95
120
#define FRAME_run05 96
121
#define FRAME_run06 97
122
#define FRAME_run07 98
123
#define FRAME_run08 99
124
#define FRAME_run09 100
125
#define FRAME_run10 101
126
#define FRAME_run11 102
127
#define FRAME_run12 103
128
#define FRAME_runs01 104
129
#define FRAME_runs02 105
130
#define FRAME_runs03 106
131
#define FRAME_runs04 107
132
#define FRAME_runs05 108
133
#define FRAME_runs06 109
134
#define FRAME_runs07 110
135
#define FRAME_runs08 111
136
#define FRAME_runs09 112
137
#define FRAME_runs10 113
138
#define FRAME_runs11 114
139
#define FRAME_runs12 115
140
#define FRAME_salute01 116
141
#define FRAME_salute02 117
142
#define FRAME_salute03 118
143
#define FRAME_salute04 119
144
#define FRAME_salute05 120
145
#define FRAME_salute06 121
146
#define FRAME_salute07 122
147
#define FRAME_salute08 123
148
#define FRAME_salute09 124
149
#define FRAME_salute10 125
150
#define FRAME_salute11 126
151
#define FRAME_salute12 127
152
#define FRAME_stand101 128
153
#define FRAME_stand102 129
154
#define FRAME_stand103 130
155
#define FRAME_stand104 131
156
#define FRAME_stand105 132
157
#define FRAME_stand106 133
158
#define FRAME_stand107 134
159
#define FRAME_stand108 135
160
#define FRAME_stand109 136
161
#define FRAME_stand110 137
162
#define FRAME_stand111 138
163
#define FRAME_stand112 139
164
#define FRAME_stand113 140
165
#define FRAME_stand114 141
166
#define FRAME_stand115 142
167
#define FRAME_stand116 143
168
#define FRAME_stand117 144
169
#define FRAME_stand118 145
170
#define FRAME_stand119 146
171
#define FRAME_stand120 147
172
#define FRAME_stand121 148
173
#define FRAME_stand122 149
174
#define FRAME_stand123 150
175
#define FRAME_stand124 151
176
#define FRAME_stand125 152
177
#define FRAME_stand126 153
178
#define FRAME_stand127 154
179
#define FRAME_stand128 155
180
#define FRAME_stand129 156
181
#define FRAME_stand130 157
182
#define FRAME_stand131 158
183
#define FRAME_stand132 159
184
#define FRAME_stand133 160
185
#define FRAME_stand134 161
186
#define FRAME_stand135 162
187
#define FRAME_stand136 163
188
#define FRAME_stand137 164
189
#define FRAME_stand138 165
190
#define FRAME_stand139 166
191
#define FRAME_stand140 167
192
#define FRAME_stand201 168
193
#define FRAME_stand202 169
194
#define FRAME_stand203 170
195
#define FRAME_stand204 171
196
#define FRAME_stand205 172
197
#define FRAME_stand206 173
198
#define FRAME_stand207 174
199
#define FRAME_stand208 175
200
#define FRAME_stand209 176
201
#define FRAME_stand210 177
202
#define FRAME_stand211 178
203
#define FRAME_stand212 179
204
#define FRAME_stand213 180
205
#define FRAME_stand214 181
206
#define FRAME_stand215 182
207
#define FRAME_stand216 183
208
#define FRAME_stand217 184
209
#define FRAME_stand218 185
210
#define FRAME_stand219 186
211
#define FRAME_stand220 187
212
#define FRAME_stand221 188
213
#define FRAME_stand222 189
214
#define FRAME_stand223 190
215
#define FRAME_swim01 191
216
#define FRAME_swim02 192
217
#define FRAME_swim03 193
218
#define FRAME_swim04 194
219
#define FRAME_swim05 195
220
#define FRAME_swim06 196
221
#define FRAME_swim07 197
222
#define FRAME_swim08 198
223
#define FRAME_swim09 199
224
#define FRAME_swim10 200
225
#define FRAME_swim11 201
226
#define FRAME_swim12 202
227
#define FRAME_sw_atk01 203
228
#define FRAME_sw_atk02 204
229
#define FRAME_sw_atk03 205
230
#define FRAME_sw_atk04 206
231
#define FRAME_sw_atk05 207
232
#define FRAME_sw_atk06 208
233
#define FRAME_sw_pan01 209
234
#define FRAME_sw_pan02 210
235
#define FRAME_sw_pan03 211
236
#define FRAME_sw_pan04 212
237
#define FRAME_sw_pan05 213
238
#define FRAME_sw_std01 214
239
#define FRAME_sw_std02 215
240
#define FRAME_sw_std03 216
241
#define FRAME_sw_std04 217
242
#define FRAME_sw_std05 218
243
#define FRAME_sw_std06 219
244
#define FRAME_sw_std07 220
245
#define FRAME_sw_std08 221
246
#define FRAME_sw_std09 222
247
#define FRAME_sw_std10 223
248
#define FRAME_sw_std11 224
249
#define FRAME_sw_std12 225
250
#define FRAME_sw_std13 226
251
#define FRAME_sw_std14 227
252
#define FRAME_sw_std15 228
253
#define FRAME_sw_std16 229
254
#define FRAME_sw_std17 230
255
#define FRAME_sw_std18 231
256
#define FRAME_sw_std19 232
257
#define FRAME_sw_std20 233
258
#define FRAME_taunt01 234
259
#define FRAME_taunt02 235
260
#define FRAME_taunt03 236
261
#define FRAME_taunt04 237
262
#define FRAME_taunt05 238
263
#define FRAME_taunt06 239
264
#define FRAME_taunt07 240
265
#define FRAME_taunt08 241
266
#define FRAME_taunt09 242
267
#define FRAME_taunt10 243
268
#define FRAME_taunt11 244
269
#define FRAME_taunt12 245
270
#define FRAME_taunt13 246
271
#define FRAME_taunt14 247
272
#define FRAME_taunt15 248
273
#define FRAME_taunt16 249
274
#define FRAME_taunt17 250
275
#define FRAME_walk01 251
276
#define FRAME_walk02 252
277
#define FRAME_walk03 253
278
#define FRAME_walk04 254
279
#define FRAME_walk05 255
280
#define FRAME_walk06 256
281
#define FRAME_walk07 257
282
#define FRAME_walk08 258
283
#define FRAME_walk09 259
284
#define FRAME_walk10 260
285
#define FRAME_walk11 261
286
#define FRAME_wave01 262
287
#define FRAME_wave02 263
288
#define FRAME_wave03 264
289
#define FRAME_wave04 265
290
#define FRAME_wave05 266
291
#define FRAME_wave06 267
292
#define FRAME_wave07 268
293
#define FRAME_wave08 269
294
#define FRAME_wave09 270
295
#define FRAME_wave10 271
296
#define FRAME_wave11 272
297
#define FRAME_wave12 273
298
#define FRAME_wave13 274
299
#define FRAME_wave14 275
300
#define FRAME_wave15 276
301
#define FRAME_wave16 277
302
#define FRAME_wave17 278
303
#define FRAME_wave18 279
304
#define FRAME_wave19 280
305
#define FRAME_wave20 281
306
#define FRAME_wave21 282
307
#define FRAME_bl_atk01 283
308
#define FRAME_bl_atk02 284
309
#define FRAME_bl_atk03 285
310
#define FRAME_bl_atk04 286
311
#define FRAME_bl_atk05 287
312
#define FRAME_bl_atk06 288
313
#define FRAME_bl_flp01 289
314
#define FRAME_bl_flp02 290
315
#define FRAME_bl_flp13 291
316
#define FRAME_bl_flp14 292
317
#define FRAME_bl_flp15 293
318
#define FRAME_bl_jmp01 294
319
#define FRAME_bl_jmp02 295
320
#define FRAME_bl_jmp03 296
321
#define FRAME_bl_jmp04 297
322
#define FRAME_bl_jmp05 298
323
#define FRAME_bl_jmp06 299
324
#define FRAME_bl_pn101 300
325
#define FRAME_bl_pn102 301
326
#define FRAME_bl_pn103 302
327
#define FRAME_bl_pn201 303
328
#define FRAME_bl_pn202 304
329
#define FRAME_bl_pn203 305
330
#define FRAME_bl_pn301 306
331
#define FRAME_bl_pn302 307
332
#define FRAME_bl_pn303 308
333
#define FRAME_bl_psh08 309
334
#define FRAME_bl_psh09 310
335
#define FRAME_bl_run01 311
336
#define FRAME_bl_run02 312
337
#define FRAME_bl_run03 313
338
#define FRAME_bl_run04 314
339
#define FRAME_bl_run05 315
340
#define FRAME_bl_run06 316
341
#define FRAME_bl_run07 317
342
#define FRAME_bl_run08 318
343
#define FRAME_bl_run09 319
344
#define FRAME_bl_run10 320
345
#define FRAME_bl_run11 321
346
#define FRAME_bl_run12 322
347
#define FRAME_bl_rns03 323
348
#define FRAME_bl_rns04 324
349
#define FRAME_bl_rns05 325
350
#define FRAME_bl_rns06 326
351
#define FRAME_bl_rns07 327
352
#define FRAME_bl_rns08 328
353
#define FRAME_bl_rns09 329
354
#define FRAME_bl_sal10 330
355
#define FRAME_bl_sal11 331
356
#define FRAME_bl_sal12 332
357
#define FRAME_bl_std01 333
358
#define FRAME_bl_std02 334
359
#define FRAME_bl_std03 335
360
#define FRAME_bl_std04 336
361
#define FRAME_bl_std05 337
362
#define FRAME_bl_std06 338
363
#define FRAME_bl_std07 339
364
#define FRAME_bl_std08 340
365
#define FRAME_bl_std09 341
366
#define FRAME_bl_std10 342
367
#define FRAME_bl_std11 343
368
#define FRAME_bl_std12 344
369
#define FRAME_bl_std13 345
370
#define FRAME_bl_std14 346
371
#define FRAME_bl_std15 347
372
#define FRAME_bl_std16 348
373
#define FRAME_bl_std17 349
374
#define FRAME_bl_std18 350
375
#define FRAME_bl_std19 351
376
#define FRAME_bl_std20 352
377
#define FRAME_bl_std21 353
378
#define FRAME_bl_std22 354
379
#define FRAME_bl_std23 355
380
#define FRAME_bl_std24 356
381
#define FRAME_bl_std25 357
382
#define FRAME_bl_std26 358
383
#define FRAME_bl_std27 359
384
#define FRAME_bl_std28 360
385
#define FRAME_bl_std29 361
386
#define FRAME_bl_std30 362
387
#define FRAME_bl_std31 363
388
#define FRAME_bl_std32 364
389
#define FRAME_bl_std33 365
390
#define FRAME_bl_std34 366
391
#define FRAME_bl_std35 367
392
#define FRAME_bl_std36 368
393
#define FRAME_bl_std37 369
394
#define FRAME_bl_std38 370
395
#define FRAME_bl_std39 371
396
#define FRAME_bl_std40 372
397
#define FRAME_bl_swm01 373
398
#define FRAME_bl_swm02 374
399
#define FRAME_bl_swm03 375
400
#define FRAME_bl_swm04 376
401
#define FRAME_bl_swm05 377
402
#define FRAME_bl_swm06 378
403
#define FRAME_bl_swm07 379
404
#define FRAME_bl_swm08 380
405
#define FRAME_bl_swm09 381
406
#define FRAME_bl_swm10 382
407
#define FRAME_bl_swm11 383
408
#define FRAME_bl_swm12 384
409
#define FRAME_bl_swk01 385
410
#define FRAME_bl_swk02 386
411
#define FRAME_bl_swk03 387
412
#define FRAME_bl_swk04 388
413
#define FRAME_bl_swk05 389
414
#define FRAME_bl_swk06 390
415
#define FRAME_bl_swp01 391
416
#define FRAME_bl_swp02 392
417
#define FRAME_bl_swp03 393
418
#define FRAME_bl_swp04 394
419
#define FRAME_bl_swp05 395
420
#define FRAME_bl_sws01 396
421
#define FRAME_bl_sws02 397
422
#define FRAME_bl_sws03 398
423
#define FRAME_bl_sws04 399
424
#define FRAME_bl_sws05 400
425
#define FRAME_bl_sws06 401
426
#define FRAME_bl_sws07 402
427
#define FRAME_bl_sws08 403
428
#define FRAME_bl_sws09 404
429
#define FRAME_bl_sws10 405
430
#define FRAME_bl_sws11 406
431
#define FRAME_bl_sws12 407
432
#define FRAME_bl_sws13 408
433
#define FRAME_bl_sws14 409
434
#define FRAME_bl_tau14 410
435
#define FRAME_bl_tau15 411
436
#define FRAME_bl_tau16 412
437
#define FRAME_bl_tau17 413
438
#define FRAME_bl_wlk01 414
439
#define FRAME_bl_wlk02 415
440
#define FRAME_bl_wlk03 416
441
#define FRAME_bl_wlk04 417
442
#define FRAME_bl_wlk05 418
443
#define FRAME_bl_wlk06 419
444
#define FRAME_bl_wlk07 420
445
#define FRAME_bl_wlk08 421
446
#define FRAME_bl_wlk09 422
447
#define FRAME_bl_wlk10 423
448
#define FRAME_bl_wlk11 424
449
#define FRAME_bl_wav19 425
450
#define FRAME_bl_wav20 426
451
#define FRAME_bl_wav21 427
452
#define FRAME_cr_atk01 428
453
#define FRAME_cr_atk02 429
454
#define FRAME_cr_atk03 430
455
#define FRAME_cr_atk04 431
456
#define FRAME_cr_atk05 432
457
#define FRAME_cr_atk06 433
458
#define FRAME_cr_atk07 434
459
#define FRAME_cr_atk08 435
460
#define FRAME_cr_pan01 436
461
#define FRAME_cr_pan02 437
462
#define FRAME_cr_pan03 438
463
#define FRAME_cr_pan04 439
464
#define FRAME_cr_std01 440
465
#define FRAME_cr_std02 441
466
#define FRAME_cr_std03 442
467
#define FRAME_cr_std04 443
468
#define FRAME_cr_std05 444
469
#define FRAME_cr_std06 445
470
#define FRAME_cr_std07 446
471
#define FRAME_cr_std08 447
472
#define FRAME_cr_wlk01 448
473
#define FRAME_cr_wlk02 449
474
#define FRAME_cr_wlk03 450
475
#define FRAME_cr_wlk04 451
476
#define FRAME_cr_wlk05 452
477
#define FRAME_cr_wlk06 453
478
#define FRAME_cr_wlk07 454
479
#define FRAME_crbl_a01 455
480
#define FRAME_crbl_a02 456
481
#define FRAME_crbl_a03 457
482
#define FRAME_crbl_a04 458
483
#define FRAME_crbl_a05 459
484
#define FRAME_crbl_a06 460
485
#define FRAME_crbl_a07 461
486
#define FRAME_crbl_p01 462
487
#define FRAME_crbl_p02 463
488
#define FRAME_crbl_p03 464
489
#define FRAME_crbl_p04 465
490
#define FRAME_crbl_s01 466
491
#define FRAME_crbl_s02 467
492
#define FRAME_crbl_s03 468
493
#define FRAME_crbl_s04 469
494
#define FRAME_crbl_s05 470
495
#define FRAME_crbl_s06 471
496
#define FRAME_crbl_s07 472
497
#define FRAME_crbl_s08 473
498
#define FRAME_crbl_w01 474
499
#define FRAME_crbl_w02 475
500
#define FRAME_crbl_w03 476
501
#define FRAME_crbl_w04 477
502
#define FRAME_crbl_w05 478
503
#define FRAME_crbl_w06 479
504
#define FRAME_crbl_w07 480
505
506
#define MODEL_SCALE 1.000000
src
game
m_actor.h
Generated by
1.8.17