icculus quake2 doxygen
1.0 dev
m_supertank.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/boss1/backup
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_attak1_1 0
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#define FRAME_attak1_2 1
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#define FRAME_attak1_3 2
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#define FRAME_attak1_4 3
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#define FRAME_attak1_5 4
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#define FRAME_attak1_6 5
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#define FRAME_attak1_7 6
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#define FRAME_attak1_8 7
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#define FRAME_attak1_9 8
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#define FRAME_attak1_10 9
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#define FRAME_attak1_11 10
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#define FRAME_attak1_12 11
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#define FRAME_attak1_13 12
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#define FRAME_attak1_14 13
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#define FRAME_attak1_15 14
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#define FRAME_attak1_16 15
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#define FRAME_attak1_17 16
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#define FRAME_attak1_18 17
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#define FRAME_attak1_19 18
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#define FRAME_attak1_20 19
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#define FRAME_attak2_1 20
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#define FRAME_attak2_2 21
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#define FRAME_attak2_3 22
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#define FRAME_attak2_4 23
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#define FRAME_attak2_5 24
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#define FRAME_attak2_6 25
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#define FRAME_attak2_7 26
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#define FRAME_attak2_8 27
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#define FRAME_attak2_9 28
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#define FRAME_attak2_10 29
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#define FRAME_attak2_11 30
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#define FRAME_attak2_12 31
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#define FRAME_attak2_13 32
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#define FRAME_attak2_14 33
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#define FRAME_attak2_15 34
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#define FRAME_attak2_16 35
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#define FRAME_attak2_17 36
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#define FRAME_attak2_18 37
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#define FRAME_attak2_19 38
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#define FRAME_attak2_20 39
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#define FRAME_attak2_21 40
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#define FRAME_attak2_22 41
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#define FRAME_attak2_23 42
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#define FRAME_attak2_24 43
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#define FRAME_attak2_25 44
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#define FRAME_attak2_26 45
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#define FRAME_attak2_27 46
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#define FRAME_attak3_1 47
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#define FRAME_attak3_2 48
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#define FRAME_attak3_3 49
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#define FRAME_attak3_4 50
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#define FRAME_attak3_5 51
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#define FRAME_attak3_6 52
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#define FRAME_attak3_7 53
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#define FRAME_attak3_8 54
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#define FRAME_attak3_9 55
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#define FRAME_attak3_10 56
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#define FRAME_attak3_11 57
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#define FRAME_attak3_12 58
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#define FRAME_attak3_13 59
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#define FRAME_attak3_14 60
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#define FRAME_attak3_15 61
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#define FRAME_attak3_16 62
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#define FRAME_attak3_17 63
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#define FRAME_attak3_18 64
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#define FRAME_attak3_19 65
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#define FRAME_attak3_20 66
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#define FRAME_attak3_21 67
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#define FRAME_attak3_22 68
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#define FRAME_attak3_23 69
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#define FRAME_attak3_24 70
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#define FRAME_attak3_25 71
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#define FRAME_attak3_26 72
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#define FRAME_attak3_27 73
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#define FRAME_attak4_1 74
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#define FRAME_attak4_2 75
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#define FRAME_attak4_3 76
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#define FRAME_attak4_4 77
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#define FRAME_attak4_5 78
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#define FRAME_attak4_6 79
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#define FRAME_backwd_1 80
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#define FRAME_backwd_2 81
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#define FRAME_backwd_3 82
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#define FRAME_backwd_4 83
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#define FRAME_backwd_5 84
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#define FRAME_backwd_6 85
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#define FRAME_backwd_7 86
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#define FRAME_backwd_8 87
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#define FRAME_backwd_9 88
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#define FRAME_backwd_10 89
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#define FRAME_backwd_11 90
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#define FRAME_backwd_12 91
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#define FRAME_backwd_13 92
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#define FRAME_backwd_14 93
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#define FRAME_backwd_15 94
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#define FRAME_backwd_16 95
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#define FRAME_backwd_17 96
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#define FRAME_backwd_18 97
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#define FRAME_death_1 98
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#define FRAME_death_2 99
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#define FRAME_death_3 100
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#define FRAME_death_4 101
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#define FRAME_death_5 102
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#define FRAME_death_6 103
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#define FRAME_death_7 104
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#define FRAME_death_8 105
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#define FRAME_death_9 106
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#define FRAME_death_10 107
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#define FRAME_death_11 108
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#define FRAME_death_12 109
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#define FRAME_death_13 110
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#define FRAME_death_14 111
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#define FRAME_death_15 112
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#define FRAME_death_16 113
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#define FRAME_death_17 114
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#define FRAME_death_18 115
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#define FRAME_death_19 116
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#define FRAME_death_20 117
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#define FRAME_death_21 118
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#define FRAME_death_22 119
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#define FRAME_death_23 120
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#define FRAME_death_24 121
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#define FRAME_death_31 122
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#define FRAME_death_32 123
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#define FRAME_death_33 124
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#define FRAME_death_45 125
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#define FRAME_death_46 126
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#define FRAME_death_47 127
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#define FRAME_forwrd_1 128
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#define FRAME_forwrd_2 129
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#define FRAME_forwrd_3 130
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#define FRAME_forwrd_4 131
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#define FRAME_forwrd_5 132
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#define FRAME_forwrd_6 133
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#define FRAME_forwrd_7 134
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#define FRAME_forwrd_8 135
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#define FRAME_forwrd_9 136
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#define FRAME_forwrd_10 137
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#define FRAME_forwrd_11 138
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#define FRAME_forwrd_12 139
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#define FRAME_forwrd_13 140
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#define FRAME_forwrd_14 141
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#define FRAME_forwrd_15 142
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#define FRAME_forwrd_16 143
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#define FRAME_forwrd_17 144
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#define FRAME_forwrd_18 145
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#define FRAME_left_1 146
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#define FRAME_left_2 147
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#define FRAME_left_3 148
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#define FRAME_left_4 149
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#define FRAME_left_5 150
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#define FRAME_left_6 151
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#define FRAME_left_7 152
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#define FRAME_left_8 153
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#define FRAME_left_9 154
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#define FRAME_left_10 155
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#define FRAME_left_11 156
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#define FRAME_left_12 157
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#define FRAME_left_13 158
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#define FRAME_left_14 159
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#define FRAME_left_15 160
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#define FRAME_left_16 161
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#define FRAME_left_17 162
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#define FRAME_left_18 163
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#define FRAME_pain1_1 164
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#define FRAME_pain1_2 165
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#define FRAME_pain1_3 166
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#define FRAME_pain1_4 167
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#define FRAME_pain2_5 168
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#define FRAME_pain2_6 169
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#define FRAME_pain2_7 170
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#define FRAME_pain2_8 171
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#define FRAME_pain3_9 172
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#define FRAME_pain3_10 173
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#define FRAME_pain3_11 174
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#define FRAME_pain3_12 175
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#define FRAME_right_1 176
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#define FRAME_right_2 177
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#define FRAME_right_3 178
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#define FRAME_right_4 179
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#define FRAME_right_5 180
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#define FRAME_right_6 181
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#define FRAME_right_7 182
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#define FRAME_right_8 183
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#define FRAME_right_9 184
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#define FRAME_right_10 185
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#define FRAME_right_11 186
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#define FRAME_right_12 187
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#define FRAME_right_13 188
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#define FRAME_right_14 189
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#define FRAME_right_15 190
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#define FRAME_right_16 191
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#define FRAME_right_17 192
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#define FRAME_right_18 193
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#define FRAME_stand_1 194
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#define FRAME_stand_2 195
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#define FRAME_stand_3 196
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#define FRAME_stand_4 197
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#define FRAME_stand_5 198
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#define FRAME_stand_6 199
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#define FRAME_stand_7 200
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#define FRAME_stand_8 201
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#define FRAME_stand_9 202
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#define FRAME_stand_10 203
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#define FRAME_stand_11 204
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#define FRAME_stand_12 205
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#define FRAME_stand_13 206
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#define FRAME_stand_14 207
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#define FRAME_stand_15 208
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#define FRAME_stand_16 209
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#define FRAME_stand_17 210
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#define FRAME_stand_18 211
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#define FRAME_stand_19 212
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#define FRAME_stand_20 213
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#define FRAME_stand_21 214
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#define FRAME_stand_22 215
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#define FRAME_stand_23 216
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#define FRAME_stand_24 217
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#define FRAME_stand_25 218
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#define FRAME_stand_26 219
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#define FRAME_stand_27 220
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#define FRAME_stand_28 221
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#define FRAME_stand_29 222
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#define FRAME_stand_30 223
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#define FRAME_stand_31 224
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#define FRAME_stand_32 225
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#define FRAME_stand_33 226
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#define FRAME_stand_34 227
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#define FRAME_stand_35 228
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#define FRAME_stand_36 229
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#define FRAME_stand_37 230
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#define FRAME_stand_38 231
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#define FRAME_stand_39 232
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#define FRAME_stand_40 233
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#define FRAME_stand_41 234
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#define FRAME_stand_42 235
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#define FRAME_stand_43 236
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#define FRAME_stand_44 237
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#define FRAME_stand_45 238
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#define FRAME_stand_46 239
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#define FRAME_stand_47 240
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#define FRAME_stand_48 241
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#define FRAME_stand_49 242
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#define FRAME_stand_50 243
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#define FRAME_stand_51 244
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#define FRAME_stand_52 245
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#define FRAME_stand_53 246
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#define FRAME_stand_54 247
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#define FRAME_stand_55 248
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#define FRAME_stand_56 249
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#define FRAME_stand_57 250
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#define FRAME_stand_58 251
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#define FRAME_stand_59 252
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#define FRAME_stand_60 253
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#define MODEL_SCALE 1.000000
src
game
m_supertank.h
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