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m_tank.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/tank
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// This file generated by qdata - Do NOT Modify
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#define FRAME_stand01 0
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#define FRAME_stand02 1
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#define FRAME_stand03 2
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#define FRAME_stand04 3
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#define FRAME_stand05 4
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#define FRAME_stand06 5
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#define FRAME_stand07 6
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#define FRAME_stand08 7
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#define FRAME_stand09 8
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#define FRAME_stand10 9
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#define FRAME_stand11 10
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#define FRAME_stand12 11
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#define FRAME_stand13 12
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#define FRAME_stand14 13
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#define FRAME_stand15 14
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#define FRAME_stand16 15
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#define FRAME_stand17 16
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#define FRAME_stand18 17
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#define FRAME_stand19 18
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#define FRAME_stand20 19
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#define FRAME_stand21 20
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#define FRAME_stand22 21
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#define FRAME_stand23 22
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#define FRAME_stand24 23
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#define FRAME_stand25 24
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#define FRAME_stand26 25
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#define FRAME_stand27 26
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#define FRAME_stand28 27
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#define FRAME_stand29 28
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#define FRAME_stand30 29
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#define FRAME_walk01 30
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#define FRAME_walk02 31
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#define FRAME_walk03 32
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#define FRAME_walk04 33
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#define FRAME_walk05 34
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#define FRAME_walk06 35
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#define FRAME_walk07 36
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#define FRAME_walk08 37
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#define FRAME_walk09 38
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#define FRAME_walk10 39
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#define FRAME_walk11 40
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#define FRAME_walk12 41
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#define FRAME_walk13 42
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#define FRAME_walk14 43
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#define FRAME_walk15 44
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#define FRAME_walk16 45
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#define FRAME_walk17 46
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#define FRAME_walk18 47
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#define FRAME_walk19 48
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#define FRAME_walk20 49
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#define FRAME_walk21 50
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#define FRAME_walk22 51
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#define FRAME_walk23 52
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#define FRAME_walk24 53
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#define FRAME_walk25 54
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#define FRAME_attak101 55
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#define FRAME_attak102 56
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#define FRAME_attak103 57
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#define FRAME_attak104 58
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#define FRAME_attak105 59
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#define FRAME_attak106 60
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#define FRAME_attak107 61
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#define FRAME_attak108 62
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#define FRAME_attak109 63
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#define FRAME_attak110 64
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#define FRAME_attak111 65
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#define FRAME_attak112 66
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#define FRAME_attak113 67
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#define FRAME_attak114 68
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#define FRAME_attak115 69
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#define FRAME_attak116 70
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#define FRAME_attak117 71
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#define FRAME_attak118 72
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#define FRAME_attak119 73
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#define FRAME_attak120 74
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#define FRAME_attak121 75
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#define FRAME_attak122 76
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#define FRAME_attak201 77
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#define FRAME_attak202 78
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#define FRAME_attak203 79
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#define FRAME_attak204 80
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#define FRAME_attak205 81
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#define FRAME_attak206 82
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#define FRAME_attak207 83
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#define FRAME_attak208 84
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#define FRAME_attak209 85
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#define FRAME_attak210 86
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#define FRAME_attak211 87
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#define FRAME_attak212 88
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#define FRAME_attak213 89
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#define FRAME_attak214 90
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#define FRAME_attak215 91
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#define FRAME_attak216 92
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#define FRAME_attak217 93
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#define FRAME_attak218 94
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#define FRAME_attak219 95
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#define FRAME_attak220 96
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#define FRAME_attak221 97
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#define FRAME_attak222 98
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#define FRAME_attak223 99
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#define FRAME_attak224 100
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#define FRAME_attak225 101
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#define FRAME_attak226 102
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#define FRAME_attak227 103
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#define FRAME_attak228 104
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#define FRAME_attak229 105
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#define FRAME_attak230 106
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#define FRAME_attak231 107
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#define FRAME_attak232 108
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#define FRAME_attak233 109
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#define FRAME_attak234 110
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#define FRAME_attak235 111
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#define FRAME_attak236 112
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#define FRAME_attak237 113
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#define FRAME_attak238 114
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#define FRAME_attak301 115
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#define FRAME_attak302 116
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#define FRAME_attak303 117
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#define FRAME_attak304 118
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#define FRAME_attak305 119
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#define FRAME_attak306 120
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#define FRAME_attak307 121
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#define FRAME_attak308 122
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#define FRAME_attak309 123
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#define FRAME_attak310 124
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#define FRAME_attak311 125
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#define FRAME_attak312 126
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#define FRAME_attak313 127
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#define FRAME_attak314 128
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#define FRAME_attak315 129
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#define FRAME_attak316 130
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#define FRAME_attak317 131
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#define FRAME_attak318 132
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#define FRAME_attak319 133
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#define FRAME_attak320 134
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#define FRAME_attak321 135
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#define FRAME_attak322 136
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#define FRAME_attak323 137
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#define FRAME_attak324 138
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#define FRAME_attak325 139
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#define FRAME_attak326 140
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#define FRAME_attak327 141
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#define FRAME_attak328 142
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#define FRAME_attak329 143
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#define FRAME_attak330 144
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#define FRAME_attak331 145
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#define FRAME_attak332 146
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#define FRAME_attak333 147
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#define FRAME_attak334 148
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#define FRAME_attak335 149
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#define FRAME_attak336 150
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#define FRAME_attak337 151
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#define FRAME_attak338 152
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#define FRAME_attak339 153
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#define FRAME_attak340 154
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#define FRAME_attak341 155
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#define FRAME_attak342 156
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#define FRAME_attak343 157
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#define FRAME_attak344 158
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#define FRAME_attak345 159
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#define FRAME_attak346 160
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#define FRAME_attak347 161
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#define FRAME_attak348 162
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#define FRAME_attak349 163
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#define FRAME_attak350 164
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#define FRAME_attak351 165
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#define FRAME_attak352 166
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#define FRAME_attak353 167
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#define FRAME_attak401 168
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#define FRAME_attak402 169
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#define FRAME_attak403 170
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#define FRAME_attak404 171
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#define FRAME_attak405 172
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#define FRAME_attak406 173
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#define FRAME_attak407 174
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#define FRAME_attak408 175
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#define FRAME_attak409 176
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#define FRAME_attak410 177
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#define FRAME_attak411 178
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#define FRAME_attak412 179
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#define FRAME_attak413 180
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#define FRAME_attak414 181
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#define FRAME_attak415 182
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#define FRAME_attak416 183
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#define FRAME_attak417 184
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#define FRAME_attak418 185
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#define FRAME_attak419 186
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#define FRAME_attak420 187
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#define FRAME_attak421 188
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#define FRAME_attak422 189
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#define FRAME_attak423 190
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#define FRAME_attak424 191
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#define FRAME_attak425 192
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#define FRAME_attak426 193
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#define FRAME_attak427 194
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#define FRAME_attak428 195
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#define FRAME_attak429 196
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#define FRAME_pain101 197
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#define FRAME_pain102 198
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#define FRAME_pain103 199
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#define FRAME_pain104 200
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#define FRAME_pain201 201
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#define FRAME_pain202 202
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#define FRAME_pain203 203
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#define FRAME_pain204 204
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#define FRAME_pain205 205
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#define FRAME_pain301 206
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#define FRAME_pain302 207
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#define FRAME_pain303 208
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#define FRAME_pain304 209
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#define FRAME_pain305 210
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#define FRAME_pain306 211
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#define FRAME_pain307 212
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#define FRAME_pain308 213
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#define FRAME_pain309 214
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#define FRAME_pain310 215
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#define FRAME_pain311 216
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#define FRAME_pain312 217
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#define FRAME_pain313 218
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#define FRAME_pain314 219
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#define FRAME_pain315 220
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#define FRAME_pain316 221
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#define FRAME_death101 222
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#define FRAME_death102 223
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#define FRAME_death103 224
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#define FRAME_death104 225
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#define FRAME_death105 226
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#define FRAME_death106 227
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#define FRAME_death107 228
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#define FRAME_death108 229
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#define FRAME_death109 230
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#define FRAME_death110 231
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#define FRAME_death111 232
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#define FRAME_death112 233
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#define FRAME_death113 234
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#define FRAME_death114 235
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#define FRAME_death115 236
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#define FRAME_death116 237
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#define FRAME_death117 238
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#define FRAME_death118 239
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#define FRAME_death119 240
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#define FRAME_death120 241
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#define FRAME_death121 242
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#define FRAME_death122 243
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#define FRAME_death123 244
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#define FRAME_death124 245
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#define FRAME_death125 246
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#define FRAME_death126 247
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#define FRAME_death127 248
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#define FRAME_death128 249
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#define FRAME_death129 250
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#define FRAME_death130 251
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#define FRAME_death131 252
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#define FRAME_death132 253
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#define FRAME_recln101 254
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#define FRAME_recln102 255
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#define FRAME_recln103 256
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#define FRAME_recln104 257
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#define FRAME_recln105 258
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#define FRAME_recln106 259
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#define FRAME_recln107 260
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#define FRAME_recln108 261
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#define FRAME_recln109 262
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#define FRAME_recln110 263
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#define FRAME_recln111 264
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#define FRAME_recln112 265
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#define FRAME_recln113 266
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#define FRAME_recln114 267
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#define FRAME_recln115 268
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#define FRAME_recln116 269
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#define FRAME_recln117 270
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#define FRAME_recln118 271
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#define FRAME_recln119 272
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#define FRAME_recln120 273
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#define FRAME_recln121 274
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#define FRAME_recln122 275
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#define FRAME_recln123 276
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#define FRAME_recln124 277
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#define FRAME_recln125 278
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#define FRAME_recln126 279
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#define FRAME_recln127 280
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#define FRAME_recln128 281
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#define FRAME_recln129 282
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#define FRAME_recln130 283
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#define FRAME_recln131 284
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#define FRAME_recln132 285
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#define FRAME_recln133 286
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#define FRAME_recln134 287
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#define FRAME_recln135 288
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#define FRAME_recln136 289
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#define FRAME_recln137 290
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#define FRAME_recln138 291
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#define FRAME_recln139 292
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#define FRAME_recln140 293
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#define MODEL_SCALE 1.000000
src
game
m_tank.h
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