icculus quake2 doxygen
1.0 dev
m_boss31.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/boss3/jorg
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_attak101 0
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#define FRAME_attak102 1
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#define FRAME_attak103 2
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#define FRAME_attak104 3
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#define FRAME_attak105 4
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#define FRAME_attak106 5
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#define FRAME_attak107 6
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#define FRAME_attak108 7
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#define FRAME_attak109 8
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#define FRAME_attak110 9
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#define FRAME_attak111 10
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#define FRAME_attak112 11
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#define FRAME_attak113 12
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#define FRAME_attak114 13
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#define FRAME_attak115 14
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#define FRAME_attak116 15
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#define FRAME_attak117 16
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#define FRAME_attak118 17
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#define FRAME_attak201 18
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#define FRAME_attak202 19
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#define FRAME_attak203 20
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#define FRAME_attak204 21
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#define FRAME_attak205 22
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#define FRAME_attak206 23
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#define FRAME_attak207 24
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#define FRAME_attak208 25
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#define FRAME_attak209 26
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#define FRAME_attak210 27
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#define FRAME_attak211 28
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#define FRAME_attak212 29
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#define FRAME_attak213 30
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#define FRAME_death01 31
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#define FRAME_death02 32
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#define FRAME_death03 33
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#define FRAME_death04 34
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#define FRAME_death05 35
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#define FRAME_death06 36
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#define FRAME_death07 37
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#define FRAME_death08 38
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#define FRAME_death09 39
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#define FRAME_death10 40
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#define FRAME_death11 41
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#define FRAME_death12 42
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#define FRAME_death13 43
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#define FRAME_death14 44
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#define FRAME_death15 45
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#define FRAME_death16 46
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#define FRAME_death17 47
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#define FRAME_death18 48
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#define FRAME_death19 49
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#define FRAME_death20 50
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#define FRAME_death21 51
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#define FRAME_death22 52
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#define FRAME_death23 53
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#define FRAME_death24 54
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#define FRAME_death25 55
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#define FRAME_death26 56
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#define FRAME_death27 57
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#define FRAME_death28 58
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#define FRAME_death29 59
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#define FRAME_death30 60
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#define FRAME_death31 61
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#define FRAME_death32 62
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#define FRAME_death33 63
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#define FRAME_death34 64
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#define FRAME_death35 65
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#define FRAME_death36 66
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#define FRAME_death37 67
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#define FRAME_death38 68
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#define FRAME_death39 69
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#define FRAME_death40 70
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#define FRAME_death41 71
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#define FRAME_death42 72
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#define FRAME_death43 73
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#define FRAME_death44 74
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#define FRAME_death45 75
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#define FRAME_death46 76
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#define FRAME_death47 77
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#define FRAME_death48 78
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#define FRAME_death49 79
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#define FRAME_death50 80
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#define FRAME_pain101 81
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#define FRAME_pain102 82
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#define FRAME_pain103 83
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#define FRAME_pain201 84
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#define FRAME_pain202 85
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#define FRAME_pain203 86
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#define FRAME_pain301 87
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#define FRAME_pain302 88
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#define FRAME_pain303 89
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#define FRAME_pain304 90
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#define FRAME_pain305 91
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#define FRAME_pain306 92
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#define FRAME_pain307 93
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#define FRAME_pain308 94
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#define FRAME_pain309 95
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#define FRAME_pain310 96
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#define FRAME_pain311 97
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#define FRAME_pain312 98
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#define FRAME_pain313 99
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#define FRAME_pain314 100
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#define FRAME_pain315 101
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#define FRAME_pain316 102
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#define FRAME_pain317 103
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#define FRAME_pain318 104
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#define FRAME_pain319 105
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#define FRAME_pain320 106
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#define FRAME_pain321 107
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#define FRAME_pain322 108
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#define FRAME_pain323 109
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#define FRAME_pain324 110
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#define FRAME_pain325 111
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#define FRAME_stand01 112
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#define FRAME_stand02 113
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#define FRAME_stand03 114
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#define FRAME_stand04 115
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#define FRAME_stand05 116
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#define FRAME_stand06 117
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#define FRAME_stand07 118
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#define FRAME_stand08 119
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#define FRAME_stand09 120
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#define FRAME_stand10 121
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#define FRAME_stand11 122
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#define FRAME_stand12 123
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#define FRAME_stand13 124
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#define FRAME_stand14 125
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#define FRAME_stand15 126
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#define FRAME_stand16 127
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#define FRAME_stand17 128
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#define FRAME_stand18 129
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#define FRAME_stand19 130
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#define FRAME_stand20 131
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#define FRAME_stand21 132
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#define FRAME_stand22 133
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#define FRAME_stand23 134
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#define FRAME_stand24 135
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#define FRAME_stand25 136
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#define FRAME_stand26 137
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#define FRAME_stand27 138
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#define FRAME_stand28 139
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#define FRAME_stand29 140
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#define FRAME_stand30 141
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#define FRAME_stand31 142
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#define FRAME_stand32 143
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#define FRAME_stand33 144
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#define FRAME_stand34 145
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#define FRAME_stand35 146
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#define FRAME_stand36 147
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#define FRAME_stand37 148
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#define FRAME_stand38 149
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#define FRAME_stand39 150
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#define FRAME_stand40 151
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#define FRAME_stand41 152
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#define FRAME_stand42 153
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#define FRAME_stand43 154
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#define FRAME_stand44 155
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#define FRAME_stand45 156
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#define FRAME_stand46 157
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#define FRAME_stand47 158
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#define FRAME_stand48 159
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#define FRAME_stand49 160
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#define FRAME_stand50 161
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#define FRAME_stand51 162
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#define FRAME_walk01 163
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#define FRAME_walk02 164
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#define FRAME_walk03 165
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#define FRAME_walk04 166
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#define FRAME_walk05 167
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#define FRAME_walk06 168
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#define FRAME_walk07 169
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#define FRAME_walk08 170
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#define FRAME_walk09 171
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#define FRAME_walk10 172
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#define FRAME_walk11 173
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#define FRAME_walk12 174
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#define FRAME_walk13 175
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#define FRAME_walk14 176
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#define FRAME_walk15 177
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#define FRAME_walk16 178
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#define FRAME_walk17 179
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#define FRAME_walk18 180
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#define FRAME_walk19 181
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#define FRAME_walk20 182
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#define FRAME_walk21 183
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#define FRAME_walk22 184
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#define FRAME_walk23 185
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#define FRAME_walk24 186
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#define FRAME_walk25 187
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#define MODEL_SCALE 1.000000
src
game
m_boss31.h
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