icculus quake2 doxygen
1.0 dev
m_float.h
Go to the documentation of this file.
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/float
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_actvat01 0
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#define FRAME_actvat02 1
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#define FRAME_actvat03 2
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#define FRAME_actvat04 3
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#define FRAME_actvat05 4
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#define FRAME_actvat06 5
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#define FRAME_actvat07 6
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#define FRAME_actvat08 7
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#define FRAME_actvat09 8
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#define FRAME_actvat10 9
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#define FRAME_actvat11 10
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#define FRAME_actvat12 11
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#define FRAME_actvat13 12
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#define FRAME_actvat14 13
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#define FRAME_actvat15 14
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#define FRAME_actvat16 15
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#define FRAME_actvat17 16
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#define FRAME_actvat18 17
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#define FRAME_actvat19 18
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#define FRAME_actvat20 19
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#define FRAME_actvat21 20
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#define FRAME_actvat22 21
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#define FRAME_actvat23 22
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#define FRAME_actvat24 23
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#define FRAME_actvat25 24
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#define FRAME_actvat26 25
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#define FRAME_actvat27 26
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#define FRAME_actvat28 27
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#define FRAME_actvat29 28
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#define FRAME_actvat30 29
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#define FRAME_actvat31 30
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#define FRAME_attak101 31
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#define FRAME_attak102 32
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#define FRAME_attak103 33
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#define FRAME_attak104 34
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#define FRAME_attak105 35
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#define FRAME_attak106 36
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#define FRAME_attak107 37
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#define FRAME_attak108 38
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#define FRAME_attak109 39
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#define FRAME_attak110 40
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#define FRAME_attak111 41
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#define FRAME_attak112 42
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#define FRAME_attak113 43
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#define FRAME_attak114 44
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#define FRAME_attak201 45
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#define FRAME_attak202 46
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#define FRAME_attak203 47
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#define FRAME_attak204 48
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#define FRAME_attak205 49
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#define FRAME_attak206 50
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#define FRAME_attak207 51
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#define FRAME_attak208 52
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#define FRAME_attak209 53
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#define FRAME_attak210 54
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#define FRAME_attak211 55
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#define FRAME_attak212 56
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#define FRAME_attak213 57
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#define FRAME_attak214 58
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#define FRAME_attak215 59
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#define FRAME_attak216 60
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#define FRAME_attak217 61
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#define FRAME_attak218 62
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#define FRAME_attak219 63
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#define FRAME_attak220 64
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#define FRAME_attak221 65
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#define FRAME_attak222 66
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#define FRAME_attak223 67
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#define FRAME_attak224 68
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#define FRAME_attak225 69
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#define FRAME_attak301 70
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#define FRAME_attak302 71
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#define FRAME_attak303 72
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#define FRAME_attak304 73
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#define FRAME_attak305 74
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#define FRAME_attak306 75
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#define FRAME_attak307 76
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#define FRAME_attak308 77
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#define FRAME_attak309 78
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#define FRAME_attak310 79
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#define FRAME_attak311 80
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#define FRAME_attak312 81
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#define FRAME_attak313 82
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#define FRAME_attak314 83
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#define FRAME_attak315 84
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#define FRAME_attak316 85
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#define FRAME_attak317 86
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#define FRAME_attak318 87
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#define FRAME_attak319 88
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#define FRAME_attak320 89
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#define FRAME_attak321 90
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#define FRAME_attak322 91
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#define FRAME_attak323 92
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#define FRAME_attak324 93
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#define FRAME_attak325 94
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#define FRAME_attak326 95
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#define FRAME_attak327 96
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#define FRAME_attak328 97
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#define FRAME_attak329 98
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#define FRAME_attak330 99
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#define FRAME_attak331 100
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#define FRAME_attak332 101
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#define FRAME_attak333 102
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#define FRAME_attak334 103
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#define FRAME_death01 104
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#define FRAME_death02 105
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#define FRAME_death03 106
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#define FRAME_death04 107
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#define FRAME_death05 108
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#define FRAME_death06 109
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#define FRAME_death07 110
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#define FRAME_death08 111
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#define FRAME_death09 112
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#define FRAME_death10 113
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#define FRAME_death11 114
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#define FRAME_death12 115
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#define FRAME_death13 116
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#define FRAME_pain101 117
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#define FRAME_pain102 118
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#define FRAME_pain103 119
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#define FRAME_pain104 120
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#define FRAME_pain105 121
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#define FRAME_pain106 122
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#define FRAME_pain107 123
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#define FRAME_pain201 124
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#define FRAME_pain202 125
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#define FRAME_pain203 126
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#define FRAME_pain204 127
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#define FRAME_pain205 128
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#define FRAME_pain206 129
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#define FRAME_pain207 130
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#define FRAME_pain208 131
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#define FRAME_pain301 132
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#define FRAME_pain302 133
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#define FRAME_pain303 134
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#define FRAME_pain304 135
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#define FRAME_pain305 136
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#define FRAME_pain306 137
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#define FRAME_pain307 138
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#define FRAME_pain308 139
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#define FRAME_pain309 140
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#define FRAME_pain310 141
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#define FRAME_pain311 142
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#define FRAME_pain312 143
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#define FRAME_stand101 144
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#define FRAME_stand102 145
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#define FRAME_stand103 146
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#define FRAME_stand104 147
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#define FRAME_stand105 148
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#define FRAME_stand106 149
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#define FRAME_stand107 150
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#define FRAME_stand108 151
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#define FRAME_stand109 152
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#define FRAME_stand110 153
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#define FRAME_stand111 154
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#define FRAME_stand112 155
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#define FRAME_stand113 156
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#define FRAME_stand114 157
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#define FRAME_stand115 158
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#define FRAME_stand116 159
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#define FRAME_stand117 160
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#define FRAME_stand118 161
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#define FRAME_stand119 162
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#define FRAME_stand120 163
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#define FRAME_stand121 164
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#define FRAME_stand122 165
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#define FRAME_stand123 166
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#define FRAME_stand124 167
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#define FRAME_stand125 168
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#define FRAME_stand126 169
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#define FRAME_stand127 170
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#define FRAME_stand128 171
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#define FRAME_stand129 172
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#define FRAME_stand130 173
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#define FRAME_stand131 174
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#define FRAME_stand132 175
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#define FRAME_stand133 176
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#define FRAME_stand134 177
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#define FRAME_stand135 178
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#define FRAME_stand136 179
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#define FRAME_stand137 180
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#define FRAME_stand138 181
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#define FRAME_stand139 182
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#define FRAME_stand140 183
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#define FRAME_stand141 184
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#define FRAME_stand142 185
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#define FRAME_stand143 186
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#define FRAME_stand144 187
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#define FRAME_stand145 188
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#define FRAME_stand146 189
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#define FRAME_stand147 190
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#define FRAME_stand148 191
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#define FRAME_stand149 192
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#define FRAME_stand150 193
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#define FRAME_stand151 194
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#define FRAME_stand152 195
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#define FRAME_stand201 196
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#define FRAME_stand202 197
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#define FRAME_stand203 198
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#define FRAME_stand204 199
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#define FRAME_stand205 200
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#define FRAME_stand206 201
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#define FRAME_stand207 202
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#define FRAME_stand208 203
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#define FRAME_stand209 204
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#define FRAME_stand210 205
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#define FRAME_stand211 206
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#define FRAME_stand212 207
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#define FRAME_stand213 208
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#define FRAME_stand214 209
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#define FRAME_stand215 210
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#define FRAME_stand216 211
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#define FRAME_stand217 212
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#define FRAME_stand218 213
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#define FRAME_stand219 214
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#define FRAME_stand220 215
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#define FRAME_stand221 216
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#define FRAME_stand222 217
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#define FRAME_stand223 218
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#define FRAME_stand224 219
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#define FRAME_stand225 220
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#define FRAME_stand226 221
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#define FRAME_stand227 222
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#define FRAME_stand228 223
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#define FRAME_stand229 224
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#define FRAME_stand230 225
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#define FRAME_stand231 226
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#define FRAME_stand232 227
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#define FRAME_stand233 228
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#define FRAME_stand234 229
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#define FRAME_stand235 230
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#define FRAME_stand236 231
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#define FRAME_stand237 232
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#define FRAME_stand238 233
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#define FRAME_stand239 234
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#define FRAME_stand240 235
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#define FRAME_stand241 236
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#define FRAME_stand242 237
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#define FRAME_stand243 238
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#define FRAME_stand244 239
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#define FRAME_stand245 240
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#define FRAME_stand246 241
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#define FRAME_stand247 242
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#define FRAME_stand248 243
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#define FRAME_stand249 244
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#define FRAME_stand250 245
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#define FRAME_stand251 246
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#define FRAME_stand252 247
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#define MODEL_SCALE 1.000000
src
game
m_float.h
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