icculus quake2 doxygen
1.0 dev
m_flyer.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/flyer
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// This file generated by ModelGen - Do NOT Modify
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#define ACTION_nothing 0
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#define ACTION_attack1 1
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#define ACTION_attack2 2
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#define ACTION_run 3
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#define ACTION_walk 4
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#define FRAME_start01 0
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#define FRAME_start02 1
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#define FRAME_start03 2
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#define FRAME_start04 3
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#define FRAME_start05 4
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#define FRAME_start06 5
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#define FRAME_stop01 6
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#define FRAME_stop02 7
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#define FRAME_stop03 8
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#define FRAME_stop04 9
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#define FRAME_stop05 10
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#define FRAME_stop06 11
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#define FRAME_stop07 12
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#define FRAME_stand01 13
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#define FRAME_stand02 14
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#define FRAME_stand03 15
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#define FRAME_stand04 16
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#define FRAME_stand05 17
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#define FRAME_stand06 18
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#define FRAME_stand07 19
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#define FRAME_stand08 20
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#define FRAME_stand09 21
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#define FRAME_stand10 22
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#define FRAME_stand11 23
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#define FRAME_stand12 24
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#define FRAME_stand13 25
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#define FRAME_stand14 26
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#define FRAME_stand15 27
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#define FRAME_stand16 28
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#define FRAME_stand17 29
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#define FRAME_stand18 30
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#define FRAME_stand19 31
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#define FRAME_stand20 32
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#define FRAME_stand21 33
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#define FRAME_stand22 34
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#define FRAME_stand23 35
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#define FRAME_stand24 36
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#define FRAME_stand25 37
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#define FRAME_stand26 38
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#define FRAME_stand27 39
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#define FRAME_stand28 40
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#define FRAME_stand29 41
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#define FRAME_stand30 42
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#define FRAME_stand31 43
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#define FRAME_stand32 44
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#define FRAME_stand33 45
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#define FRAME_stand34 46
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#define FRAME_stand35 47
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#define FRAME_stand36 48
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#define FRAME_stand37 49
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#define FRAME_stand38 50
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#define FRAME_stand39 51
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#define FRAME_stand40 52
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#define FRAME_stand41 53
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#define FRAME_stand42 54
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#define FRAME_stand43 55
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#define FRAME_stand44 56
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#define FRAME_stand45 57
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#define FRAME_attak101 58
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#define FRAME_attak102 59
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#define FRAME_attak103 60
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#define FRAME_attak104 61
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#define FRAME_attak105 62
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#define FRAME_attak106 63
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#define FRAME_attak107 64
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#define FRAME_attak108 65
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#define FRAME_attak109 66
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#define FRAME_attak110 67
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#define FRAME_attak111 68
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#define FRAME_attak112 69
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#define FRAME_attak113 70
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#define FRAME_attak114 71
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#define FRAME_attak115 72
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#define FRAME_attak116 73
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#define FRAME_attak117 74
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#define FRAME_attak118 75
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#define FRAME_attak119 76
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#define FRAME_attak120 77
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#define FRAME_attak121 78
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#define FRAME_attak201 79
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#define FRAME_attak202 80
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#define FRAME_attak203 81
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#define FRAME_attak204 82
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#define FRAME_attak205 83
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#define FRAME_attak206 84
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#define FRAME_attak207 85
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#define FRAME_attak208 86
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#define FRAME_attak209 87
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#define FRAME_attak210 88
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#define FRAME_attak211 89
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#define FRAME_attak212 90
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#define FRAME_attak213 91
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#define FRAME_attak214 92
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#define FRAME_attak215 93
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#define FRAME_attak216 94
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#define FRAME_attak217 95
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#define FRAME_bankl01 96
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#define FRAME_bankl02 97
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#define FRAME_bankl03 98
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#define FRAME_bankl04 99
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#define FRAME_bankl05 100
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#define FRAME_bankl06 101
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#define FRAME_bankl07 102
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#define FRAME_bankr01 103
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#define FRAME_bankr02 104
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#define FRAME_bankr03 105
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#define FRAME_bankr04 106
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#define FRAME_bankr05 107
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#define FRAME_bankr06 108
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#define FRAME_bankr07 109
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#define FRAME_rollf01 110
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#define FRAME_rollf02 111
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#define FRAME_rollf03 112
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#define FRAME_rollf04 113
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#define FRAME_rollf05 114
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#define FRAME_rollf06 115
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#define FRAME_rollf07 116
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#define FRAME_rollf08 117
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#define FRAME_rollf09 118
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#define FRAME_rollr01 119
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#define FRAME_rollr02 120
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#define FRAME_rollr03 121
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#define FRAME_rollr04 122
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#define FRAME_rollr05 123
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#define FRAME_rollr06 124
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#define FRAME_rollr07 125
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#define FRAME_rollr08 126
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#define FRAME_rollr09 127
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#define FRAME_defens01 128
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#define FRAME_defens02 129
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#define FRAME_defens03 130
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#define FRAME_defens04 131
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#define FRAME_defens05 132
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#define FRAME_defens06 133
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#define FRAME_pain101 134
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#define FRAME_pain102 135
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#define FRAME_pain103 136
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#define FRAME_pain104 137
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#define FRAME_pain105 138
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#define FRAME_pain106 139
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#define FRAME_pain107 140
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#define FRAME_pain108 141
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#define FRAME_pain109 142
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#define FRAME_pain201 143
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#define FRAME_pain202 144
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#define FRAME_pain203 145
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#define FRAME_pain204 146
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#define FRAME_pain301 147
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#define FRAME_pain302 148
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#define FRAME_pain303 149
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#define FRAME_pain304 150
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#define MODEL_SCALE 1.000000
src
game
m_flyer.h
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