icculus quake2 doxygen
1.0 dev
m_mutant.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/mutant
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_attack01 0
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#define FRAME_attack02 1
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#define FRAME_attack03 2
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#define FRAME_attack04 3
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#define FRAME_attack05 4
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#define FRAME_attack06 5
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#define FRAME_attack07 6
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#define FRAME_attack08 7
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#define FRAME_attack09 8
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#define FRAME_attack10 9
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#define FRAME_attack11 10
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#define FRAME_attack12 11
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#define FRAME_attack13 12
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#define FRAME_attack14 13
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#define FRAME_attack15 14
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#define FRAME_death101 15
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#define FRAME_death102 16
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#define FRAME_death103 17
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#define FRAME_death104 18
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#define FRAME_death105 19
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#define FRAME_death106 20
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#define FRAME_death107 21
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#define FRAME_death108 22
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#define FRAME_death109 23
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#define FRAME_death201 24
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#define FRAME_death202 25
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#define FRAME_death203 26
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#define FRAME_death204 27
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#define FRAME_death205 28
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#define FRAME_death206 29
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#define FRAME_death207 30
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#define FRAME_death208 31
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#define FRAME_death209 32
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#define FRAME_death210 33
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#define FRAME_pain101 34
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#define FRAME_pain102 35
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#define FRAME_pain103 36
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#define FRAME_pain104 37
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#define FRAME_pain105 38
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#define FRAME_pain201 39
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#define FRAME_pain202 40
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#define FRAME_pain203 41
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#define FRAME_pain204 42
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#define FRAME_pain205 43
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#define FRAME_pain206 44
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#define FRAME_pain301 45
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#define FRAME_pain302 46
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#define FRAME_pain303 47
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#define FRAME_pain304 48
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#define FRAME_pain305 49
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#define FRAME_pain306 50
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#define FRAME_pain307 51
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#define FRAME_pain308 52
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#define FRAME_pain309 53
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#define FRAME_pain310 54
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#define FRAME_pain311 55
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#define FRAME_run03 56
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#define FRAME_run04 57
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#define FRAME_run05 58
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#define FRAME_run06 59
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#define FRAME_run07 60
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#define FRAME_run08 61
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#define FRAME_stand101 62
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#define FRAME_stand102 63
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#define FRAME_stand103 64
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#define FRAME_stand104 65
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#define FRAME_stand105 66
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#define FRAME_stand106 67
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#define FRAME_stand107 68
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#define FRAME_stand108 69
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#define FRAME_stand109 70
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#define FRAME_stand110 71
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#define FRAME_stand111 72
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#define FRAME_stand112 73
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#define FRAME_stand113 74
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#define FRAME_stand114 75
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#define FRAME_stand115 76
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#define FRAME_stand116 77
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#define FRAME_stand117 78
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#define FRAME_stand118 79
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#define FRAME_stand119 80
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#define FRAME_stand120 81
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#define FRAME_stand121 82
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#define FRAME_stand122 83
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#define FRAME_stand123 84
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#define FRAME_stand124 85
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#define FRAME_stand125 86
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#define FRAME_stand126 87
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#define FRAME_stand127 88
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#define FRAME_stand128 89
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#define FRAME_stand129 90
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#define FRAME_stand130 91
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#define FRAME_stand131 92
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#define FRAME_stand132 93
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#define FRAME_stand133 94
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#define FRAME_stand134 95
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#define FRAME_stand135 96
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#define FRAME_stand136 97
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#define FRAME_stand137 98
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#define FRAME_stand138 99
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#define FRAME_stand139 100
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#define FRAME_stand140 101
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#define FRAME_stand141 102
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#define FRAME_stand142 103
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#define FRAME_stand143 104
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#define FRAME_stand144 105
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#define FRAME_stand145 106
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#define FRAME_stand146 107
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#define FRAME_stand147 108
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#define FRAME_stand148 109
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#define FRAME_stand149 110
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#define FRAME_stand150 111
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#define FRAME_stand151 112
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#define FRAME_stand152 113
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#define FRAME_stand153 114
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#define FRAME_stand154 115
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#define FRAME_stand155 116
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#define FRAME_stand156 117
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#define FRAME_stand157 118
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#define FRAME_stand158 119
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#define FRAME_stand159 120
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#define FRAME_stand160 121
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#define FRAME_stand161 122
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#define FRAME_stand162 123
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#define FRAME_stand163 124
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#define FRAME_stand164 125
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#define FRAME_walk01 126
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#define FRAME_walk02 127
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#define FRAME_walk03 128
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#define FRAME_walk04 129
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#define FRAME_walk05 130
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#define FRAME_walk06 131
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#define FRAME_walk07 132
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#define FRAME_walk08 133
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#define FRAME_walk09 134
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#define FRAME_walk10 135
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#define FRAME_walk11 136
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#define FRAME_walk12 137
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#define FRAME_walk13 138
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#define FRAME_walk14 139
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#define FRAME_walk15 140
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#define FRAME_walk16 141
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#define FRAME_walk17 142
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#define FRAME_walk18 143
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#define FRAME_walk19 144
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#define FRAME_walk20 145
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#define FRAME_walk21 146
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#define FRAME_walk22 147
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#define FRAME_walk23 148
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#define MODEL_SCALE 1.000000
src
game
m_mutant.h
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