icculus quake2 doxygen
1.0 dev
m_infantry.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/infantry
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_gun02 0
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#define FRAME_stand01 1
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#define FRAME_stand02 2
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#define FRAME_stand03 3
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#define FRAME_stand04 4
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#define FRAME_stand05 5
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#define FRAME_stand06 6
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#define FRAME_stand07 7
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#define FRAME_stand08 8
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#define FRAME_stand09 9
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#define FRAME_stand10 10
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#define FRAME_stand11 11
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#define FRAME_stand12 12
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#define FRAME_stand13 13
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#define FRAME_stand14 14
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#define FRAME_stand15 15
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#define FRAME_stand16 16
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#define FRAME_stand17 17
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#define FRAME_stand18 18
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#define FRAME_stand19 19
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#define FRAME_stand20 20
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#define FRAME_stand21 21
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#define FRAME_stand22 22
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#define FRAME_stand23 23
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#define FRAME_stand24 24
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#define FRAME_stand25 25
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#define FRAME_stand26 26
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#define FRAME_stand27 27
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#define FRAME_stand28 28
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#define FRAME_stand29 29
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#define FRAME_stand30 30
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#define FRAME_stand31 31
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#define FRAME_stand32 32
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#define FRAME_stand33 33
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#define FRAME_stand34 34
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#define FRAME_stand35 35
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#define FRAME_stand36 36
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#define FRAME_stand37 37
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#define FRAME_stand38 38
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#define FRAME_stand39 39
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#define FRAME_stand40 40
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#define FRAME_stand41 41
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#define FRAME_stand42 42
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#define FRAME_stand43 43
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#define FRAME_stand44 44
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#define FRAME_stand45 45
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#define FRAME_stand46 46
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#define FRAME_stand47 47
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#define FRAME_stand48 48
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#define FRAME_stand49 49
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#define FRAME_stand50 50
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#define FRAME_stand51 51
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#define FRAME_stand52 52
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#define FRAME_stand53 53
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#define FRAME_stand54 54
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#define FRAME_stand55 55
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#define FRAME_stand56 56
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#define FRAME_stand57 57
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#define FRAME_stand58 58
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#define FRAME_stand59 59
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#define FRAME_stand60 60
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#define FRAME_stand61 61
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#define FRAME_stand62 62
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#define FRAME_stand63 63
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#define FRAME_stand64 64
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#define FRAME_stand65 65
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#define FRAME_stand66 66
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#define FRAME_stand67 67
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#define FRAME_stand68 68
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#define FRAME_stand69 69
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#define FRAME_stand70 70
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#define FRAME_stand71 71
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#define FRAME_walk01 72
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#define FRAME_walk02 73
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#define FRAME_walk03 74
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#define FRAME_walk04 75
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#define FRAME_walk05 76
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#define FRAME_walk06 77
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#define FRAME_walk07 78
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#define FRAME_walk08 79
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#define FRAME_walk09 80
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#define FRAME_walk10 81
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#define FRAME_walk11 82
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#define FRAME_walk12 83
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#define FRAME_walk13 84
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#define FRAME_walk14 85
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#define FRAME_walk15 86
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#define FRAME_walk16 87
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#define FRAME_walk17 88
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#define FRAME_walk18 89
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#define FRAME_walk19 90
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#define FRAME_walk20 91
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#define FRAME_run01 92
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#define FRAME_run02 93
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#define FRAME_run03 94
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#define FRAME_run04 95
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#define FRAME_run05 96
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#define FRAME_run06 97
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#define FRAME_run07 98
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#define FRAME_run08 99
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#define FRAME_pain101 100
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#define FRAME_pain102 101
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#define FRAME_pain103 102
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#define FRAME_pain104 103
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#define FRAME_pain105 104
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#define FRAME_pain106 105
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#define FRAME_pain107 106
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#define FRAME_pain108 107
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#define FRAME_pain109 108
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#define FRAME_pain110 109
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#define FRAME_pain201 110
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#define FRAME_pain202 111
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#define FRAME_pain203 112
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#define FRAME_pain204 113
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#define FRAME_pain205 114
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#define FRAME_pain206 115
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#define FRAME_pain207 116
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#define FRAME_pain208 117
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#define FRAME_pain209 118
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#define FRAME_pain210 119
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#define FRAME_duck01 120
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#define FRAME_duck02 121
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#define FRAME_duck03 122
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#define FRAME_duck04 123
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#define FRAME_duck05 124
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#define FRAME_death101 125
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#define FRAME_death102 126
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#define FRAME_death103 127
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#define FRAME_death104 128
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#define FRAME_death105 129
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#define FRAME_death106 130
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#define FRAME_death107 131
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#define FRAME_death108 132
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#define FRAME_death109 133
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#define FRAME_death110 134
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#define FRAME_death111 135
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#define FRAME_death112 136
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#define FRAME_death113 137
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#define FRAME_death114 138
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#define FRAME_death115 139
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#define FRAME_death116 140
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#define FRAME_death117 141
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#define FRAME_death118 142
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#define FRAME_death119 143
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#define FRAME_death120 144
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#define FRAME_death201 145
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#define FRAME_death202 146
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#define FRAME_death203 147
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#define FRAME_death204 148
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#define FRAME_death205 149
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#define FRAME_death206 150
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#define FRAME_death207 151
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#define FRAME_death208 152
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#define FRAME_death209 153
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#define FRAME_death210 154
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#define FRAME_death211 155
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#define FRAME_death212 156
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#define FRAME_death213 157
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#define FRAME_death214 158
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#define FRAME_death215 159
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#define FRAME_death216 160
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#define FRAME_death217 161
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#define FRAME_death218 162
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#define FRAME_death219 163
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#define FRAME_death220 164
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#define FRAME_death221 165
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#define FRAME_death222 166
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#define FRAME_death223 167
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#define FRAME_death224 168
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#define FRAME_death225 169
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#define FRAME_death301 170
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#define FRAME_death302 171
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#define FRAME_death303 172
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#define FRAME_death304 173
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#define FRAME_death305 174
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#define FRAME_death306 175
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#define FRAME_death307 176
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#define FRAME_death308 177
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#define FRAME_death309 178
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#define FRAME_block01 179
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#define FRAME_block02 180
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#define FRAME_block03 181
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#define FRAME_block04 182
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#define FRAME_block05 183
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#define FRAME_attak101 184
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#define FRAME_attak102 185
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#define FRAME_attak103 186
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#define FRAME_attak104 187
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#define FRAME_attak105 188
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#define FRAME_attak106 189
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#define FRAME_attak107 190
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#define FRAME_attak108 191
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#define FRAME_attak109 192
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#define FRAME_attak110 193
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#define FRAME_attak111 194
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#define FRAME_attak112 195
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#define FRAME_attak113 196
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#define FRAME_attak114 197
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#define FRAME_attak115 198
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#define FRAME_attak201 199
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#define FRAME_attak202 200
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#define FRAME_attak203 201
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#define FRAME_attak204 202
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#define FRAME_attak205 203
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#define FRAME_attak206 204
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#define FRAME_attak207 205
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#define FRAME_attak208 206
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#define MODEL_SCALE 1.000000
src
game
m_infantry.h
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