icculus quake2 doxygen
1.0 dev
m_parasite.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/parasite
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_break01 0
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#define FRAME_break02 1
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#define FRAME_break03 2
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#define FRAME_break04 3
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#define FRAME_break05 4
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#define FRAME_break06 5
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#define FRAME_break07 6
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#define FRAME_break08 7
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#define FRAME_break09 8
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#define FRAME_break10 9
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#define FRAME_break11 10
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#define FRAME_break12 11
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#define FRAME_break13 12
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#define FRAME_break14 13
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#define FRAME_break15 14
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#define FRAME_break16 15
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#define FRAME_break17 16
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#define FRAME_break18 17
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#define FRAME_break19 18
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#define FRAME_break20 19
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#define FRAME_break21 20
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#define FRAME_break22 21
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#define FRAME_break23 22
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#define FRAME_break24 23
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#define FRAME_break25 24
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#define FRAME_break26 25
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#define FRAME_break27 26
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#define FRAME_break28 27
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#define FRAME_break29 28
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#define FRAME_break30 29
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#define FRAME_break31 30
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#define FRAME_break32 31
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#define FRAME_death101 32
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#define FRAME_death102 33
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#define FRAME_death103 34
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#define FRAME_death104 35
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#define FRAME_death105 36
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#define FRAME_death106 37
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#define FRAME_death107 38
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#define FRAME_drain01 39
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#define FRAME_drain02 40
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#define FRAME_drain03 41
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#define FRAME_drain04 42
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#define FRAME_drain05 43
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#define FRAME_drain06 44
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#define FRAME_drain07 45
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#define FRAME_drain08 46
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#define FRAME_drain09 47
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#define FRAME_drain10 48
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#define FRAME_drain11 49
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#define FRAME_drain12 50
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#define FRAME_drain13 51
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#define FRAME_drain14 52
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#define FRAME_drain15 53
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#define FRAME_drain16 54
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#define FRAME_drain17 55
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#define FRAME_drain18 56
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#define FRAME_pain101 57
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#define FRAME_pain102 58
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#define FRAME_pain103 59
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#define FRAME_pain104 60
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#define FRAME_pain105 61
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#define FRAME_pain106 62
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#define FRAME_pain107 63
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#define FRAME_pain108 64
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#define FRAME_pain109 65
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#define FRAME_pain110 66
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#define FRAME_pain111 67
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#define FRAME_run01 68
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#define FRAME_run02 69
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#define FRAME_run03 70
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#define FRAME_run04 71
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#define FRAME_run05 72
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#define FRAME_run06 73
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#define FRAME_run07 74
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#define FRAME_run08 75
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#define FRAME_run09 76
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#define FRAME_run10 77
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#define FRAME_run11 78
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#define FRAME_run12 79
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#define FRAME_run13 80
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#define FRAME_run14 81
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#define FRAME_run15 82
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#define FRAME_stand01 83
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#define FRAME_stand02 84
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#define FRAME_stand03 85
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#define FRAME_stand04 86
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#define FRAME_stand05 87
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#define FRAME_stand06 88
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#define FRAME_stand07 89
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#define FRAME_stand08 90
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#define FRAME_stand09 91
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#define FRAME_stand10 92
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#define FRAME_stand11 93
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#define FRAME_stand12 94
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#define FRAME_stand13 95
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#define FRAME_stand14 96
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#define FRAME_stand15 97
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#define FRAME_stand16 98
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#define FRAME_stand17 99
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#define FRAME_stand18 100
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#define FRAME_stand19 101
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#define FRAME_stand20 102
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#define FRAME_stand21 103
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#define FRAME_stand22 104
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#define FRAME_stand23 105
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#define FRAME_stand24 106
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#define FRAME_stand25 107
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#define FRAME_stand26 108
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#define FRAME_stand27 109
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#define FRAME_stand28 110
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#define FRAME_stand29 111
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#define FRAME_stand30 112
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#define FRAME_stand31 113
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#define FRAME_stand32 114
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#define FRAME_stand33 115
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#define FRAME_stand34 116
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#define FRAME_stand35 117
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#define MODEL_SCALE 1.000000
src
game
m_parasite.h
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