icculus quake2 doxygen
1.0 dev
m_boss32.h
Go to the documentation of this file.
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/boss3/rider
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_attak101 0
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#define FRAME_attak102 1
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#define FRAME_attak103 2
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#define FRAME_attak104 3
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#define FRAME_attak105 4
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#define FRAME_attak106 5
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#define FRAME_attak107 6
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#define FRAME_attak108 7
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#define FRAME_attak109 8
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#define FRAME_attak110 9
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#define FRAME_attak111 10
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#define FRAME_attak112 11
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#define FRAME_attak113 12
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#define FRAME_attak114 13
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#define FRAME_attak115 14
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#define FRAME_attak116 15
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#define FRAME_attak117 16
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#define FRAME_attak118 17
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#define FRAME_attak201 18
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#define FRAME_attak202 19
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#define FRAME_attak203 20
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#define FRAME_attak204 21
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#define FRAME_attak205 22
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#define FRAME_attak206 23
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#define FRAME_attak207 24
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#define FRAME_attak208 25
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#define FRAME_attak209 26
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#define FRAME_attak210 27
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#define FRAME_attak211 28
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#define FRAME_attak212 29
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#define FRAME_attak213 30
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#define FRAME_death01 31
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#define FRAME_death02 32
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#define FRAME_death03 33
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#define FRAME_death04 34
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#define FRAME_death05 35
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#define FRAME_death06 36
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#define FRAME_death07 37
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#define FRAME_death08 38
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#define FRAME_death09 39
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#define FRAME_death10 40
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#define FRAME_death11 41
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#define FRAME_death12 42
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#define FRAME_death13 43
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#define FRAME_death14 44
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#define FRAME_death15 45
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#define FRAME_death16 46
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#define FRAME_death17 47
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#define FRAME_death18 48
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#define FRAME_death19 49
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#define FRAME_death20 50
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#define FRAME_death21 51
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#define FRAME_death22 52
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#define FRAME_death23 53
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#define FRAME_death24 54
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#define FRAME_death25 55
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#define FRAME_death26 56
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#define FRAME_death27 57
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#define FRAME_death28 58
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#define FRAME_death29 59
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#define FRAME_death30 60
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#define FRAME_death31 61
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#define FRAME_death32 62
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#define FRAME_death33 63
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#define FRAME_death34 64
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#define FRAME_death35 65
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#define FRAME_death36 66
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#define FRAME_death37 67
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#define FRAME_death38 68
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#define FRAME_death39 69
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#define FRAME_death40 70
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#define FRAME_death41 71
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#define FRAME_death42 72
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#define FRAME_death43 73
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#define FRAME_death44 74
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#define FRAME_death45 75
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#define FRAME_death46 76
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#define FRAME_death47 77
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#define FRAME_death48 78
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#define FRAME_death49 79
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#define FRAME_death50 80
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#define FRAME_pain101 81
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#define FRAME_pain102 82
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#define FRAME_pain103 83
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#define FRAME_pain201 84
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#define FRAME_pain202 85
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#define FRAME_pain203 86
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#define FRAME_pain301 87
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#define FRAME_pain302 88
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#define FRAME_pain303 89
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#define FRAME_pain304 90
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#define FRAME_pain305 91
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#define FRAME_pain306 92
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#define FRAME_pain307 93
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#define FRAME_pain308 94
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#define FRAME_pain309 95
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#define FRAME_pain310 96
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#define FRAME_pain311 97
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#define FRAME_pain312 98
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#define FRAME_pain313 99
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#define FRAME_pain314 100
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#define FRAME_pain315 101
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#define FRAME_pain316 102
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#define FRAME_pain317 103
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#define FRAME_pain318 104
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#define FRAME_pain319 105
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#define FRAME_pain320 106
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#define FRAME_pain321 107
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#define FRAME_pain322 108
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#define FRAME_pain323 109
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#define FRAME_pain324 110
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#define FRAME_pain325 111
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#define FRAME_stand01 112
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#define FRAME_stand02 113
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#define FRAME_stand03 114
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#define FRAME_stand04 115
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#define FRAME_stand05 116
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#define FRAME_stand06 117
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#define FRAME_stand07 118
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#define FRAME_stand08 119
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#define FRAME_stand09 120
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#define FRAME_stand10 121
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#define FRAME_stand11 122
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#define FRAME_stand12 123
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#define FRAME_stand13 124
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#define FRAME_stand14 125
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#define FRAME_stand15 126
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#define FRAME_stand16 127
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#define FRAME_stand17 128
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#define FRAME_stand18 129
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#define FRAME_stand19 130
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#define FRAME_stand20 131
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#define FRAME_stand21 132
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#define FRAME_stand22 133
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#define FRAME_stand23 134
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#define FRAME_stand24 135
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#define FRAME_stand25 136
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#define FRAME_stand26 137
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#define FRAME_stand27 138
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#define FRAME_stand28 139
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#define FRAME_stand29 140
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#define FRAME_stand30 141
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#define FRAME_stand31 142
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#define FRAME_stand32 143
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#define FRAME_stand33 144
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#define FRAME_stand34 145
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#define FRAME_stand35 146
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#define FRAME_stand36 147
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#define FRAME_stand37 148
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#define FRAME_stand38 149
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#define FRAME_stand39 150
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#define FRAME_stand40 151
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#define FRAME_stand41 152
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#define FRAME_stand42 153
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#define FRAME_stand43 154
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#define FRAME_stand44 155
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#define FRAME_stand45 156
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#define FRAME_stand46 157
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#define FRAME_stand47 158
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#define FRAME_stand48 159
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#define FRAME_stand49 160
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#define FRAME_stand50 161
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#define FRAME_stand51 162
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#define FRAME_walk01 163
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#define FRAME_walk02 164
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#define FRAME_walk03 165
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#define FRAME_walk04 166
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#define FRAME_walk05 167
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#define FRAME_walk06 168
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#define FRAME_walk07 169
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#define FRAME_walk08 170
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#define FRAME_walk09 171
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#define FRAME_walk10 172
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#define FRAME_walk11 173
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#define FRAME_walk12 174
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#define FRAME_walk13 175
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#define FRAME_walk14 176
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#define FRAME_walk15 177
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#define FRAME_walk16 178
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#define FRAME_walk17 179
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#define FRAME_walk18 180
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#define FRAME_walk19 181
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#define FRAME_walk20 182
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#define FRAME_walk21 183
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#define FRAME_walk22 184
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#define FRAME_walk23 185
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#define FRAME_walk24 186
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#define FRAME_walk25 187
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#define FRAME_active01 188
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#define FRAME_active02 189
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#define FRAME_active03 190
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#define FRAME_active04 191
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#define FRAME_active05 192
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#define FRAME_active06 193
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#define FRAME_active07 194
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#define FRAME_active08 195
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#define FRAME_active09 196
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#define FRAME_active10 197
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#define FRAME_active11 198
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#define FRAME_active12 199
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#define FRAME_active13 200
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#define FRAME_attak301 201
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#define FRAME_attak302 202
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#define FRAME_attak303 203
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#define FRAME_attak304 204
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#define FRAME_attak305 205
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#define FRAME_attak306 206
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#define FRAME_attak307 207
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#define FRAME_attak308 208
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#define FRAME_attak401 209
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#define FRAME_attak402 210
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#define FRAME_attak403 211
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#define FRAME_attak404 212
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#define FRAME_attak405 213
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#define FRAME_attak406 214
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#define FRAME_attak407 215
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#define FRAME_attak408 216
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#define FRAME_attak409 217
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#define FRAME_attak410 218
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#define FRAME_attak411 219
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#define FRAME_attak412 220
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#define FRAME_attak413 221
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#define FRAME_attak414 222
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#define FRAME_attak415 223
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#define FRAME_attak416 224
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#define FRAME_attak417 225
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#define FRAME_attak418 226
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#define FRAME_attak419 227
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#define FRAME_attak420 228
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#define FRAME_attak421 229
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#define FRAME_attak422 230
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#define FRAME_attak423 231
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#define FRAME_attak424 232
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#define FRAME_attak425 233
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#define FRAME_attak426 234
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#define FRAME_attak501 235
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#define FRAME_attak502 236
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#define FRAME_attak503 237
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#define FRAME_attak504 238
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#define FRAME_attak505 239
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#define FRAME_attak506 240
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#define FRAME_attak507 241
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#define FRAME_attak508 242
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#define FRAME_attak509 243
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#define FRAME_attak510 244
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#define FRAME_attak511 245
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#define FRAME_attak512 246
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#define FRAME_attak513 247
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#define FRAME_attak514 248
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#define FRAME_attak515 249
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#define FRAME_attak516 250
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#define FRAME_death201 251
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#define FRAME_death202 252
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#define FRAME_death203 253
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#define FRAME_death204 254
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#define FRAME_death205 255
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#define FRAME_death206 256
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#define FRAME_death207 257
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#define FRAME_death208 258
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#define FRAME_death209 259
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#define FRAME_death210 260
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#define FRAME_death211 261
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#define FRAME_death212 262
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#define FRAME_death213 263
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#define FRAME_death214 264
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#define FRAME_death215 265
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#define FRAME_death216 266
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#define FRAME_death217 267
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#define FRAME_death218 268
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#define FRAME_death219 269
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#define FRAME_death220 270
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#define FRAME_death221 271
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#define FRAME_death222 272
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#define FRAME_death223 273
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#define FRAME_death224 274
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#define FRAME_death225 275
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#define FRAME_death226 276
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#define FRAME_death227 277
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#define FRAME_death228 278
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#define FRAME_death229 279
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#define FRAME_death230 280
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#define FRAME_death231 281
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#define FRAME_death232 282
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#define FRAME_death233 283
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#define FRAME_death234 284
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#define FRAME_death235 285
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#define FRAME_death236 286
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#define FRAME_death237 287
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#define FRAME_death238 288
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#define FRAME_death239 289
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#define FRAME_death240 290
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#define FRAME_death241 291
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#define FRAME_death242 292
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#define FRAME_death243 293
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#define FRAME_death244 294
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#define FRAME_death245 295
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#define FRAME_death246 296
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#define FRAME_death247 297
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#define FRAME_death248 298
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#define FRAME_death249 299
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#define FRAME_death250 300
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#define FRAME_death251 301
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#define FRAME_death252 302
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#define FRAME_death253 303
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#define FRAME_death254 304
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#define FRAME_death255 305
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#define FRAME_death256 306
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#define FRAME_death257 307
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#define FRAME_death258 308
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#define FRAME_death259 309
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#define FRAME_death260 310
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#define FRAME_death261 311
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#define FRAME_death262 312
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#define FRAME_death263 313
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#define FRAME_death264 314
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#define FRAME_death265 315
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#define FRAME_death266 316
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#define FRAME_death267 317
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#define FRAME_death268 318
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#define FRAME_death269 319
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#define FRAME_death270 320
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#define FRAME_death271 321
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#define FRAME_death272 322
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#define FRAME_death273 323
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#define FRAME_death274 324
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#define FRAME_death275 325
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#define FRAME_death276 326
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#define FRAME_death277 327
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#define FRAME_death278 328
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#define FRAME_death279 329
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#define FRAME_death280 330
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#define FRAME_death281 331
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#define FRAME_death282 332
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#define FRAME_death283 333
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#define FRAME_death284 334
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#define FRAME_death285 335
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#define FRAME_death286 336
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#define FRAME_death287 337
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#define FRAME_death288 338
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#define FRAME_death289 339
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#define FRAME_death290 340
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#define FRAME_death291 341
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#define FRAME_death292 342
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#define FRAME_death293 343
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#define FRAME_death294 344
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#define FRAME_death295 345
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#define FRAME_death301 346
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#define FRAME_death302 347
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#define FRAME_death303 348
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#define FRAME_death304 349
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#define FRAME_death305 350
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#define FRAME_death306 351
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#define FRAME_death307 352
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#define FRAME_death308 353
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#define FRAME_death309 354
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#define FRAME_death310 355
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#define FRAME_death311 356
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#define FRAME_death312 357
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#define FRAME_death313 358
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#define FRAME_death314 359
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#define FRAME_death315 360
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#define FRAME_death316 361
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#define FRAME_death317 362
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#define FRAME_death318 363
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#define FRAME_death319 364
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#define FRAME_death320 365
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#define FRAME_jump01 366
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#define FRAME_jump02 367
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#define FRAME_jump03 368
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#define FRAME_jump04 369
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#define FRAME_jump05 370
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#define FRAME_jump06 371
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#define FRAME_jump07 372
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#define FRAME_jump08 373
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#define FRAME_jump09 374
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#define FRAME_jump10 375
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#define FRAME_jump11 376
401
#define FRAME_jump12 377
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#define FRAME_jump13 378
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#define FRAME_pain401 379
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#define FRAME_pain402 380
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#define FRAME_pain403 381
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#define FRAME_pain404 382
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#define FRAME_pain501 383
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#define FRAME_pain502 384
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#define FRAME_pain503 385
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#define FRAME_pain504 386
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#define FRAME_pain601 387
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#define FRAME_pain602 388
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#define FRAME_pain603 389
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#define FRAME_pain604 390
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#define FRAME_pain605 391
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#define FRAME_pain606 392
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#define FRAME_pain607 393
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#define FRAME_pain608 394
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#define FRAME_pain609 395
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#define FRAME_pain610 396
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#define FRAME_pain611 397
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#define FRAME_pain612 398
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#define FRAME_pain613 399
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#define FRAME_pain614 400
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#define FRAME_pain615 401
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#define FRAME_pain616 402
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#define FRAME_pain617 403
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#define FRAME_pain618 404
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#define FRAME_pain619 405
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#define FRAME_pain620 406
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#define FRAME_pain621 407
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#define FRAME_pain622 408
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#define FRAME_pain623 409
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#define FRAME_pain624 410
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#define FRAME_pain625 411
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#define FRAME_pain626 412
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#define FRAME_pain627 413
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#define FRAME_stand201 414
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#define FRAME_stand202 415
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#define FRAME_stand203 416
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#define FRAME_stand204 417
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#define FRAME_stand205 418
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#define FRAME_stand206 419
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#define FRAME_stand207 420
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#define FRAME_stand208 421
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#define FRAME_stand209 422
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#define FRAME_stand210 423
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#define FRAME_stand211 424
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#define FRAME_stand212 425
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#define FRAME_stand213 426
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#define FRAME_stand214 427
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#define FRAME_stand215 428
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#define FRAME_stand216 429
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#define FRAME_stand217 430
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#define FRAME_stand218 431
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#define FRAME_stand219 432
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#define FRAME_stand220 433
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#define FRAME_stand221 434
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#define FRAME_stand222 435
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#define FRAME_stand223 436
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#define FRAME_stand224 437
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#define FRAME_stand225 438
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#define FRAME_stand226 439
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#define FRAME_stand227 440
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#define FRAME_stand228 441
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#define FRAME_stand229 442
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#define FRAME_stand230 443
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#define FRAME_stand231 444
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#define FRAME_stand232 445
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#define FRAME_stand233 446
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#define FRAME_stand234 447
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#define FRAME_stand235 448
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#define FRAME_stand236 449
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#define FRAME_stand237 450
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#define FRAME_stand238 451
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#define FRAME_stand239 452
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#define FRAME_stand240 453
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#define FRAME_stand241 454
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#define FRAME_stand242 455
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#define FRAME_stand243 456
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#define FRAME_stand244 457
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#define FRAME_stand245 458
483
#define FRAME_stand246 459
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#define FRAME_stand247 460
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#define FRAME_stand248 461
486
#define FRAME_stand249 462
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#define FRAME_stand250 463
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#define FRAME_stand251 464
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#define FRAME_stand252 465
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#define FRAME_stand253 466
491
#define FRAME_stand254 467
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#define FRAME_stand255 468
493
#define FRAME_stand256 469
494
#define FRAME_stand257 470
495
#define FRAME_stand258 471
496
#define FRAME_stand259 472
497
#define FRAME_stand260 473
498
#define FRAME_walk201 474
499
#define FRAME_walk202 475
500
#define FRAME_walk203 476
501
#define FRAME_walk204 477
502
#define FRAME_walk205 478
503
#define FRAME_walk206 479
504
#define FRAME_walk207 480
505
#define FRAME_walk208 481
506
#define FRAME_walk209 482
507
#define FRAME_walk210 483
508
#define FRAME_walk211 484
509
#define FRAME_walk212 485
510
#define FRAME_walk213 486
511
#define FRAME_walk214 487
512
#define FRAME_walk215 488
513
#define FRAME_walk216 489
514
#define FRAME_walk217 490
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#define MODEL_SCALE 1.000000
src
game
m_boss32.h
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