icculus quake2 doxygen
1.0 dev
m_brain.h
Go to the documentation of this file.
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/brain
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_walk101 0
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#define FRAME_walk102 1
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#define FRAME_walk103 2
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#define FRAME_walk104 3
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#define FRAME_walk105 4
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#define FRAME_walk106 5
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#define FRAME_walk107 6
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#define FRAME_walk108 7
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#define FRAME_walk109 8
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#define FRAME_walk110 9
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#define FRAME_walk111 10
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#define FRAME_walk112 11
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#define FRAME_walk113 12
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#define FRAME_walk201 13
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#define FRAME_walk202 14
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#define FRAME_walk203 15
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#define FRAME_walk204 16
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#define FRAME_walk205 17
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#define FRAME_walk206 18
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#define FRAME_walk207 19
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#define FRAME_walk208 20
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#define FRAME_walk209 21
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#define FRAME_walk210 22
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#define FRAME_walk211 23
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#define FRAME_walk212 24
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#define FRAME_walk213 25
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#define FRAME_walk214 26
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#define FRAME_walk215 27
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#define FRAME_walk216 28
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#define FRAME_walk217 29
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#define FRAME_walk218 30
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#define FRAME_walk219 31
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#define FRAME_walk220 32
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#define FRAME_walk221 33
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#define FRAME_walk222 34
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#define FRAME_walk223 35
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#define FRAME_walk224 36
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#define FRAME_walk225 37
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#define FRAME_walk226 38
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#define FRAME_walk227 39
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#define FRAME_walk228 40
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#define FRAME_walk229 41
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#define FRAME_walk230 42
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#define FRAME_walk231 43
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#define FRAME_walk232 44
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#define FRAME_walk233 45
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#define FRAME_walk234 46
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#define FRAME_walk235 47
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#define FRAME_walk236 48
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#define FRAME_walk237 49
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#define FRAME_walk238 50
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#define FRAME_walk239 51
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#define FRAME_walk240 52
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#define FRAME_attak101 53
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#define FRAME_attak102 54
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#define FRAME_attak103 55
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#define FRAME_attak104 56
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#define FRAME_attak105 57
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#define FRAME_attak106 58
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#define FRAME_attak107 59
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#define FRAME_attak108 60
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#define FRAME_attak109 61
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#define FRAME_attak110 62
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#define FRAME_attak111 63
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#define FRAME_attak112 64
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#define FRAME_attak113 65
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#define FRAME_attak114 66
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#define FRAME_attak115 67
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#define FRAME_attak116 68
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#define FRAME_attak117 69
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#define FRAME_attak118 70
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#define FRAME_attak201 71
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#define FRAME_attak202 72
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#define FRAME_attak203 73
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#define FRAME_attak204 74
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#define FRAME_attak205 75
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#define FRAME_attak206 76
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#define FRAME_attak207 77
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#define FRAME_attak208 78
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#define FRAME_attak209 79
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#define FRAME_attak210 80
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#define FRAME_attak211 81
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#define FRAME_attak212 82
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#define FRAME_attak213 83
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#define FRAME_attak214 84
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#define FRAME_attak215 85
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#define FRAME_attak216 86
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#define FRAME_attak217 87
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#define FRAME_pain101 88
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#define FRAME_pain102 89
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#define FRAME_pain103 90
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#define FRAME_pain104 91
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#define FRAME_pain105 92
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#define FRAME_pain106 93
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#define FRAME_pain107 94
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#define FRAME_pain108 95
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#define FRAME_pain109 96
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#define FRAME_pain110 97
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#define FRAME_pain111 98
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#define FRAME_pain112 99
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#define FRAME_pain113 100
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#define FRAME_pain114 101
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#define FRAME_pain115 102
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#define FRAME_pain116 103
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#define FRAME_pain117 104
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#define FRAME_pain118 105
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#define FRAME_pain119 106
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#define FRAME_pain120 107
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#define FRAME_pain121 108
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#define FRAME_pain201 109
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#define FRAME_pain202 110
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#define FRAME_pain203 111
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#define FRAME_pain204 112
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#define FRAME_pain205 113
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#define FRAME_pain206 114
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#define FRAME_pain207 115
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#define FRAME_pain208 116
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#define FRAME_pain301 117
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#define FRAME_pain302 118
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#define FRAME_pain303 119
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#define FRAME_pain304 120
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#define FRAME_pain305 121
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#define FRAME_pain306 122
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#define FRAME_death101 123
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#define FRAME_death102 124
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#define FRAME_death103 125
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#define FRAME_death104 126
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#define FRAME_death105 127
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#define FRAME_death106 128
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#define FRAME_death107 129
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#define FRAME_death108 130
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#define FRAME_death109 131
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#define FRAME_death110 132
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#define FRAME_death111 133
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#define FRAME_death112 134
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#define FRAME_death113 135
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#define FRAME_death114 136
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#define FRAME_death115 137
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#define FRAME_death116 138
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#define FRAME_death117 139
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#define FRAME_death118 140
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#define FRAME_death201 141
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#define FRAME_death202 142
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#define FRAME_death203 143
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#define FRAME_death204 144
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#define FRAME_death205 145
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#define FRAME_duck01 146
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#define FRAME_duck02 147
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#define FRAME_duck03 148
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#define FRAME_duck04 149
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#define FRAME_duck05 150
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#define FRAME_duck06 151
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#define FRAME_duck07 152
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#define FRAME_duck08 153
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#define FRAME_defens01 154
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#define FRAME_defens02 155
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#define FRAME_defens03 156
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#define FRAME_defens04 157
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#define FRAME_defens05 158
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#define FRAME_defens06 159
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#define FRAME_defens07 160
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#define FRAME_defens08 161
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#define FRAME_stand01 162
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#define FRAME_stand02 163
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#define FRAME_stand03 164
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#define FRAME_stand04 165
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#define FRAME_stand05 166
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#define FRAME_stand06 167
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#define FRAME_stand07 168
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#define FRAME_stand08 169
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#define FRAME_stand09 170
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#define FRAME_stand10 171
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#define FRAME_stand11 172
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#define FRAME_stand12 173
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#define FRAME_stand13 174
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#define FRAME_stand14 175
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#define FRAME_stand15 176
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#define FRAME_stand16 177
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#define FRAME_stand17 178
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#define FRAME_stand18 179
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#define FRAME_stand19 180
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#define FRAME_stand20 181
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#define FRAME_stand21 182
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#define FRAME_stand22 183
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#define FRAME_stand23 184
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#define FRAME_stand24 185
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#define FRAME_stand25 186
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#define FRAME_stand26 187
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#define FRAME_stand27 188
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#define FRAME_stand28 189
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#define FRAME_stand29 190
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#define FRAME_stand30 191
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#define FRAME_stand31 192
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#define FRAME_stand32 193
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#define FRAME_stand33 194
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#define FRAME_stand34 195
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#define FRAME_stand35 196
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#define FRAME_stand36 197
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#define FRAME_stand37 198
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#define FRAME_stand38 199
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#define FRAME_stand39 200
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#define FRAME_stand40 201
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#define FRAME_stand41 202
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#define FRAME_stand42 203
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#define FRAME_stand43 204
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#define FRAME_stand44 205
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#define FRAME_stand45 206
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#define FRAME_stand46 207
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#define FRAME_stand47 208
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#define FRAME_stand48 209
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#define FRAME_stand49 210
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#define FRAME_stand50 211
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#define FRAME_stand51 212
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#define FRAME_stand52 213
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#define FRAME_stand53 214
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#define FRAME_stand54 215
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#define FRAME_stand55 216
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#define FRAME_stand56 217
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#define FRAME_stand57 218
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#define FRAME_stand58 219
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#define FRAME_stand59 220
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#define FRAME_stand60 221
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#define MODEL_SCALE 1.000000
src
game
m_brain.h
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