icculus quake2 doxygen
1.0 dev
m_hover.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/hover
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_stand01 0
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#define FRAME_stand02 1
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#define FRAME_stand03 2
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#define FRAME_stand04 3
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#define FRAME_stand05 4
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#define FRAME_stand06 5
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#define FRAME_stand07 6
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#define FRAME_stand08 7
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#define FRAME_stand09 8
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#define FRAME_stand10 9
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#define FRAME_stand11 10
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#define FRAME_stand12 11
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#define FRAME_stand13 12
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#define FRAME_stand14 13
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#define FRAME_stand15 14
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#define FRAME_stand16 15
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#define FRAME_stand17 16
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#define FRAME_stand18 17
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#define FRAME_stand19 18
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#define FRAME_stand20 19
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#define FRAME_stand21 20
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#define FRAME_stand22 21
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#define FRAME_stand23 22
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#define FRAME_stand24 23
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#define FRAME_stand25 24
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#define FRAME_stand26 25
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#define FRAME_stand27 26
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#define FRAME_stand28 27
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#define FRAME_stand29 28
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#define FRAME_stand30 29
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#define FRAME_forwrd01 30
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#define FRAME_forwrd02 31
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#define FRAME_forwrd03 32
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#define FRAME_forwrd04 33
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#define FRAME_forwrd05 34
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#define FRAME_forwrd06 35
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#define FRAME_forwrd07 36
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#define FRAME_forwrd08 37
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#define FRAME_forwrd09 38
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#define FRAME_forwrd10 39
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#define FRAME_forwrd11 40
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#define FRAME_forwrd12 41
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#define FRAME_forwrd13 42
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#define FRAME_forwrd14 43
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#define FRAME_forwrd15 44
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#define FRAME_forwrd16 45
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#define FRAME_forwrd17 46
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#define FRAME_forwrd18 47
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#define FRAME_forwrd19 48
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#define FRAME_forwrd20 49
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#define FRAME_forwrd21 50
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#define FRAME_forwrd22 51
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#define FRAME_forwrd23 52
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#define FRAME_forwrd24 53
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#define FRAME_forwrd25 54
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#define FRAME_forwrd26 55
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#define FRAME_forwrd27 56
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#define FRAME_forwrd28 57
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#define FRAME_forwrd29 58
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#define FRAME_forwrd30 59
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#define FRAME_forwrd31 60
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#define FRAME_forwrd32 61
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#define FRAME_forwrd33 62
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#define FRAME_forwrd34 63
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#define FRAME_forwrd35 64
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#define FRAME_stop101 65
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#define FRAME_stop102 66
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#define FRAME_stop103 67
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#define FRAME_stop104 68
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#define FRAME_stop105 69
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#define FRAME_stop106 70
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#define FRAME_stop107 71
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#define FRAME_stop108 72
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#define FRAME_stop109 73
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#define FRAME_stop201 74
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#define FRAME_stop202 75
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#define FRAME_stop203 76
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#define FRAME_stop204 77
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#define FRAME_stop205 78
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#define FRAME_stop206 79
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#define FRAME_stop207 80
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#define FRAME_stop208 81
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#define FRAME_takeof01 82
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#define FRAME_takeof02 83
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#define FRAME_takeof03 84
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#define FRAME_takeof04 85
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#define FRAME_takeof05 86
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#define FRAME_takeof06 87
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#define FRAME_takeof07 88
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#define FRAME_takeof08 89
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#define FRAME_takeof09 90
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#define FRAME_takeof10 91
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#define FRAME_takeof11 92
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#define FRAME_takeof12 93
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#define FRAME_takeof13 94
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#define FRAME_takeof14 95
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#define FRAME_takeof15 96
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#define FRAME_takeof16 97
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#define FRAME_takeof17 98
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#define FRAME_takeof18 99
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#define FRAME_takeof19 100
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#define FRAME_takeof20 101
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#define FRAME_takeof21 102
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#define FRAME_takeof22 103
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#define FRAME_takeof23 104
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#define FRAME_takeof24 105
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#define FRAME_takeof25 106
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#define FRAME_takeof26 107
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#define FRAME_takeof27 108
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#define FRAME_takeof28 109
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#define FRAME_takeof29 110
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#define FRAME_takeof30 111
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#define FRAME_land01 112
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#define FRAME_pain101 113
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#define FRAME_pain102 114
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#define FRAME_pain103 115
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#define FRAME_pain104 116
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#define FRAME_pain105 117
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#define FRAME_pain106 118
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#define FRAME_pain107 119
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#define FRAME_pain108 120
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#define FRAME_pain109 121
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#define FRAME_pain110 122
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#define FRAME_pain111 123
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#define FRAME_pain112 124
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#define FRAME_pain113 125
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#define FRAME_pain114 126
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#define FRAME_pain115 127
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#define FRAME_pain116 128
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#define FRAME_pain117 129
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#define FRAME_pain118 130
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#define FRAME_pain119 131
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#define FRAME_pain120 132
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#define FRAME_pain121 133
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#define FRAME_pain122 134
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#define FRAME_pain123 135
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#define FRAME_pain124 136
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#define FRAME_pain125 137
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#define FRAME_pain126 138
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#define FRAME_pain127 139
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#define FRAME_pain128 140
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#define FRAME_pain201 141
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#define FRAME_pain202 142
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#define FRAME_pain203 143
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#define FRAME_pain204 144
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#define FRAME_pain205 145
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#define FRAME_pain206 146
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#define FRAME_pain207 147
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#define FRAME_pain208 148
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#define FRAME_pain209 149
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#define FRAME_pain210 150
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#define FRAME_pain211 151
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#define FRAME_pain212 152
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#define FRAME_pain301 153
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#define FRAME_pain302 154
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#define FRAME_pain303 155
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#define FRAME_pain304 156
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#define FRAME_pain305 157
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#define FRAME_pain306 158
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#define FRAME_pain307 159
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#define FRAME_pain308 160
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#define FRAME_pain309 161
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#define FRAME_death101 162
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#define FRAME_death102 163
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#define FRAME_death103 164
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#define FRAME_death104 165
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#define FRAME_death105 166
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#define FRAME_death106 167
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#define FRAME_death107 168
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#define FRAME_death108 169
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#define FRAME_death109 170
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#define FRAME_death110 171
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#define FRAME_death111 172
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#define FRAME_backwd01 173
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#define FRAME_backwd02 174
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#define FRAME_backwd03 175
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#define FRAME_backwd04 176
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#define FRAME_backwd05 177
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#define FRAME_backwd06 178
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#define FRAME_backwd07 179
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#define FRAME_backwd08 180
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#define FRAME_backwd09 181
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#define FRAME_backwd10 182
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#define FRAME_backwd11 183
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#define FRAME_backwd12 184
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#define FRAME_backwd13 185
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#define FRAME_backwd14 186
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#define FRAME_backwd15 187
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#define FRAME_backwd16 188
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#define FRAME_backwd17 189
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#define FRAME_backwd18 190
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#define FRAME_backwd19 191
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#define FRAME_backwd20 192
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#define FRAME_backwd21 193
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#define FRAME_backwd22 194
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#define FRAME_backwd23 195
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#define FRAME_backwd24 196
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#define FRAME_attak101 197
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#define FRAME_attak102 198
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#define FRAME_attak103 199
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#define FRAME_attak104 200
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#define FRAME_attak105 201
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#define FRAME_attak106 202
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#define FRAME_attak107 203
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#define FRAME_attak108 204
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#define MODEL_SCALE 1.000000
src
game
m_hover.h
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