icculus quake2 doxygen
1.0 dev
m_soldier.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/soldier
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_attak101 0
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#define FRAME_attak102 1
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#define FRAME_attak103 2
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#define FRAME_attak104 3
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#define FRAME_attak105 4
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#define FRAME_attak106 5
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#define FRAME_attak107 6
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#define FRAME_attak108 7
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#define FRAME_attak109 8
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#define FRAME_attak110 9
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#define FRAME_attak111 10
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#define FRAME_attak112 11
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#define FRAME_attak201 12
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#define FRAME_attak202 13
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#define FRAME_attak203 14
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#define FRAME_attak204 15
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#define FRAME_attak205 16
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#define FRAME_attak206 17
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#define FRAME_attak207 18
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#define FRAME_attak208 19
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#define FRAME_attak209 20
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#define FRAME_attak210 21
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#define FRAME_attak211 22
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#define FRAME_attak212 23
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#define FRAME_attak213 24
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#define FRAME_attak214 25
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#define FRAME_attak215 26
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#define FRAME_attak216 27
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#define FRAME_attak217 28
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#define FRAME_attak218 29
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#define FRAME_attak301 30
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#define FRAME_attak302 31
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#define FRAME_attak303 32
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#define FRAME_attak304 33
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#define FRAME_attak305 34
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#define FRAME_attak306 35
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#define FRAME_attak307 36
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#define FRAME_attak308 37
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#define FRAME_attak309 38
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#define FRAME_attak401 39
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#define FRAME_attak402 40
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#define FRAME_attak403 41
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#define FRAME_attak404 42
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#define FRAME_attak405 43
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#define FRAME_attak406 44
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#define FRAME_duck01 45
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#define FRAME_duck02 46
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#define FRAME_duck03 47
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#define FRAME_duck04 48
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#define FRAME_duck05 49
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#define FRAME_pain101 50
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#define FRAME_pain102 51
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#define FRAME_pain103 52
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#define FRAME_pain104 53
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#define FRAME_pain105 54
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#define FRAME_pain201 55
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#define FRAME_pain202 56
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#define FRAME_pain203 57
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#define FRAME_pain204 58
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#define FRAME_pain205 59
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#define FRAME_pain206 60
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#define FRAME_pain207 61
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#define FRAME_pain301 62
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#define FRAME_pain302 63
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#define FRAME_pain303 64
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#define FRAME_pain304 65
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#define FRAME_pain305 66
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#define FRAME_pain306 67
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#define FRAME_pain307 68
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#define FRAME_pain308 69
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#define FRAME_pain309 70
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#define FRAME_pain310 71
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#define FRAME_pain311 72
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#define FRAME_pain312 73
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#define FRAME_pain313 74
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#define FRAME_pain314 75
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#define FRAME_pain315 76
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#define FRAME_pain316 77
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#define FRAME_pain317 78
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#define FRAME_pain318 79
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#define FRAME_pain401 80
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#define FRAME_pain402 81
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#define FRAME_pain403 82
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#define FRAME_pain404 83
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#define FRAME_pain405 84
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#define FRAME_pain406 85
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#define FRAME_pain407 86
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#define FRAME_pain408 87
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#define FRAME_pain409 88
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#define FRAME_pain410 89
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#define FRAME_pain411 90
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#define FRAME_pain412 91
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#define FRAME_pain413 92
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#define FRAME_pain414 93
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#define FRAME_pain415 94
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#define FRAME_pain416 95
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#define FRAME_pain417 96
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#define FRAME_run01 97
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#define FRAME_run02 98
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#define FRAME_run03 99
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#define FRAME_run04 100
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#define FRAME_run05 101
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#define FRAME_run06 102
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#define FRAME_run07 103
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#define FRAME_run08 104
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#define FRAME_run09 105
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#define FRAME_run10 106
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#define FRAME_run11 107
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#define FRAME_run12 108
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#define FRAME_runs01 109
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#define FRAME_runs02 110
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#define FRAME_runs03 111
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#define FRAME_runs04 112
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#define FRAME_runs05 113
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#define FRAME_runs06 114
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#define FRAME_runs07 115
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#define FRAME_runs08 116
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#define FRAME_runs09 117
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#define FRAME_runs10 118
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#define FRAME_runs11 119
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#define FRAME_runs12 120
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#define FRAME_runs13 121
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#define FRAME_runs14 122
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#define FRAME_runs15 123
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#define FRAME_runs16 124
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#define FRAME_runs17 125
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#define FRAME_runs18 126
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#define FRAME_runt01 127
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#define FRAME_runt02 128
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#define FRAME_runt03 129
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#define FRAME_runt04 130
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#define FRAME_runt05 131
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#define FRAME_runt06 132
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#define FRAME_runt07 133
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#define FRAME_runt08 134
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#define FRAME_runt09 135
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#define FRAME_runt10 136
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#define FRAME_runt11 137
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#define FRAME_runt12 138
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#define FRAME_runt13 139
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#define FRAME_runt14 140
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#define FRAME_runt15 141
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#define FRAME_runt16 142
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#define FRAME_runt17 143
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#define FRAME_runt18 144
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#define FRAME_runt19 145
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#define FRAME_stand101 146
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#define FRAME_stand102 147
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#define FRAME_stand103 148
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#define FRAME_stand104 149
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#define FRAME_stand105 150
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#define FRAME_stand106 151
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#define FRAME_stand107 152
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#define FRAME_stand108 153
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#define FRAME_stand109 154
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#define FRAME_stand110 155
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#define FRAME_stand111 156
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#define FRAME_stand112 157
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#define FRAME_stand113 158
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#define FRAME_stand114 159
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#define FRAME_stand115 160
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#define FRAME_stand116 161
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#define FRAME_stand117 162
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#define FRAME_stand118 163
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#define FRAME_stand119 164
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#define FRAME_stand120 165
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#define FRAME_stand121 166
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#define FRAME_stand122 167
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#define FRAME_stand123 168
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#define FRAME_stand124 169
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#define FRAME_stand125 170
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#define FRAME_stand126 171
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#define FRAME_stand127 172
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#define FRAME_stand128 173
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#define FRAME_stand129 174
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#define FRAME_stand130 175
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#define FRAME_stand301 176
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#define FRAME_stand302 177
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#define FRAME_stand303 178
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#define FRAME_stand304 179
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#define FRAME_stand305 180
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#define FRAME_stand306 181
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#define FRAME_stand307 182
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#define FRAME_stand308 183
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#define FRAME_stand309 184
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#define FRAME_stand310 185
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#define FRAME_stand311 186
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#define FRAME_stand312 187
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#define FRAME_stand313 188
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#define FRAME_stand314 189
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#define FRAME_stand315 190
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#define FRAME_stand316 191
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#define FRAME_stand317 192
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#define FRAME_stand318 193
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#define FRAME_stand319 194
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#define FRAME_stand320 195
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#define FRAME_stand321 196
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#define FRAME_stand322 197
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#define FRAME_stand323 198
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#define FRAME_stand324 199
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#define FRAME_stand325 200
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#define FRAME_stand326 201
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#define FRAME_stand327 202
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#define FRAME_stand328 203
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#define FRAME_stand329 204
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#define FRAME_stand330 205
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#define FRAME_stand331 206
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#define FRAME_stand332 207
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#define FRAME_stand333 208
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#define FRAME_stand334 209
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#define FRAME_stand335 210
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#define FRAME_stand336 211
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#define FRAME_stand337 212
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#define FRAME_stand338 213
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#define FRAME_stand339 214
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#define FRAME_walk101 215
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#define FRAME_walk102 216
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#define FRAME_walk103 217
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#define FRAME_walk104 218
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#define FRAME_walk105 219
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#define FRAME_walk106 220
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#define FRAME_walk107 221
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#define FRAME_walk108 222
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#define FRAME_walk109 223
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#define FRAME_walk110 224
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#define FRAME_walk111 225
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#define FRAME_walk112 226
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#define FRAME_walk113 227
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#define FRAME_walk114 228
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#define FRAME_walk115 229
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#define FRAME_walk116 230
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#define FRAME_walk117 231
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#define FRAME_walk118 232
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#define FRAME_walk119 233
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#define FRAME_walk120 234
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#define FRAME_walk121 235
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#define FRAME_walk122 236
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#define FRAME_walk123 237
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#define FRAME_walk124 238
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#define FRAME_walk125 239
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#define FRAME_walk126 240
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#define FRAME_walk127 241
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#define FRAME_walk128 242
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#define FRAME_walk129 243
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#define FRAME_walk130 244
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#define FRAME_walk131 245
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#define FRAME_walk132 246
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#define FRAME_walk133 247
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#define FRAME_walk201 248
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#define FRAME_walk202 249
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#define FRAME_walk203 250
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#define FRAME_walk204 251
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#define FRAME_walk205 252
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#define FRAME_walk206 253
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#define FRAME_walk207 254
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#define FRAME_walk208 255
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#define FRAME_walk209 256
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#define FRAME_walk210 257
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#define FRAME_walk211 258
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#define FRAME_walk212 259
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#define FRAME_walk213 260
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#define FRAME_walk214 261
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#define FRAME_walk215 262
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#define FRAME_walk216 263
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#define FRAME_walk217 264
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#define FRAME_walk218 265
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#define FRAME_walk219 266
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#define FRAME_walk220 267
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#define FRAME_walk221 268
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#define FRAME_walk222 269
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#define FRAME_walk223 270
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#define FRAME_walk224 271
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#define FRAME_death101 272
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#define FRAME_death102 273
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#define FRAME_death103 274
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#define FRAME_death104 275
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#define FRAME_death105 276
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#define FRAME_death106 277
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#define FRAME_death107 278
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#define FRAME_death108 279
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#define FRAME_death109 280
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#define FRAME_death110 281
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#define FRAME_death111 282
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#define FRAME_death112 283
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#define FRAME_death113 284
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#define FRAME_death114 285
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#define FRAME_death115 286
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#define FRAME_death116 287
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#define FRAME_death117 288
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#define FRAME_death118 289
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#define FRAME_death119 290
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#define FRAME_death120 291
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#define FRAME_death121 292
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#define FRAME_death122 293
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#define FRAME_death123 294
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#define FRAME_death124 295
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#define FRAME_death125 296
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#define FRAME_death126 297
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#define FRAME_death127 298
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#define FRAME_death128 299
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#define FRAME_death129 300
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#define FRAME_death130 301
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#define FRAME_death131 302
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#define FRAME_death132 303
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#define FRAME_death133 304
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#define FRAME_death134 305
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#define FRAME_death135 306
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#define FRAME_death136 307
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#define FRAME_death201 308
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#define FRAME_death202 309
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#define FRAME_death203 310
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#define FRAME_death204 311
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#define FRAME_death205 312
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#define FRAME_death206 313
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#define FRAME_death207 314
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#define FRAME_death208 315
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#define FRAME_death209 316
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#define FRAME_death210 317
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#define FRAME_death211 318
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#define FRAME_death212 319
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#define FRAME_death213 320
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#define FRAME_death214 321
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#define FRAME_death215 322
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#define FRAME_death216 323
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#define FRAME_death217 324
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#define FRAME_death218 325
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#define FRAME_death219 326
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#define FRAME_death220 327
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#define FRAME_death221 328
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#define FRAME_death222 329
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#define FRAME_death223 330
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#define FRAME_death224 331
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#define FRAME_death225 332
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#define FRAME_death226 333
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#define FRAME_death227 334
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#define FRAME_death228 335
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#define FRAME_death229 336
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#define FRAME_death230 337
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#define FRAME_death231 338
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#define FRAME_death232 339
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#define FRAME_death233 340
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#define FRAME_death234 341
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#define FRAME_death235 342
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#define FRAME_death301 343
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#define FRAME_death302 344
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#define FRAME_death303 345
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#define FRAME_death304 346
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#define FRAME_death305 347
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#define FRAME_death306 348
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#define FRAME_death307 349
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#define FRAME_death308 350
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#define FRAME_death309 351
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#define FRAME_death310 352
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#define FRAME_death311 353
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#define FRAME_death312 354
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#define FRAME_death313 355
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#define FRAME_death314 356
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#define FRAME_death315 357
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#define FRAME_death316 358
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#define FRAME_death317 359
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#define FRAME_death318 360
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#define FRAME_death319 361
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#define FRAME_death320 362
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#define FRAME_death321 363
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#define FRAME_death322 364
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#define FRAME_death323 365
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#define FRAME_death324 366
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#define FRAME_death325 367
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#define FRAME_death326 368
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#define FRAME_death327 369
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#define FRAME_death328 370
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#define FRAME_death329 371
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#define FRAME_death330 372
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#define FRAME_death331 373
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#define FRAME_death332 374
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#define FRAME_death333 375
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#define FRAME_death334 376
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#define FRAME_death335 377
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#define FRAME_death336 378
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#define FRAME_death337 379
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#define FRAME_death338 380
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#define FRAME_death339 381
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#define FRAME_death340 382
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#define FRAME_death341 383
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#define FRAME_death342 384
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#define FRAME_death343 385
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#define FRAME_death344 386
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#define FRAME_death345 387
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#define FRAME_death401 388
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#define FRAME_death402 389
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#define FRAME_death403 390
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#define FRAME_death404 391
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#define FRAME_death405 392
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#define FRAME_death406 393
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#define FRAME_death407 394
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#define FRAME_death408 395
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#define FRAME_death409 396
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#define FRAME_death410 397
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#define FRAME_death411 398
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#define FRAME_death412 399
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#define FRAME_death413 400
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#define FRAME_death414 401
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#define FRAME_death415 402
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#define FRAME_death416 403
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#define FRAME_death417 404
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#define FRAME_death418 405
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#define FRAME_death419 406
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#define FRAME_death420 407
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#define FRAME_death421 408
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#define FRAME_death422 409
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#define FRAME_death423 410
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#define FRAME_death424 411
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#define FRAME_death425 412
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#define FRAME_death426 413
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#define FRAME_death427 414
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#define FRAME_death428 415
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#define FRAME_death429 416
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#define FRAME_death430 417
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#define FRAME_death431 418
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#define FRAME_death432 419
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#define FRAME_death433 420
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#define FRAME_death434 421
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#define FRAME_death435 422
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#define FRAME_death436 423
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#define FRAME_death437 424
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#define FRAME_death438 425
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#define FRAME_death439 426
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#define FRAME_death440 427
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#define FRAME_death441 428
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#define FRAME_death442 429
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#define FRAME_death443 430
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#define FRAME_death444 431
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#define FRAME_death445 432
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#define FRAME_death446 433
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#define FRAME_death447 434
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#define FRAME_death448 435
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#define FRAME_death449 436
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#define FRAME_death450 437
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#define FRAME_death451 438
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#define FRAME_death452 439
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#define FRAME_death453 440
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#define FRAME_death501 441
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#define FRAME_death502 442
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#define FRAME_death503 443
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#define FRAME_death504 444
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#define FRAME_death505 445
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#define FRAME_death506 446
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#define FRAME_death507 447
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#define FRAME_death508 448
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#define FRAME_death509 449
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#define FRAME_death510 450
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#define FRAME_death511 451
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#define FRAME_death512 452
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#define FRAME_death513 453
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#define FRAME_death514 454
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#define FRAME_death515 455
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#define FRAME_death516 456
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#define FRAME_death517 457
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#define FRAME_death518 458
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#define FRAME_death519 459
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#define FRAME_death520 460
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#define FRAME_death521 461
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#define FRAME_death522 462
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#define FRAME_death523 463
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#define FRAME_death524 464
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#define FRAME_death601 465
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#define FRAME_death602 466
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#define FRAME_death603 467
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#define FRAME_death604 468
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#define FRAME_death605 469
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#define FRAME_death606 470
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#define FRAME_death607 471
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#define FRAME_death608 472
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#define FRAME_death609 473
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#define FRAME_death610 474
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#define MODEL_SCALE 1.200000
src
game
m_soldier.h
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