icculus quake2 doxygen
1.0 dev
m_boss2.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/boss2
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_stand30 0
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#define FRAME_stand31 1
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#define FRAME_stand32 2
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#define FRAME_stand33 3
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#define FRAME_stand34 4
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#define FRAME_stand35 5
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#define FRAME_stand36 6
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#define FRAME_stand37 7
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#define FRAME_stand38 8
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#define FRAME_stand39 9
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#define FRAME_stand40 10
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#define FRAME_stand41 11
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#define FRAME_stand42 12
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#define FRAME_stand43 13
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#define FRAME_stand44 14
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#define FRAME_stand45 15
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#define FRAME_stand46 16
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#define FRAME_stand47 17
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#define FRAME_stand48 18
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#define FRAME_stand49 19
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#define FRAME_stand50 20
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#define FRAME_stand1 21
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#define FRAME_stand2 22
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#define FRAME_stand3 23
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#define FRAME_stand4 24
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#define FRAME_stand5 25
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#define FRAME_stand6 26
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#define FRAME_stand7 27
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#define FRAME_stand8 28
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#define FRAME_stand9 29
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#define FRAME_stand10 30
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#define FRAME_stand11 31
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#define FRAME_stand12 32
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#define FRAME_stand13 33
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#define FRAME_stand14 34
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#define FRAME_stand15 35
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#define FRAME_stand16 36
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#define FRAME_stand17 37
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#define FRAME_stand18 38
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#define FRAME_stand19 39
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#define FRAME_stand20 40
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#define FRAME_stand21 41
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#define FRAME_stand22 42
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#define FRAME_stand23 43
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#define FRAME_stand24 44
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#define FRAME_stand25 45
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#define FRAME_stand26 46
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#define FRAME_stand27 47
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#define FRAME_stand28 48
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#define FRAME_stand29 49
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#define FRAME_walk1 50
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#define FRAME_walk2 51
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#define FRAME_walk3 52
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#define FRAME_walk4 53
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#define FRAME_walk5 54
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#define FRAME_walk6 55
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#define FRAME_walk7 56
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#define FRAME_walk8 57
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#define FRAME_walk9 58
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#define FRAME_walk10 59
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#define FRAME_walk11 60
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#define FRAME_walk12 61
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#define FRAME_walk13 62
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#define FRAME_walk14 63
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#define FRAME_walk15 64
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#define FRAME_walk16 65
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#define FRAME_walk17 66
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#define FRAME_walk18 67
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#define FRAME_walk19 68
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#define FRAME_walk20 69
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#define FRAME_attack1 70
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#define FRAME_attack2 71
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#define FRAME_attack3 72
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#define FRAME_attack4 73
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#define FRAME_attack5 74
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#define FRAME_attack6 75
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#define FRAME_attack7 76
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#define FRAME_attack8 77
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#define FRAME_attack9 78
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#define FRAME_attack10 79
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#define FRAME_attack11 80
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#define FRAME_attack12 81
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#define FRAME_attack13 82
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#define FRAME_attack14 83
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#define FRAME_attack15 84
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#define FRAME_attack16 85
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#define FRAME_attack17 86
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#define FRAME_attack18 87
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#define FRAME_attack19 88
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#define FRAME_attack20 89
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#define FRAME_attack21 90
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#define FRAME_attack22 91
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#define FRAME_attack23 92
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#define FRAME_attack24 93
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#define FRAME_attack25 94
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#define FRAME_attack26 95
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#define FRAME_attack27 96
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#define FRAME_attack28 97
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#define FRAME_attack29 98
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#define FRAME_attack30 99
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#define FRAME_attack31 100
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#define FRAME_attack32 101
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#define FRAME_attack33 102
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#define FRAME_attack34 103
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#define FRAME_attack35 104
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#define FRAME_attack36 105
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#define FRAME_attack37 106
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#define FRAME_attack38 107
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#define FRAME_attack39 108
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#define FRAME_attack40 109
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#define FRAME_pain2 110
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#define FRAME_pain3 111
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#define FRAME_pain4 112
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#define FRAME_pain5 113
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#define FRAME_pain6 114
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#define FRAME_pain7 115
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#define FRAME_pain8 116
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#define FRAME_pain9 117
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#define FRAME_pain10 118
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#define FRAME_pain11 119
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#define FRAME_pain12 120
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#define FRAME_pain13 121
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#define FRAME_pain14 122
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#define FRAME_pain15 123
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#define FRAME_pain16 124
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#define FRAME_pain17 125
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#define FRAME_pain18 126
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#define FRAME_pain19 127
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#define FRAME_pain20 128
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#define FRAME_pain21 129
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#define FRAME_pain22 130
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#define FRAME_pain23 131
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#define FRAME_death2 132
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#define FRAME_death3 133
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#define FRAME_death4 134
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#define FRAME_death5 135
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#define FRAME_death6 136
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#define FRAME_death7 137
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#define FRAME_death8 138
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#define FRAME_death9 139
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#define FRAME_death10 140
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#define FRAME_death11 141
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#define FRAME_death12 142
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#define FRAME_death13 143
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#define FRAME_death14 144
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#define FRAME_death15 145
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#define FRAME_death16 146
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#define FRAME_death17 147
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#define FRAME_death18 148
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#define FRAME_death19 149
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#define FRAME_death20 150
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#define FRAME_death21 151
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#define FRAME_death22 152
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#define FRAME_death23 153
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#define FRAME_death24 154
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#define FRAME_death25 155
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#define FRAME_death26 156
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#define FRAME_death27 157
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#define FRAME_death28 158
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#define FRAME_death29 159
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#define FRAME_death30 160
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#define FRAME_death31 161
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#define FRAME_death32 162
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#define FRAME_death33 163
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#define FRAME_death34 164
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#define FRAME_death35 165
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#define FRAME_death36 166
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#define FRAME_death37 167
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#define FRAME_death38 168
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#define FRAME_death39 169
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#define FRAME_death40 170
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#define FRAME_death41 171
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#define FRAME_death42 172
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#define FRAME_death43 173
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#define FRAME_death44 174
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#define FRAME_death45 175
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#define FRAME_death46 176
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#define FRAME_death47 177
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#define FRAME_death48 178
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#define FRAME_death49 179
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#define FRAME_death50 180
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#define MODEL_SCALE 1.000000
src
game
m_boss2.h
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