icculus quake2 doxygen
1.0 dev
m_berserk.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/berserk
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_standb1 5
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#define FRAME_standb2 6
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#define FRAME_standb3 7
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#define FRAME_standb4 8
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#define FRAME_standb5 9
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#define FRAME_standb6 10
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#define FRAME_standb7 11
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#define FRAME_standb8 12
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#define FRAME_standb9 13
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#define FRAME_standb10 14
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#define FRAME_standb11 15
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#define FRAME_standb12 16
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#define FRAME_standb13 17
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#define FRAME_standb14 18
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#define FRAME_standb15 19
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#define FRAME_standb16 20
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#define FRAME_standb17 21
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#define FRAME_standb18 22
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#define FRAME_standb19 23
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#define FRAME_standb20 24
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#define FRAME_walkc1 25
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#define FRAME_walkc2 26
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#define FRAME_walkc3 27
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#define FRAME_walkc4 28
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#define FRAME_walkc5 29
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#define FRAME_walkc6 30
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#define FRAME_walkc7 31
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#define FRAME_walkc8 32
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#define FRAME_walkc9 33
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#define FRAME_walkc10 34
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#define FRAME_walkc11 35
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#define FRAME_run1 36
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#define FRAME_run2 37
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#define FRAME_run3 38
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#define FRAME_run4 39
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#define FRAME_run5 40
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#define FRAME_run6 41
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#define FRAME_att_a1 42
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#define FRAME_att_a2 43
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#define FRAME_att_a3 44
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#define FRAME_att_a4 45
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#define FRAME_att_a5 46
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#define FRAME_att_a6 47
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#define FRAME_att_a7 48
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#define FRAME_att_a8 49
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#define FRAME_att_a9 50
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#define FRAME_att_a10 51
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#define FRAME_att_a11 52
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#define FRAME_att_a12 53
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#define FRAME_att_a13 54
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#define FRAME_att_b1 55
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#define FRAME_att_b2 56
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#define FRAME_att_b3 57
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#define FRAME_att_b4 58
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#define FRAME_att_b5 59
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#define FRAME_att_b6 60
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#define FRAME_att_b7 61
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#define FRAME_att_b8 62
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#define FRAME_att_b9 63
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#define FRAME_att_b10 64
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#define FRAME_att_b11 65
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#define FRAME_att_b12 66
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#define FRAME_att_b13 67
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#define FRAME_att_b14 68
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#define FRAME_att_b15 69
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#define FRAME_att_b16 70
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#define FRAME_att_b17 71
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#define FRAME_att_b18 72
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#define FRAME_att_b19 73
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#define FRAME_att_b20 74
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#define FRAME_att_b21 75
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#define FRAME_att_c1 76
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#define FRAME_att_c2 77
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#define FRAME_att_c3 78
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#define FRAME_att_c4 79
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#define FRAME_att_c5 80
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#define FRAME_att_c6 81
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#define FRAME_att_c7 82
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#define FRAME_att_c8 83
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#define FRAME_att_c9 84
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#define FRAME_att_c10 85
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#define FRAME_att_c11 86
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#define FRAME_att_c12 87
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#define FRAME_att_c13 88
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#define FRAME_att_c14 89
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#define FRAME_att_c15 90
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#define FRAME_att_c16 91
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#define FRAME_att_c17 92
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#define FRAME_att_c18 93
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#define FRAME_att_c19 94
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#define FRAME_att_c20 95
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#define FRAME_att_c21 96
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#define FRAME_att_c22 97
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#define FRAME_att_c23 98
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#define FRAME_att_c24 99
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#define FRAME_att_c25 100
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#define FRAME_att_c26 101
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#define FRAME_att_c27 102
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#define FRAME_att_c28 103
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#define FRAME_att_c29 104
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#define FRAME_att_c30 105
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#define FRAME_att_c31 106
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#define FRAME_att_c32 107
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#define FRAME_att_c33 108
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#define FRAME_att_c34 109
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#define FRAME_r_att1 110
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#define FRAME_r_att2 111
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#define FRAME_r_att3 112
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#define FRAME_r_att4 113
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#define FRAME_r_att5 114
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#define FRAME_r_att6 115
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#define FRAME_r_att7 116
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#define FRAME_r_att8 117
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#define FRAME_r_att9 118
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#define FRAME_r_att10 119
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#define FRAME_r_att11 120
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#define FRAME_r_att12 121
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#define FRAME_r_att13 122
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#define FRAME_r_att14 123
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#define FRAME_r_att15 124
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#define FRAME_r_att16 125
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#define FRAME_r_att17 126
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#define FRAME_r_att18 127
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#define FRAME_r_attb1 128
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#define FRAME_r_attb2 129
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#define FRAME_r_attb3 130
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#define FRAME_r_attb4 131
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#define FRAME_r_attb5 132
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#define FRAME_r_attb6 133
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#define FRAME_r_attb7 134
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#define FRAME_r_attb8 135
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#define FRAME_r_attb9 136
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#define FRAME_r_attb10 137
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#define FRAME_r_attb11 138
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#define FRAME_r_attb12 139
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#define FRAME_r_attb13 140
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#define FRAME_r_attb14 141
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#define FRAME_r_attb15 142
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#define FRAME_r_attb16 143
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#define FRAME_r_attb17 144
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#define FRAME_r_attb18 145
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#define FRAME_slam1 146
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#define FRAME_slam2 147
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#define FRAME_slam3 148
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#define FRAME_slam4 149
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#define FRAME_slam5 150
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#define FRAME_slam6 151
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#define FRAME_slam7 152
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#define FRAME_slam8 153
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#define FRAME_slam9 154
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#define FRAME_slam10 155
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#define FRAME_slam11 156
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#define FRAME_slam12 157
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#define FRAME_slam13 158
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#define FRAME_slam14 159
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#define FRAME_slam15 160
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#define FRAME_slam16 161
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#define FRAME_slam17 162
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#define FRAME_slam18 163
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#define FRAME_slam19 164
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#define FRAME_slam20 165
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#define FRAME_slam21 166
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#define FRAME_slam22 167
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#define FRAME_slam23 168
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#define FRAME_duck1 169
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#define FRAME_duck2 170
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#define FRAME_duck3 171
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#define FRAME_duck4 172
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#define FRAME_duck5 173
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#define FRAME_duck6 174
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#define FRAME_duck7 175
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#define FRAME_duck8 176
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#define FRAME_duck9 177
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#define FRAME_duck10 178
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#define FRAME_fall1 179
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#define FRAME_fall2 180
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#define FRAME_fall3 181
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#define FRAME_fall4 182
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#define FRAME_fall5 183
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#define FRAME_fall6 184
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#define FRAME_fall7 185
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#define FRAME_fall8 186
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#define FRAME_fall9 187
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#define FRAME_fall10 188
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#define FRAME_fall11 189
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#define FRAME_fall12 190
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#define FRAME_fall13 191
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#define FRAME_fall14 192
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#define FRAME_fall15 193
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#define FRAME_fall16 194
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#define FRAME_fall17 195
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#define FRAME_fall18 196
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#define FRAME_fall19 197
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#define FRAME_fall20 198
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#define FRAME_painc1 199
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#define FRAME_painc2 200
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#define FRAME_painc3 201
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#define FRAME_painc4 202
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#define FRAME_painb1 203
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#define FRAME_painb2 204
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#define FRAME_painb3 205
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#define FRAME_painb4 206
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#define FRAME_painb5 207
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#define FRAME_painb6 208
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#define FRAME_painb7 209
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#define FRAME_painb8 210
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#define FRAME_painb9 211
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#define FRAME_painb10 212
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#define FRAME_painb11 213
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#define FRAME_painb12 214
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#define FRAME_painb13 215
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#define FRAME_painb14 216
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#define FRAME_painb15 217
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#define FRAME_painb16 218
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#define FRAME_painb17 219
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#define FRAME_painb18 220
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#define FRAME_painb19 221
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#define FRAME_painb20 222
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#define FRAME_death1 223
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#define FRAME_death2 224
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#define FRAME_death3 225
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#define FRAME_death4 226
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#define FRAME_death5 227
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#define FRAME_death6 228
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#define FRAME_death7 229
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#define FRAME_death8 230
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#define FRAME_death9 231
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#define FRAME_death10 232
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#define FRAME_death11 233
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#define FRAME_death12 234
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#define FRAME_death13 235
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#define FRAME_deathc1 236
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#define FRAME_deathc2 237
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#define FRAME_deathc3 238
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#define FRAME_deathc4 239
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#define FRAME_deathc5 240
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#define FRAME_deathc6 241
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#define FRAME_deathc7 242
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#define FRAME_deathc8 243
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#define MODEL_SCALE 1.000000
src
game
m_berserk.h
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