icculus quake2 doxygen
1.0 dev
m_insane.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/insane
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_stand6 5
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#define FRAME_stand7 6
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#define FRAME_stand8 7
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#define FRAME_stand9 8
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#define FRAME_stand10 9
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#define FRAME_stand11 10
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#define FRAME_stand12 11
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#define FRAME_stand13 12
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#define FRAME_stand14 13
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#define FRAME_stand15 14
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#define FRAME_stand16 15
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#define FRAME_stand17 16
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#define FRAME_stand18 17
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#define FRAME_stand19 18
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#define FRAME_stand20 19
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#define FRAME_stand21 20
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#define FRAME_stand22 21
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#define FRAME_stand23 22
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#define FRAME_stand24 23
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#define FRAME_stand25 24
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#define FRAME_stand26 25
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#define FRAME_stand27 26
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#define FRAME_stand28 27
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#define FRAME_stand29 28
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#define FRAME_stand30 29
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#define FRAME_stand31 30
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#define FRAME_stand32 31
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#define FRAME_stand33 32
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#define FRAME_stand34 33
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#define FRAME_stand35 34
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#define FRAME_stand36 35
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#define FRAME_stand37 36
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#define FRAME_stand38 37
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#define FRAME_stand39 38
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#define FRAME_stand40 39
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#define FRAME_stand41 40
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#define FRAME_stand42 41
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#define FRAME_stand43 42
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#define FRAME_stand44 43
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#define FRAME_stand45 44
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#define FRAME_stand46 45
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#define FRAME_stand47 46
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#define FRAME_stand48 47
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#define FRAME_stand49 48
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#define FRAME_stand50 49
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#define FRAME_stand51 50
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#define FRAME_stand52 51
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#define FRAME_stand53 52
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#define FRAME_stand54 53
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#define FRAME_stand55 54
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#define FRAME_stand56 55
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#define FRAME_stand57 56
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#define FRAME_stand58 57
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#define FRAME_stand59 58
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#define FRAME_stand60 59
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#define FRAME_stand61 60
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#define FRAME_stand62 61
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#define FRAME_stand63 62
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#define FRAME_stand64 63
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#define FRAME_stand65 64
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#define FRAME_stand66 65
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#define FRAME_stand67 66
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#define FRAME_stand68 67
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#define FRAME_stand69 68
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#define FRAME_stand70 69
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#define FRAME_stand71 70
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#define FRAME_stand72 71
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#define FRAME_stand73 72
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#define FRAME_stand74 73
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#define FRAME_stand75 74
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#define FRAME_stand76 75
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#define FRAME_stand77 76
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#define FRAME_stand78 77
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#define FRAME_stand79 78
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#define FRAME_stand80 79
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#define FRAME_stand81 80
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#define FRAME_stand82 81
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#define FRAME_stand83 82
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#define FRAME_stand84 83
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#define FRAME_stand85 84
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#define FRAME_stand86 85
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#define FRAME_stand87 86
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#define FRAME_stand88 87
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#define FRAME_stand89 88
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#define FRAME_stand90 89
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#define FRAME_stand91 90
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#define FRAME_stand92 91
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#define FRAME_stand93 92
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#define FRAME_stand94 93
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#define FRAME_stand95 94
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#define FRAME_stand96 95
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#define FRAME_stand97 96
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#define FRAME_stand98 97
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#define FRAME_stand99 98
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#define FRAME_stand100 99
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#define FRAME_stand101 100
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#define FRAME_stand102 101
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#define FRAME_stand103 102
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#define FRAME_stand104 103
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#define FRAME_stand105 104
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#define FRAME_stand106 105
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#define FRAME_stand107 106
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#define FRAME_stand108 107
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#define FRAME_stand109 108
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#define FRAME_stand110 109
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#define FRAME_stand111 110
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#define FRAME_stand112 111
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#define FRAME_stand113 112
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#define FRAME_stand114 113
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#define FRAME_stand115 114
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#define FRAME_stand116 115
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#define FRAME_stand117 116
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#define FRAME_stand118 117
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#define FRAME_stand119 118
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#define FRAME_stand120 119
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#define FRAME_stand121 120
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#define FRAME_stand122 121
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#define FRAME_stand123 122
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#define FRAME_stand124 123
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#define FRAME_stand125 124
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#define FRAME_stand126 125
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#define FRAME_stand127 126
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#define FRAME_stand128 127
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#define FRAME_stand129 128
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#define FRAME_stand130 129
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#define FRAME_stand131 130
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#define FRAME_stand132 131
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#define FRAME_stand133 132
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#define FRAME_stand134 133
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#define FRAME_stand135 134
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#define FRAME_stand136 135
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#define FRAME_stand137 136
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#define FRAME_stand138 137
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#define FRAME_stand139 138
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#define FRAME_stand140 139
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#define FRAME_stand141 140
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#define FRAME_stand142 141
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#define FRAME_stand143 142
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#define FRAME_stand144 143
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#define FRAME_stand145 144
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#define FRAME_stand146 145
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#define FRAME_stand147 146
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#define FRAME_stand148 147
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#define FRAME_stand149 148
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#define FRAME_stand150 149
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#define FRAME_stand151 150
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#define FRAME_stand152 151
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#define FRAME_stand153 152
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#define FRAME_stand154 153
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#define FRAME_stand155 154
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#define FRAME_stand156 155
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#define FRAME_stand157 156
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#define FRAME_stand158 157
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#define FRAME_stand159 158
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#define FRAME_stand160 159
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#define FRAME_walk27 160
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#define FRAME_walk28 161
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#define FRAME_walk29 162
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#define FRAME_walk30 163
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#define FRAME_walk31 164
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#define FRAME_walk32 165
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#define FRAME_walk33 166
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#define FRAME_walk34 167
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#define FRAME_walk35 168
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#define FRAME_walk36 169
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#define FRAME_walk37 170
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#define FRAME_walk38 171
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#define FRAME_walk39 172
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#define FRAME_walk1 173
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#define FRAME_walk2 174
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#define FRAME_walk3 175
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#define FRAME_walk4 176
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#define FRAME_walk5 177
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#define FRAME_walk6 178
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#define FRAME_walk7 179
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#define FRAME_walk8 180
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#define FRAME_walk9 181
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#define FRAME_walk10 182
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#define FRAME_walk11 183
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#define FRAME_walk12 184
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#define FRAME_walk13 185
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#define FRAME_walk14 186
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#define FRAME_walk15 187
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#define FRAME_walk16 188
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#define FRAME_walk17 189
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#define FRAME_walk18 190
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#define FRAME_walk19 191
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#define FRAME_walk20 192
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#define FRAME_walk21 193
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#define FRAME_walk22 194
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#define FRAME_walk23 195
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#define FRAME_walk24 196
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#define FRAME_walk25 197
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#define FRAME_walk26 198
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#define FRAME_st_pain2 199
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#define FRAME_st_pain3 200
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#define FRAME_st_pain4 201
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#define FRAME_st_pain5 202
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#define FRAME_st_pain6 203
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#define FRAME_st_pain7 204
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#define FRAME_st_pain8 205
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#define FRAME_st_pain9 206
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#define FRAME_st_pain10 207
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#define FRAME_st_pain11 208
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#define FRAME_st_pain12 209
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#define FRAME_st_death2 210
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#define FRAME_st_death3 211
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#define FRAME_st_death4 212
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#define FRAME_st_death5 213
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#define FRAME_st_death6 214
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#define FRAME_st_death7 215
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#define FRAME_st_death8 216
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#define FRAME_st_death9 217
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#define FRAME_st_death10 218
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#define FRAME_st_death11 219
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#define FRAME_st_death12 220
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#define FRAME_st_death13 221
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#define FRAME_st_death14 222
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#define FRAME_st_death15 223
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#define FRAME_st_death16 224
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#define FRAME_st_death17 225
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#define FRAME_st_death18 226
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#define FRAME_crawl1 227
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#define FRAME_crawl2 228
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#define FRAME_crawl3 229
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#define FRAME_crawl4 230
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#define FRAME_crawl5 231
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#define FRAME_crawl6 232
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#define FRAME_crawl7 233
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#define FRAME_crawl8 234
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#define FRAME_crawl9 235
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#define FRAME_cr_pain2 236
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#define FRAME_cr_pain3 237
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#define FRAME_cr_pain4 238
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#define FRAME_cr_pain5 239
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#define FRAME_cr_pain6 240
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#define FRAME_cr_pain7 241
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#define FRAME_cr_pain8 242
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#define FRAME_cr_pain9 243
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#define FRAME_cr_pain10 244
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#define FRAME_cr_death10 245
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#define FRAME_cr_death11 246
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#define FRAME_cr_death12 247
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#define FRAME_cr_death13 248
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#define FRAME_cr_death14 249
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#define FRAME_cr_death15 250
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#define FRAME_cr_death16 251
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#define FRAME_cross1 252
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#define FRAME_cross2 253
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#define FRAME_cross3 254
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#define FRAME_cross4 255
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#define FRAME_cross5 256
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#define FRAME_cross6 257
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#define FRAME_cross7 258
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#define FRAME_cross8 259
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#define FRAME_cross9 260
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#define FRAME_cross10 261
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#define FRAME_cross11 262
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#define FRAME_cross12 263
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#define FRAME_cross13 264
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#define FRAME_cross14 265
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#define FRAME_cross15 266
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#define FRAME_cross16 267
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#define FRAME_cross17 268
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#define FRAME_cross18 269
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#define FRAME_cross19 270
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#define FRAME_cross20 271
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#define FRAME_cross21 272
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#define FRAME_cross22 273
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#define FRAME_cross23 274
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#define FRAME_cross24 275
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#define FRAME_cross25 276
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#define FRAME_cross26 277
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#define FRAME_cross27 278
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#define FRAME_cross28 279
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#define FRAME_cross29 280
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#define FRAME_cross30 281
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#define MODEL_SCALE 1.000000
src
game
m_insane.h
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