icculus quake2 doxygen
1.0 dev
m_medic.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/monsters/medic
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_walk1 0
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#define FRAME_walk2 1
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#define FRAME_walk3 2
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#define FRAME_walk4 3
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#define FRAME_walk5 4
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#define FRAME_walk6 5
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#define FRAME_walk7 6
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#define FRAME_walk8 7
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#define FRAME_walk9 8
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#define FRAME_walk10 9
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#define FRAME_walk11 10
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#define FRAME_walk12 11
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#define FRAME_wait1 12
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#define FRAME_wait2 13
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#define FRAME_wait3 14
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#define FRAME_wait4 15
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#define FRAME_wait5 16
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#define FRAME_wait6 17
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#define FRAME_wait7 18
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#define FRAME_wait8 19
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#define FRAME_wait9 20
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#define FRAME_wait10 21
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#define FRAME_wait11 22
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#define FRAME_wait12 23
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#define FRAME_wait13 24
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#define FRAME_wait14 25
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#define FRAME_wait15 26
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#define FRAME_wait16 27
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#define FRAME_wait17 28
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#define FRAME_wait18 29
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#define FRAME_wait19 30
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#define FRAME_wait20 31
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#define FRAME_wait21 32
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#define FRAME_wait22 33
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#define FRAME_wait23 34
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#define FRAME_wait24 35
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#define FRAME_wait25 36
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#define FRAME_wait26 37
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#define FRAME_wait27 38
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#define FRAME_wait28 39
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#define FRAME_wait29 40
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#define FRAME_wait30 41
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#define FRAME_wait31 42
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#define FRAME_wait32 43
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#define FRAME_wait33 44
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#define FRAME_wait34 45
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#define FRAME_wait35 46
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#define FRAME_wait36 47
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#define FRAME_wait37 48
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#define FRAME_wait38 49
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#define FRAME_wait39 50
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#define FRAME_wait40 51
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#define FRAME_wait41 52
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#define FRAME_wait42 53
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#define FRAME_wait43 54
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#define FRAME_wait44 55
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#define FRAME_wait45 56
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#define FRAME_wait46 57
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#define FRAME_wait47 58
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#define FRAME_wait48 59
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#define FRAME_wait49 60
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#define FRAME_wait50 61
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#define FRAME_wait51 62
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#define FRAME_wait52 63
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#define FRAME_wait53 64
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#define FRAME_wait54 65
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#define FRAME_wait55 66
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#define FRAME_wait56 67
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#define FRAME_wait57 68
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#define FRAME_wait58 69
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#define FRAME_wait59 70
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#define FRAME_wait60 71
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#define FRAME_wait61 72
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#define FRAME_wait62 73
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#define FRAME_wait63 74
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#define FRAME_wait64 75
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#define FRAME_wait65 76
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#define FRAME_wait66 77
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#define FRAME_wait67 78
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#define FRAME_wait68 79
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#define FRAME_wait69 80
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#define FRAME_wait70 81
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#define FRAME_wait71 82
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#define FRAME_wait72 83
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#define FRAME_wait73 84
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#define FRAME_wait74 85
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#define FRAME_wait75 86
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#define FRAME_wait76 87
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#define FRAME_wait77 88
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#define FRAME_wait78 89
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#define FRAME_wait79 90
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#define FRAME_wait80 91
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#define FRAME_wait81 92
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#define FRAME_wait82 93
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#define FRAME_wait83 94
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#define FRAME_wait84 95
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#define FRAME_wait85 96
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#define FRAME_wait86 97
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#define FRAME_wait87 98
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#define FRAME_wait88 99
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#define FRAME_wait89 100
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#define FRAME_wait90 101
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#define FRAME_run1 102
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#define FRAME_run2 103
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#define FRAME_run3 104
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#define FRAME_run4 105
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#define FRAME_run5 106
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#define FRAME_run6 107
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#define FRAME_paina1 108
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#define FRAME_paina2 109
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#define FRAME_paina3 110
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#define FRAME_paina4 111
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#define FRAME_paina5 112
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#define FRAME_paina6 113
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#define FRAME_paina7 114
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#define FRAME_paina8 115
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#define FRAME_painb1 116
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#define FRAME_painb2 117
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#define FRAME_painb3 118
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#define FRAME_painb4 119
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#define FRAME_painb5 120
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#define FRAME_painb6 121
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#define FRAME_painb7 122
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#define FRAME_painb8 123
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#define FRAME_painb9 124
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#define FRAME_painb10 125
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#define FRAME_painb11 126
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#define FRAME_painb12 127
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#define FRAME_painb13 128
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#define FRAME_painb14 129
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#define FRAME_painb15 130
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#define FRAME_duck1 131
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#define FRAME_duck2 132
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#define FRAME_duck3 133
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#define FRAME_duck4 134
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#define FRAME_duck5 135
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#define FRAME_duck6 136
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#define FRAME_duck7 137
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#define FRAME_duck8 138
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#define FRAME_duck9 139
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#define FRAME_duck10 140
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#define FRAME_duck11 141
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#define FRAME_duck12 142
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#define FRAME_duck13 143
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#define FRAME_duck14 144
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#define FRAME_duck15 145
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#define FRAME_duck16 146
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#define FRAME_death1 147
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#define FRAME_death2 148
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#define FRAME_death3 149
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#define FRAME_death4 150
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#define FRAME_death5 151
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#define FRAME_death6 152
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#define FRAME_death7 153
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#define FRAME_death8 154
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#define FRAME_death9 155
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#define FRAME_death10 156
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#define FRAME_death11 157
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#define FRAME_death12 158
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#define FRAME_death13 159
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#define FRAME_death14 160
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#define FRAME_death15 161
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#define FRAME_death16 162
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#define FRAME_death17 163
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#define FRAME_death18 164
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#define FRAME_death19 165
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#define FRAME_death20 166
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#define FRAME_death21 167
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#define FRAME_death22 168
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#define FRAME_death23 169
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#define FRAME_death24 170
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#define FRAME_death25 171
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#define FRAME_death26 172
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#define FRAME_death27 173
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#define FRAME_death28 174
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#define FRAME_death29 175
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#define FRAME_death30 176
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#define FRAME_attack1 177
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#define FRAME_attack2 178
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#define FRAME_attack3 179
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#define FRAME_attack4 180
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#define FRAME_attack5 181
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#define FRAME_attack6 182
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#define FRAME_attack7 183
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#define FRAME_attack8 184
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#define FRAME_attack9 185
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#define FRAME_attack10 186
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#define FRAME_attack11 187
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#define FRAME_attack12 188
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#define FRAME_attack13 189
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#define FRAME_attack14 190
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#define FRAME_attack15 191
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#define FRAME_attack16 192
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#define FRAME_attack17 193
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#define FRAME_attack18 194
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#define FRAME_attack19 195
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#define FRAME_attack20 196
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#define FRAME_attack21 197
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#define FRAME_attack22 198
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#define FRAME_attack23 199
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#define FRAME_attack24 200
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#define FRAME_attack25 201
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#define FRAME_attack26 202
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#define FRAME_attack27 203
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#define FRAME_attack28 204
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#define FRAME_attack29 205
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#define FRAME_attack30 206
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#define FRAME_attack31 207
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#define FRAME_attack32 208
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#define FRAME_attack33 209
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#define FRAME_attack34 210
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#define FRAME_attack35 211
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#define FRAME_attack36 212
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#define FRAME_attack37 213
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#define FRAME_attack38 214
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#define FRAME_attack39 215
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#define FRAME_attack40 216
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#define FRAME_attack41 217
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#define FRAME_attack42 218
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#define FRAME_attack43 219
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#define FRAME_attack44 220
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#define FRAME_attack45 221
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#define FRAME_attack46 222
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#define FRAME_attack47 223
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#define FRAME_attack48 224
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#define FRAME_attack49 225
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#define FRAME_attack50 226
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#define FRAME_attack51 227
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#define FRAME_attack52 228
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#define FRAME_attack53 229
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#define FRAME_attack54 230
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#define FRAME_attack55 231
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#define FRAME_attack56 232
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#define FRAME_attack57 233
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#define FRAME_attack58 234
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#define FRAME_attack59 235
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#define FRAME_attack60 236
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#define MODEL_SCALE 1.000000
src
game
m_medic.h
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