icculus quake2 doxygen
1.0 dev
m_gunner.h
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// G:\quake2\baseq2\models/gunner
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// This file generated by ModelGen - Do NOT Modify
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#define FRAME_stand01 0
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#define FRAME_stand02 1
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#define FRAME_stand03 2
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#define FRAME_stand04 3
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#define FRAME_stand05 4
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#define FRAME_stand06 5
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#define FRAME_stand07 6
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#define FRAME_stand08 7
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#define FRAME_stand09 8
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#define FRAME_stand10 9
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#define FRAME_stand11 10
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#define FRAME_stand12 11
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#define FRAME_stand13 12
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#define FRAME_stand14 13
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#define FRAME_stand15 14
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#define FRAME_stand16 15
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#define FRAME_stand17 16
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#define FRAME_stand18 17
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#define FRAME_stand19 18
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#define FRAME_stand20 19
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#define FRAME_stand21 20
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#define FRAME_stand22 21
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#define FRAME_stand23 22
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#define FRAME_stand24 23
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#define FRAME_stand25 24
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#define FRAME_stand26 25
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#define FRAME_stand27 26
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#define FRAME_stand28 27
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#define FRAME_stand29 28
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#define FRAME_stand30 29
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#define FRAME_stand31 30
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#define FRAME_stand32 31
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#define FRAME_stand33 32
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#define FRAME_stand34 33
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#define FRAME_stand35 34
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#define FRAME_stand36 35
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#define FRAME_stand37 36
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#define FRAME_stand38 37
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#define FRAME_stand39 38
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#define FRAME_stand40 39
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#define FRAME_stand41 40
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#define FRAME_stand42 41
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#define FRAME_stand43 42
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#define FRAME_stand44 43
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#define FRAME_stand45 44
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#define FRAME_stand46 45
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#define FRAME_stand47 46
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#define FRAME_stand48 47
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#define FRAME_stand49 48
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#define FRAME_stand50 49
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#define FRAME_stand51 50
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#define FRAME_stand52 51
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#define FRAME_stand53 52
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#define FRAME_stand54 53
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#define FRAME_stand55 54
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#define FRAME_stand56 55
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#define FRAME_stand57 56
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#define FRAME_stand58 57
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#define FRAME_stand59 58
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#define FRAME_stand60 59
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#define FRAME_stand61 60
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#define FRAME_stand62 61
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#define FRAME_stand63 62
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#define FRAME_stand64 63
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#define FRAME_stand65 64
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#define FRAME_stand66 65
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#define FRAME_stand67 66
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#define FRAME_stand68 67
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#define FRAME_stand69 68
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#define FRAME_stand70 69
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#define FRAME_walk01 70
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#define FRAME_walk02 71
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#define FRAME_walk03 72
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#define FRAME_walk04 73
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#define FRAME_walk05 74
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#define FRAME_walk06 75
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#define FRAME_walk07 76
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#define FRAME_walk08 77
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#define FRAME_walk09 78
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#define FRAME_walk10 79
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#define FRAME_walk11 80
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#define FRAME_walk12 81
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#define FRAME_walk13 82
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#define FRAME_walk14 83
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#define FRAME_walk15 84
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#define FRAME_walk16 85
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#define FRAME_walk17 86
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#define FRAME_walk18 87
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#define FRAME_walk19 88
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#define FRAME_walk20 89
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#define FRAME_walk21 90
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#define FRAME_walk22 91
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#define FRAME_walk23 92
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#define FRAME_walk24 93
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#define FRAME_run01 94
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#define FRAME_run02 95
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#define FRAME_run03 96
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#define FRAME_run04 97
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#define FRAME_run05 98
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#define FRAME_run06 99
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#define FRAME_run07 100
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#define FRAME_run08 101
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#define FRAME_runs01 102
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#define FRAME_runs02 103
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#define FRAME_runs03 104
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#define FRAME_runs04 105
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#define FRAME_runs05 106
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#define FRAME_runs06 107
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#define FRAME_attak101 108
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#define FRAME_attak102 109
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#define FRAME_attak103 110
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#define FRAME_attak104 111
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#define FRAME_attak105 112
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#define FRAME_attak106 113
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#define FRAME_attak107 114
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#define FRAME_attak108 115
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#define FRAME_attak109 116
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#define FRAME_attak110 117
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#define FRAME_attak111 118
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#define FRAME_attak112 119
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#define FRAME_attak113 120
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#define FRAME_attak114 121
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#define FRAME_attak115 122
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#define FRAME_attak116 123
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#define FRAME_attak117 124
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#define FRAME_attak118 125
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#define FRAME_attak119 126
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#define FRAME_attak120 127
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#define FRAME_attak121 128
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#define FRAME_attak201 129
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#define FRAME_attak202 130
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#define FRAME_attak203 131
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#define FRAME_attak204 132
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#define FRAME_attak205 133
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#define FRAME_attak206 134
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#define FRAME_attak207 135
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#define FRAME_attak208 136
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#define FRAME_attak209 137
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#define FRAME_attak210 138
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#define FRAME_attak211 139
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#define FRAME_attak212 140
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#define FRAME_attak213 141
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#define FRAME_attak214 142
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#define FRAME_attak215 143
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#define FRAME_attak216 144
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#define FRAME_attak217 145
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#define FRAME_attak218 146
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#define FRAME_attak219 147
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#define FRAME_attak220 148
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#define FRAME_attak221 149
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#define FRAME_attak222 150
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#define FRAME_attak223 151
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#define FRAME_attak224 152
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#define FRAME_attak225 153
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#define FRAME_attak226 154
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#define FRAME_attak227 155
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#define FRAME_attak228 156
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#define FRAME_attak229 157
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#define FRAME_attak230 158
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#define FRAME_pain101 159
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#define FRAME_pain102 160
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#define FRAME_pain103 161
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#define FRAME_pain104 162
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#define FRAME_pain105 163
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#define FRAME_pain106 164
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#define FRAME_pain107 165
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#define FRAME_pain108 166
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#define FRAME_pain109 167
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#define FRAME_pain110 168
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#define FRAME_pain111 169
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#define FRAME_pain112 170
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#define FRAME_pain113 171
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#define FRAME_pain114 172
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#define FRAME_pain115 173
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#define FRAME_pain116 174
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#define FRAME_pain117 175
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#define FRAME_pain118 176
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#define FRAME_pain201 177
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#define FRAME_pain202 178
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#define FRAME_pain203 179
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#define FRAME_pain204 180
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#define FRAME_pain205 181
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#define FRAME_pain206 182
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#define FRAME_pain207 183
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#define FRAME_pain208 184
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#define FRAME_pain301 185
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#define FRAME_pain302 186
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#define FRAME_pain303 187
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#define FRAME_pain304 188
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#define FRAME_pain305 189
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#define FRAME_death01 190
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#define FRAME_death02 191
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#define FRAME_death03 192
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#define FRAME_death04 193
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#define FRAME_death05 194
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#define FRAME_death06 195
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#define FRAME_death07 196
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#define FRAME_death08 197
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#define FRAME_death09 198
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#define FRAME_death10 199
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#define FRAME_death11 200
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#define FRAME_duck01 201
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#define FRAME_duck02 202
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#define FRAME_duck03 203
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#define FRAME_duck04 204
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#define FRAME_duck05 205
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#define FRAME_duck06 206
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#define FRAME_duck07 207
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#define FRAME_duck08 208
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#define MODEL_SCALE 1.150000
src
game
m_gunner.h
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