vkQuake2 doxygen  1.0 dev
m_gladiator.h
Go to the documentation of this file.
1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/monsters/gladiatr
21 
22 // This file generated by ModelGen - Do NOT Modify
23 
24 #define FRAME_stand1 0
25 #define FRAME_stand2 1
26 #define FRAME_stand3 2
27 #define FRAME_stand4 3
28 #define FRAME_stand5 4
29 #define FRAME_stand6 5
30 #define FRAME_stand7 6
31 #define FRAME_walk1 7
32 #define FRAME_walk2 8
33 #define FRAME_walk3 9
34 #define FRAME_walk4 10
35 #define FRAME_walk5 11
36 #define FRAME_walk6 12
37 #define FRAME_walk7 13
38 #define FRAME_walk8 14
39 #define FRAME_walk9 15
40 #define FRAME_walk10 16
41 #define FRAME_walk11 17
42 #define FRAME_walk12 18
43 #define FRAME_walk13 19
44 #define FRAME_walk14 20
45 #define FRAME_walk15 21
46 #define FRAME_walk16 22
47 #define FRAME_run1 23
48 #define FRAME_run2 24
49 #define FRAME_run3 25
50 #define FRAME_run4 26
51 #define FRAME_run5 27
52 #define FRAME_run6 28
53 #define FRAME_melee1 29
54 #define FRAME_melee2 30
55 #define FRAME_melee3 31
56 #define FRAME_melee4 32
57 #define FRAME_melee5 33
58 #define FRAME_melee6 34
59 #define FRAME_melee7 35
60 #define FRAME_melee8 36
61 #define FRAME_melee9 37
62 #define FRAME_melee10 38
63 #define FRAME_melee11 39
64 #define FRAME_melee12 40
65 #define FRAME_melee13 41
66 #define FRAME_melee14 42
67 #define FRAME_melee15 43
68 #define FRAME_melee16 44
69 #define FRAME_melee17 45
70 #define FRAME_attack1 46
71 #define FRAME_attack2 47
72 #define FRAME_attack3 48
73 #define FRAME_attack4 49
74 #define FRAME_attack5 50
75 #define FRAME_attack6 51
76 #define FRAME_attack7 52
77 #define FRAME_attack8 53
78 #define FRAME_attack9 54
79 #define FRAME_pain1 55
80 #define FRAME_pain2 56
81 #define FRAME_pain3 57
82 #define FRAME_pain4 58
83 #define FRAME_pain5 59
84 #define FRAME_pain6 60
85 #define FRAME_death1 61
86 #define FRAME_death2 62
87 #define FRAME_death3 63
88 #define FRAME_death4 64
89 #define FRAME_death5 65
90 #define FRAME_death6 66
91 #define FRAME_death7 67
92 #define FRAME_death8 68
93 #define FRAME_death9 69
94 #define FRAME_death10 70
95 #define FRAME_death11 71
96 #define FRAME_death12 72
97 #define FRAME_death13 73
98 #define FRAME_death14 74
99 #define FRAME_death15 75
100 #define FRAME_death16 76
101 #define FRAME_death17 77
102 #define FRAME_death18 78
103 #define FRAME_death19 79
104 #define FRAME_death20 80
105 #define FRAME_death21 81
106 #define FRAME_death22 82
107 #define FRAME_painup1 83
108 #define FRAME_painup2 84
109 #define FRAME_painup3 85
110 #define FRAME_painup4 86
111 #define FRAME_painup5 87
112 #define FRAME_painup6 88
113 #define FRAME_painup7 89
114 
115 #define MODEL_SCALE 1.000000