vkQuake2 doxygen  1.0 dev
m_infantry.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/monsters/infantry
21 
22 // This file generated by ModelGen - Do NOT Modify
23 
24 #define FRAME_gun02 0
25 #define FRAME_stand01 1
26 #define FRAME_stand02 2
27 #define FRAME_stand03 3
28 #define FRAME_stand04 4
29 #define FRAME_stand05 5
30 #define FRAME_stand06 6
31 #define FRAME_stand07 7
32 #define FRAME_stand08 8
33 #define FRAME_stand09 9
34 #define FRAME_stand10 10
35 #define FRAME_stand11 11
36 #define FRAME_stand12 12
37 #define FRAME_stand13 13
38 #define FRAME_stand14 14
39 #define FRAME_stand15 15
40 #define FRAME_stand16 16
41 #define FRAME_stand17 17
42 #define FRAME_stand18 18
43 #define FRAME_stand19 19
44 #define FRAME_stand20 20
45 #define FRAME_stand21 21
46 #define FRAME_stand22 22
47 #define FRAME_stand23 23
48 #define FRAME_stand24 24
49 #define FRAME_stand25 25
50 #define FRAME_stand26 26
51 #define FRAME_stand27 27
52 #define FRAME_stand28 28
53 #define FRAME_stand29 29
54 #define FRAME_stand30 30
55 #define FRAME_stand31 31
56 #define FRAME_stand32 32
57 #define FRAME_stand33 33
58 #define FRAME_stand34 34
59 #define FRAME_stand35 35
60 #define FRAME_stand36 36
61 #define FRAME_stand37 37
62 #define FRAME_stand38 38
63 #define FRAME_stand39 39
64 #define FRAME_stand40 40
65 #define FRAME_stand41 41
66 #define FRAME_stand42 42
67 #define FRAME_stand43 43
68 #define FRAME_stand44 44
69 #define FRAME_stand45 45
70 #define FRAME_stand46 46
71 #define FRAME_stand47 47
72 #define FRAME_stand48 48
73 #define FRAME_stand49 49
74 #define FRAME_stand50 50
75 #define FRAME_stand51 51
76 #define FRAME_stand52 52
77 #define FRAME_stand53 53
78 #define FRAME_stand54 54
79 #define FRAME_stand55 55
80 #define FRAME_stand56 56
81 #define FRAME_stand57 57
82 #define FRAME_stand58 58
83 #define FRAME_stand59 59
84 #define FRAME_stand60 60
85 #define FRAME_stand61 61
86 #define FRAME_stand62 62
87 #define FRAME_stand63 63
88 #define FRAME_stand64 64
89 #define FRAME_stand65 65
90 #define FRAME_stand66 66
91 #define FRAME_stand67 67
92 #define FRAME_stand68 68
93 #define FRAME_stand69 69
94 #define FRAME_stand70 70
95 #define FRAME_stand71 71
96 #define FRAME_walk01 72
97 #define FRAME_walk02 73
98 #define FRAME_walk03 74
99 #define FRAME_walk04 75
100 #define FRAME_walk05 76
101 #define FRAME_walk06 77
102 #define FRAME_walk07 78
103 #define FRAME_walk08 79
104 #define FRAME_walk09 80
105 #define FRAME_walk10 81
106 #define FRAME_walk11 82
107 #define FRAME_walk12 83
108 #define FRAME_walk13 84
109 #define FRAME_walk14 85
110 #define FRAME_walk15 86
111 #define FRAME_walk16 87
112 #define FRAME_walk17 88
113 #define FRAME_walk18 89
114 #define FRAME_walk19 90
115 #define FRAME_walk20 91
116 #define FRAME_run01 92
117 #define FRAME_run02 93
118 #define FRAME_run03 94
119 #define FRAME_run04 95
120 #define FRAME_run05 96
121 #define FRAME_run06 97
122 #define FRAME_run07 98
123 #define FRAME_run08 99
124 #define FRAME_pain101 100
125 #define FRAME_pain102 101
126 #define FRAME_pain103 102
127 #define FRAME_pain104 103
128 #define FRAME_pain105 104
129 #define FRAME_pain106 105
130 #define FRAME_pain107 106
131 #define FRAME_pain108 107
132 #define FRAME_pain109 108
133 #define FRAME_pain110 109
134 #define FRAME_pain201 110
135 #define FRAME_pain202 111
136 #define FRAME_pain203 112
137 #define FRAME_pain204 113
138 #define FRAME_pain205 114
139 #define FRAME_pain206 115
140 #define FRAME_pain207 116
141 #define FRAME_pain208 117
142 #define FRAME_pain209 118
143 #define FRAME_pain210 119
144 #define FRAME_duck01 120
145 #define FRAME_duck02 121
146 #define FRAME_duck03 122
147 #define FRAME_duck04 123
148 #define FRAME_duck05 124
149 #define FRAME_death101 125
150 #define FRAME_death102 126
151 #define FRAME_death103 127
152 #define FRAME_death104 128
153 #define FRAME_death105 129
154 #define FRAME_death106 130
155 #define FRAME_death107 131
156 #define FRAME_death108 132
157 #define FRAME_death109 133
158 #define FRAME_death110 134
159 #define FRAME_death111 135
160 #define FRAME_death112 136
161 #define FRAME_death113 137
162 #define FRAME_death114 138
163 #define FRAME_death115 139
164 #define FRAME_death116 140
165 #define FRAME_death117 141
166 #define FRAME_death118 142
167 #define FRAME_death119 143
168 #define FRAME_death120 144
169 #define FRAME_death201 145
170 #define FRAME_death202 146
171 #define FRAME_death203 147
172 #define FRAME_death204 148
173 #define FRAME_death205 149
174 #define FRAME_death206 150
175 #define FRAME_death207 151
176 #define FRAME_death208 152
177 #define FRAME_death209 153
178 #define FRAME_death210 154
179 #define FRAME_death211 155
180 #define FRAME_death212 156
181 #define FRAME_death213 157
182 #define FRAME_death214 158
183 #define FRAME_death215 159
184 #define FRAME_death216 160
185 #define FRAME_death217 161
186 #define FRAME_death218 162
187 #define FRAME_death219 163
188 #define FRAME_death220 164
189 #define FRAME_death221 165
190 #define FRAME_death222 166
191 #define FRAME_death223 167
192 #define FRAME_death224 168
193 #define FRAME_death225 169
194 #define FRAME_death301 170
195 #define FRAME_death302 171
196 #define FRAME_death303 172
197 #define FRAME_death304 173
198 #define FRAME_death305 174
199 #define FRAME_death306 175
200 #define FRAME_death307 176
201 #define FRAME_death308 177
202 #define FRAME_death309 178
203 #define FRAME_block01 179
204 #define FRAME_block02 180
205 #define FRAME_block03 181
206 #define FRAME_block04 182
207 #define FRAME_block05 183
208 #define FRAME_attak101 184
209 #define FRAME_attak102 185
210 #define FRAME_attak103 186
211 #define FRAME_attak104 187
212 #define FRAME_attak105 188
213 #define FRAME_attak106 189
214 #define FRAME_attak107 190
215 #define FRAME_attak108 191
216 #define FRAME_attak109 192
217 #define FRAME_attak110 193
218 #define FRAME_attak111 194
219 #define FRAME_attak112 195
220 #define FRAME_attak113 196
221 #define FRAME_attak114 197
222 #define FRAME_attak115 198
223 #define FRAME_attak201 199
224 #define FRAME_attak202 200
225 #define FRAME_attak203 201
226 #define FRAME_attak204 202
227 #define FRAME_attak205 203
228 #define FRAME_attak206 204
229 #define FRAME_attak207 205
230 #define FRAME_attak208 206
231 
232 #define MODEL_SCALE 1.000000