vkQuake2 doxygen  1.0 dev
m_medic.h
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/monsters/medic
21 
22 // This file generated by ModelGen - Do NOT Modify
23 
24 #define FRAME_walk1 0
25 #define FRAME_walk2 1
26 #define FRAME_walk3 2
27 #define FRAME_walk4 3
28 #define FRAME_walk5 4
29 #define FRAME_walk6 5
30 #define FRAME_walk7 6
31 #define FRAME_walk8 7
32 #define FRAME_walk9 8
33 #define FRAME_walk10 9
34 #define FRAME_walk11 10
35 #define FRAME_walk12 11
36 #define FRAME_wait1 12
37 #define FRAME_wait2 13
38 #define FRAME_wait3 14
39 #define FRAME_wait4 15
40 #define FRAME_wait5 16
41 #define FRAME_wait6 17
42 #define FRAME_wait7 18
43 #define FRAME_wait8 19
44 #define FRAME_wait9 20
45 #define FRAME_wait10 21
46 #define FRAME_wait11 22
47 #define FRAME_wait12 23
48 #define FRAME_wait13 24
49 #define FRAME_wait14 25
50 #define FRAME_wait15 26
51 #define FRAME_wait16 27
52 #define FRAME_wait17 28
53 #define FRAME_wait18 29
54 #define FRAME_wait19 30
55 #define FRAME_wait20 31
56 #define FRAME_wait21 32
57 #define FRAME_wait22 33
58 #define FRAME_wait23 34
59 #define FRAME_wait24 35
60 #define FRAME_wait25 36
61 #define FRAME_wait26 37
62 #define FRAME_wait27 38
63 #define FRAME_wait28 39
64 #define FRAME_wait29 40
65 #define FRAME_wait30 41
66 #define FRAME_wait31 42
67 #define FRAME_wait32 43
68 #define FRAME_wait33 44
69 #define FRAME_wait34 45
70 #define FRAME_wait35 46
71 #define FRAME_wait36 47
72 #define FRAME_wait37 48
73 #define FRAME_wait38 49
74 #define FRAME_wait39 50
75 #define FRAME_wait40 51
76 #define FRAME_wait41 52
77 #define FRAME_wait42 53
78 #define FRAME_wait43 54
79 #define FRAME_wait44 55
80 #define FRAME_wait45 56
81 #define FRAME_wait46 57
82 #define FRAME_wait47 58
83 #define FRAME_wait48 59
84 #define FRAME_wait49 60
85 #define FRAME_wait50 61
86 #define FRAME_wait51 62
87 #define FRAME_wait52 63
88 #define FRAME_wait53 64
89 #define FRAME_wait54 65
90 #define FRAME_wait55 66
91 #define FRAME_wait56 67
92 #define FRAME_wait57 68
93 #define FRAME_wait58 69
94 #define FRAME_wait59 70
95 #define FRAME_wait60 71
96 #define FRAME_wait61 72
97 #define FRAME_wait62 73
98 #define FRAME_wait63 74
99 #define FRAME_wait64 75
100 #define FRAME_wait65 76
101 #define FRAME_wait66 77
102 #define FRAME_wait67 78
103 #define FRAME_wait68 79
104 #define FRAME_wait69 80
105 #define FRAME_wait70 81
106 #define FRAME_wait71 82
107 #define FRAME_wait72 83
108 #define FRAME_wait73 84
109 #define FRAME_wait74 85
110 #define FRAME_wait75 86
111 #define FRAME_wait76 87
112 #define FRAME_wait77 88
113 #define FRAME_wait78 89
114 #define FRAME_wait79 90
115 #define FRAME_wait80 91
116 #define FRAME_wait81 92
117 #define FRAME_wait82 93
118 #define FRAME_wait83 94
119 #define FRAME_wait84 95
120 #define FRAME_wait85 96
121 #define FRAME_wait86 97
122 #define FRAME_wait87 98
123 #define FRAME_wait88 99
124 #define FRAME_wait89 100
125 #define FRAME_wait90 101
126 #define FRAME_run1 102
127 #define FRAME_run2 103
128 #define FRAME_run3 104
129 #define FRAME_run4 105
130 #define FRAME_run5 106
131 #define FRAME_run6 107
132 #define FRAME_paina1 108
133 #define FRAME_paina2 109
134 #define FRAME_paina3 110
135 #define FRAME_paina4 111
136 #define FRAME_paina5 112
137 #define FRAME_paina6 113
138 #define FRAME_paina7 114
139 #define FRAME_paina8 115
140 #define FRAME_painb1 116
141 #define FRAME_painb2 117
142 #define FRAME_painb3 118
143 #define FRAME_painb4 119
144 #define FRAME_painb5 120
145 #define FRAME_painb6 121
146 #define FRAME_painb7 122
147 #define FRAME_painb8 123
148 #define FRAME_painb9 124
149 #define FRAME_painb10 125
150 #define FRAME_painb11 126
151 #define FRAME_painb12 127
152 #define FRAME_painb13 128
153 #define FRAME_painb14 129
154 #define FRAME_painb15 130
155 #define FRAME_duck1 131
156 #define FRAME_duck2 132
157 #define FRAME_duck3 133
158 #define FRAME_duck4 134
159 #define FRAME_duck5 135
160 #define FRAME_duck6 136
161 #define FRAME_duck7 137
162 #define FRAME_duck8 138
163 #define FRAME_duck9 139
164 #define FRAME_duck10 140
165 #define FRAME_duck11 141
166 #define FRAME_duck12 142
167 #define FRAME_duck13 143
168 #define FRAME_duck14 144
169 #define FRAME_duck15 145
170 #define FRAME_duck16 146
171 #define FRAME_death1 147
172 #define FRAME_death2 148
173 #define FRAME_death3 149
174 #define FRAME_death4 150
175 #define FRAME_death5 151
176 #define FRAME_death6 152
177 #define FRAME_death7 153
178 #define FRAME_death8 154
179 #define FRAME_death9 155
180 #define FRAME_death10 156
181 #define FRAME_death11 157
182 #define FRAME_death12 158
183 #define FRAME_death13 159
184 #define FRAME_death14 160
185 #define FRAME_death15 161
186 #define FRAME_death16 162
187 #define FRAME_death17 163
188 #define FRAME_death18 164
189 #define FRAME_death19 165
190 #define FRAME_death20 166
191 #define FRAME_death21 167
192 #define FRAME_death22 168
193 #define FRAME_death23 169
194 #define FRAME_death24 170
195 #define FRAME_death25 171
196 #define FRAME_death26 172
197 #define FRAME_death27 173
198 #define FRAME_death28 174
199 #define FRAME_death29 175
200 #define FRAME_death30 176
201 #define FRAME_attack1 177
202 #define FRAME_attack2 178
203 #define FRAME_attack3 179
204 #define FRAME_attack4 180
205 #define FRAME_attack5 181
206 #define FRAME_attack6 182
207 #define FRAME_attack7 183
208 #define FRAME_attack8 184
209 #define FRAME_attack9 185
210 #define FRAME_attack10 186
211 #define FRAME_attack11 187
212 #define FRAME_attack12 188
213 #define FRAME_attack13 189
214 #define FRAME_attack14 190
215 #define FRAME_attack15 191
216 #define FRAME_attack16 192
217 #define FRAME_attack17 193
218 #define FRAME_attack18 194
219 #define FRAME_attack19 195
220 #define FRAME_attack20 196
221 #define FRAME_attack21 197
222 #define FRAME_attack22 198
223 #define FRAME_attack23 199
224 #define FRAME_attack24 200
225 #define FRAME_attack25 201
226 #define FRAME_attack26 202
227 #define FRAME_attack27 203
228 #define FRAME_attack28 204
229 #define FRAME_attack29 205
230 #define FRAME_attack30 206
231 #define FRAME_attack31 207
232 #define FRAME_attack32 208
233 #define FRAME_attack33 209
234 #define FRAME_attack34 210
235 #define FRAME_attack35 211
236 #define FRAME_attack36 212
237 #define FRAME_attack37 213
238 #define FRAME_attack38 214
239 #define FRAME_attack39 215
240 #define FRAME_attack40 216
241 #define FRAME_attack41 217
242 #define FRAME_attack42 218
243 #define FRAME_attack43 219
244 #define FRAME_attack44 220
245 #define FRAME_attack45 221
246 #define FRAME_attack46 222
247 #define FRAME_attack47 223
248 #define FRAME_attack48 224
249 #define FRAME_attack49 225
250 #define FRAME_attack50 226
251 #define FRAME_attack51 227
252 #define FRAME_attack52 228
253 #define FRAME_attack53 229
254 #define FRAME_attack54 230
255 #define FRAME_attack55 231
256 #define FRAME_attack56 232
257 #define FRAME_attack57 233
258 #define FRAME_attack58 234
259 #define FRAME_attack59 235
260 #define FRAME_attack60 236
261 
262 #define MODEL_SCALE 1.000000