#include <client.h>
Public Attributes | |
| struct cparticle_s * | next |
| float | time |
| vec3_t | org |
| vec3_t | vel |
| vec3_t | accel |
| int | color |
| float | alpha |
| float | alphavel |
| color_t | rgba |
| float | brightness |
| vec3_t cparticle_s::accel |
Definition at line 787 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), and CL_WidowSplash().
| float cparticle_s::alpha |
Definition at line 789 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), and CL_WidowSplash().
| float cparticle_s::alphavel |
Definition at line 790 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), and CL_WidowSplash().
| float cparticle_s::brightness |
Definition at line 792 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterTrail(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffectWaterSplash(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_TeleporterParticles(), and CL_TeleportParticles().
| int cparticle_s::color |
Definition at line 788 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), and CL_WidowSplash().
| struct cparticle_s* cparticle_s::next |
Definition at line 781 of file client.h.
Referenced by CL_AddParticles(), CL_AllocParticle(), and CL_ClearParticles().
| vec3_t cparticle_s::org |
Definition at line 785 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), and CL_WidowSplash().
| color_t cparticle_s::rgba |
Definition at line 791 of file client.h.
Referenced by CL_AddParticles(), and CL_RailSpiral().
| float cparticle_s::time |
Definition at line 783 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), and CL_WidowSplash().
| vec3_t cparticle_s::vel |
Definition at line 786 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BloodParticleEffect(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_OldRailTrail(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleEffectWaterSplash(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailSpiral(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_TrackerTrail(), CL_TrapParticles(), and CL_WidowSplash().