Quake II RTX doxygen  1.0 dev
glRefdef_t Struct Reference

#include <gl.h>

Public Attributes

refdef_t fd
 
vec3_t viewaxis [3]
 
GLfloat viewmatrix [16]
 
int visframe
 
int drawframe
 
int viewcluster1
 
int viewcluster2
 
cplane_t frustumPlanes [4]
 
entity_t * ent
 
qboolean entrotated
 
vec3_t entaxis [3]
 
GLfloat entmatrix [16]
 
lightpoint_t lightpoint
 
int num_beams
 

Detailed Description

Definition at line 80 of file gl.h.

Member Data Documentation

◆ drawframe

int glRefdef_t::drawframe

Definition at line 85 of file gl.h.

Referenced by GL_DrawBspModel(), GL_DrawLeaf(), GL_DrawNode(), and R_RenderFrame_GL().

◆ ent

◆ entaxis

vec3_t glRefdef_t::entaxis[3]

◆ entmatrix

GLfloat glRefdef_t::entmatrix[16]

Definition at line 95 of file gl.h.

Referenced by draw_alias_mesh(), and GL_RotateForEntity().

◆ entrotated

qboolean glRefdef_t::entrotated

Definition at line 93 of file gl.h.

Referenced by cull_lerped_model(), cull_static_model(), GL_DrawBspModel(), and GL_DrawEntities().

◆ fd

◆ frustumPlanes

cplane_t glRefdef_t::frustumPlanes[4]

Definition at line 91 of file gl.h.

Referenced by GL_ClipNode(), GL_CullBox(), GL_CullLocalBox(), GL_CullSphere(), and GL_SetupFrustum().

◆ lightpoint

lightpoint_t glRefdef_t::lightpoint

◆ num_beams

int glRefdef_t::num_beams

Definition at line 97 of file gl.h.

Referenced by GL_DrawBeams(), GL_DrawEntities(), and R_RenderFrame_GL().

◆ viewaxis

vec3_t glRefdef_t::viewaxis[3]

Definition at line 82 of file gl.h.

Referenced by GL_DrawParticles(), GL_RotateForViewer(), and GL_SetupFrustum().

◆ viewcluster1

int glRefdef_t::viewcluster1

Definition at line 89 of file gl.h.

Referenced by GL_MarkLeaves(), gl_novis_changed(), GL_ViewCluster_m(), and R_BeginRegistration_GL().

◆ viewcluster2

int glRefdef_t::viewcluster2

Definition at line 90 of file gl.h.

Referenced by GL_MarkLeaves(), gl_novis_changed(), and R_BeginRegistration_GL().

◆ viewmatrix

GLfloat glRefdef_t::viewmatrix[16]

◆ visframe

int glRefdef_t::visframe

Definition at line 84 of file gl.h.

Referenced by GL_MarkLeaves(), and GL_WorldNode_r().