#include <client.h>
Public Attributes | |
player_state_t | ps |
qboolean | inuse |
char | name [16] |
mvd_cs_t * | configstrings |
mvd_cs_t* mvd_player_t::configstrings |
Definition at line 66 of file client.h.
Referenced by MVD_FollowStart(), MVD_FreePlayer(), MVD_UnicastString(), and reset_unicast_strings().
qboolean mvd_player_t::inuse |
Definition at line 64 of file client.h.
Referenced by entity_flags(), MVD_Follow_f(), MVD_GameClientBegin(), MVD_HitPlayer(), MVD_IntermissionStop(), MVD_MostFollowed(), MVD_Observe_f(), MVD_ParsePacketPlayers(), MVD_PlayerToEntityStates(), MVD_SetPlayer(), MVD_TestTarget(), MVD_UpdateTarget(), player_flags(), and print_channel().
char mvd_player_t::name[16] |
Definition at line 65 of file client.h.
Referenced by MVD_AutoFollow_f(), MVD_FollowStart(), MVD_LayoutFollow(), MVD_SetPlayer(), print_channel(), and set_player_name().
player_state_t mvd_player_t::ps |
Definition at line 63 of file client.h.
Referenced by emit_base_frame(), entity_flags(), MVD_ParsePacketPlayers(), MVD_PlayerToEntityStates(), and MVD_UpdateClient().